This cleans up typos in source comments and some user-facing strings.
Found via `codespell -q 3 -S "./plugins,./src/3rdparty,./data/locale,*.in,*.xpf" -L continous,currenty,globaly,inports,localy,nd,ot,sie,te,trough`
Follow-Up of 7db3fa94a1 .
This was done by setting `CMAKE_C_INCLUDE_WHAT_YOU_USE` and
`CMAKE_CXX_INCLUDE_WHAT_YOU_USE` to (broken down into multiple lines here,
note, all below `FL/x.h` is not required for C):
```
include-what-you-use;
-Xiwyu;--mapping_file=/usr/share/include-what-you-use/qt5_11.imp;
-Xiwyu;--keep=*/xmmintrin.h;
-Xiwyu;--keep=*/lmmsconfig.h;
-Xiwyu;--keep=*/weak_libjack.h;
-Xiwyu;--keep=*/sys/*;
-Xiwyu;--keep=*/debug.h;
-Xiwyu;--keep=*/SDL/*;
-Xiwyu;--keep=*/alsa/*;
-Xiwyu;--keep=*/FL/x.h;
-Xiwyu;--keep=*/MidiApple.h;
-Xiwyu;--keep=*/MidiWinMM.h;
-Xiwyu;--keep=*/AudioSoundIo.h;
-Xiwyu;--keep=*/OpulenZ/adplug/*;
-Xiwyu;--keep=QPainterPath;
-Xiwyu;--keep=QtTest
```
FAQ:
* Q: Does this speed-up a completely fresh compile?
* A: No, I measured it.
* Q: Does it speed up anything else?
* A: Yes. If you change one header, it can reduce the number of CPP files
that your compiler needs to recompile, or your IDE has to re-scan.
* Q: What other reasons are for this PR?
* A: It's idiomatic to only include headers if you need them. Also, it will
reduce output for those who want to use IWYU for new PRs.
Background:
This is just a remainder PR of what I planned. My original idea was to setup
a CI which warns you of useless includes (but not of all issues that IWYU
complains about). However, I could not see that this was favored on Discord.
A full IWYU CI also has the problem that it (possibly??) needs to compile
with `make -j 1`, which would make CI really slow.
However, for that plan, I had to fix the whole code base to be IWYU
compliant - which it now is.
* Maximize button for resizable instruments
Show the maximize button for resizable instruments.
Most other changes have the character of refactorings and code
reorganizations.
Remove the negation in the if condition for resizable instruments to
make the code better readable.
Only manipulate the system menu if the instrument is not resizable.
Add a TODO to the special code that sets a size.
* Fix rendering of maximized sub windows
In `SubWindow::paintEvent` don't paint anything if the sub window is
maximized . Otherwise some gradients are visible behind the maximized
child content.
In `SubWindow::adjustTitleBar` hide the title label and the buttons if the
sub window is maximized. Always show the title and close button if not
maximized. This is needed to reset the state correctly after
maximization.
* Add SubWindow::addTitleButton
Add the helper method `SubWindow::addTitleButton` to reduce code
repetition in the constructor.
* Only disable the minimize button
Disable the minimize button by taking the current flags and removing
the minimize button hint from them instead of giving a list which might
become incomplete in the future. So only do what we want to do.
* Remove dependency on MdiArea
Remove a dependency on the `MdiArea` when checking if the sub window is
the active one. Query its own window state to find out if it is active.
* Clear Qt::MSWindowsFixedSizeDialogHint
Clear the `Qt::MSWindowsFixedSizeDialogHint` flag for resizable
instruments (symmetric to the `else` case).
* Update the sub window title bar of exchanged instruments
Update the title bar of an instrument's sub window if the model changes, e.g. if an instrument is exchanged via drag & drop.
The main fix is to call the new method `updateSubWindowState` in `InstrumentTrackWindow::modelChanged`. It contains mostly the code that was previously executed in the constructor of `InstrumentTrackWindow`. The constructor now simply calls this method after it has put the constructed instance into a sub window.
With the current implementation the sub window needs to be explicitly triggered to update its title bar once the flags have been adjusted in `updateSubWindowState`. This is done with the new public method `SubWindow::updateTitleBar`. Please note that such an explicit update is not needed if the instrument windows are managed by a `QMdiSubWindow` instead of a `SubWindow`. This means that the implementation of `SubWindow` is still missing something that `QMdiSubWindow` does. However, debugging also showed that setting the window flags of the sub window does not seem to lead to an event that could be caught in `SubWindow::changeEvent`. This was found out by simply dumping the event types of all events that arrive in that method and exchanging an instrument.
The method `updateSubWindowState` uses the added method `findSubWindowInParents` to find the sub window it is contained in. The latter method should be considered to be moved into a templated helper class because it might be useful in other contexts as well.
## Technical details
If you want to experiment with using QMdiSubWindows then simply add the following method to `MainWindow` (right next to `addWindowedWidget`):
```
QMdiSubWindow* MainWindow::addQMdiSubWindow(QWidget *w, Qt::WindowFlags windowFlags)
{
// wrap the widget in our own *custom* window that patches some errors in QMdiSubWindow
auto win = new QMdiSubWindow(m_workspace->viewport(), windowFlags);
win->setAttribute(Qt::WA_DeleteOnClose);
win->setWidget(w);
m_workspace->addSubWindow(win);
return win;
}
```
Then call that method instead of `addWindowedWidget` in the constructor of `InstrumentTrackWindow`:
```
QMdiSubWindow* subWin = getGUI()->mainWindow()->addQMdiSubWindow( this );
```
You can then comment out the cast and the call of `updateTitleBar` in `updateSubWindowState` and everything will still work.
* Update the system menu
Show or hide the "Size" and "Maximize" entries in the system menu
depending on whether the instrument view is resizable or not.
* Show non-resizable instruments as normal
Show the sub windows of non-resizable instruments as normal if the sub
window is maximized because it was previously used with a resizable
instrument.
* Fix typo
* Rename updateSubWindowState
Rename `updateSubWindowState` to `updateSubWindow`.
## Fix rendering of maximized sub windows
### Adjustments in paintEvent
In `SubWindow::paintEvent` don't paint anything if the sub window is
maximized . Otherwise some gradients are visible behind the maximized
child content.
### Adjustments in adjustTitleBar
In `SubWindow::adjustTitleBar` hide the title label and the buttons if the
sub window is maximized. Always show the title and close button if not
maximized. This is needed to reset the state correctly after
maximization.
Remove some calls to `isMaximized` where we already know that the sub
window is not maximized, i.e. where these calls would always return
`false`.
One adjustment would have resulted in a call to `setHidden(false)`. This
was changed to `setVisible(true)` to get rid of the double negation.
The other `false` would have gotten in an or statement and thus could be
removed completely.
### Add method addTitleButton
Add the helper method `SubWindow::addTitleButton` to reduce code
repetition in the constructor.
### Other changes
Remove a dependency on the `MdiArea` when checking if the sub window is
the active one. Query its own window state to find out if it is active.
When calling `setWindowFlags` in the constructor only adjust the existing
flags with the changes that we actually want to do. It was ensured that
all other flags that have been set before still apply with this change.
Before this commit, on creation, `SubWindow` gets resized to exactly the
children's `sizeHint`. This makes the child too small, since the
`SubWindow` already contains a title bar and borders.
With this commit, the `SubWindow` is calculated such that after
rendering, the child window gets exactly the `size` that its `sizeHint`
has previously suggested.
Most of LMMS widgets are not resizable, but the Lv2 help window is a
good example to test this out. The help windows now in most cases
contain enough space to fit the help text. In some cases, it still does
not fit, though debug prints show that the `size` matches the
`sizeHint`.
This PR places all LMMS symbols into namespaces to eliminate any potential future name collisions between LMMS and third-party modules.
Also, this PR changes back `LmmsCore` to `Engine`, reverting c519921306 .
Co-authored-by: allejok96 <allejok96@gmail.com>
* Update ringbuffer submodule to fix includes
* Remove cyclic includes
* Remove Qt include prefixes
* Include C++ versions of C headers
E.g.: assert.h -> cassert
* Move CLIP_BORDER_WIDTH into ClipView
This allows to remove includes to TrackView.h in ClipView cpp files.
* Elliminate useless includes
This improves the include structure by elliminating includes that are
not used. Most of this was done by using `include-what-you-use` with
`CMAKE_C_INCLUDE_WHAT_YOU_USE` and `CMAKE_CXX_INCLUDE_WHAT_YOU_USE`
set to (broken down here):
```
include-what-you-use;
-Xiwyu;--mapping_file=/usr/share/include-what-you-use/qt5_11.imp;
-Xiwyu;--keep=*/xmmintrin.h;
-Xiwyu;--keep=*/lmmsconfig.h;
-Xiwyu;--keep=*/weak_libjack.h;
-Xiwyu;--keep=*/sys/*;
-Xiwyu;--keep=*/debug.h;
-Xiwyu;--keep=*/SDL/*;
-Xiwyu;--keep=*/alsa/*;
-Xiwyu;--keep=*/FL/x.h;
-Xiwyu;--keep=*/MidiApple.h;
-Xiwyu;--keep=*/MidiWinMM.h;
-Xiwyu;--keep=*/AudioSoundIo.h
```
* Fixup: Remove empty #if-#ifdef pairs
* Remove LMMS_HAVE_STD(LIB|INT)_H
Summary:
* `NULL` -> `nullptr`
* `gui` -> Function `getGUI()`
* `pluginFactory` -> Function `getPluginFactory()`
* `assert` (redefinition) -> using `NDEBUG` instead, which standard `assert` respects.
* `powf` (C stdlib symbol clash) -> removed and all expansions replaced with calls to `std::pow`.
* `exp10` (nonstandard function symbol clash) -> removed and all expansions replaced with calls to `std::pow`.
* `PATH_DEV_DSP` -> File-scope QString of identical name and value.
* `VST_SNC_SHM_KEY_FILE` -> constexpr char* with identical name and value.
* `MM_ALLOC` and `MM_FREE` -> Functions with identical name and implementation.
* `INVAL`, `OUTVAL`, etc. for automation nodes -> Functions with identical names and implementations.
* BandLimitedWave.h: All integer constant macros replaced with constexpr ints of same name and value.
* `FAST_RAND_MAX` -> constexpr int of same name and value.
* `QSTR_TO_STDSTR` -> Function with identical name and equivalent implementation.
* `CCONST` -> constexpr function template with identical name and implementation.
* `F_OPEN_UTF8` -> Function with identical name and equivalent implementation.
* `LADSPA_PATH_SEPARATOR` -> constexpr char with identical name and value.
* `UI_CTRL_KEY` -> constexpr char* with identical name and value.
* `ALIGN_SIZE` -> Renamed to `LMMS_ALIGN_SIZE` and converted from a macro to a constexpr size_t.
* `JACK_MIDI_BUFFER_MAX` -> constexpr size_t with identical name and value.
* versioninfo.h: `PLATFORM`, `MACHINE` and `COMPILER_VERSION` -> prefixed with `LMMS_BUILDCONF_` and converted from macros to constexpr char* literals.
* Header guard _OSCILLOSCOPE -> renamed to OSCILLOSCOPE_H
* Header guard _TIME_DISPLAY_WIDGET -> renamed to TIME_DISPLAY_WIDGET_H
* C-style typecasts in DrumSynth.cpp have been replaced with `static_cast`.
* constexpr numerical constants are initialized with assignment notation instead of curly brace intializers.
* In portsmf, `Alg_seq::operator[]` will throw an exception instead of returning null if the operator index is out of range.
Additionally, in many places, global constants that were declared as `const T foo = bar;` were changed from const to constexpr, leaving them const and making them potentially evaluable at compile time.
Some macros that only appeared in single source files and were unused in those files have been removed entirely.
* Disable minimization on all subwindows
* Change the maximize button icon
* Remove redundant boolean
* Make the maximize icon play better with the close icon
* I removed too much maaan
* Fix spaces
* Change comments