Ensure that no MIDI information (connected inputs, outputs, etc.) is
stored in presets. This main fix can be found in
`InstrumentTrack::saveTrackSpecificSettings` where the state of the
MIDI ports are now only saved if we are not in preset mode.
The remaining changes are concered with a refactoring of the code
that's related to saving and loading presets.
The refactoring mainly revolves around the removal of the member
`m_simpleSerializingMode` and the method `setSimpleSerializing` in
`Track`.
This is accomplished by introducing two new methods `saveTrack` and
`loadTrack`. These methods have a similar interface to `saveSettings`
and `loadSettings` but they additionally contain a boolean which
indicates if a preset is saved/loaded or a whole track. Both new
methods contain the previous code of `saveSettings` and `loadSettings`.
The latter two now only delegate to the new methods assuming that the
full track is to be stored/loaded if called via the overridden methods
`saveSettings` and `loadSettings`.
The methods `savePreset` and `loadPreset` are added as well. They call
`saveTrack` and `loadTrack` with the preset boolean set to `true`.
These methods are now used by all places in the code where presets are
saved or loaded which makes the code more readable. Clients also do not
need to know any implementation details of `Track`, e.g. like having to
call `setSimpleSerializing`.
Adjust `saveTrackSpecificSettings` so that it also passes information
of whether a preset or a whole track is stored. This leads to changes
in the interfaces of `AutomationTrack`, `InstrumentTrack`,
`PatternTrack` and `SampleTrack`. Only the implementation of
`InstrumentTrack` uses the new information though.
* remove typeInfo struct from lmms_basics.h
* Code review
Co-authored-by: saker <sakertooth@gmail.com>
* converted epsilon to a constant
* renamed to approximatelyEqual and moved to top
---------
Co-authored-by: saker <sakertooth@gmail.com>
* Remove the struct StereoSample
Remove the struct `StereoSample`. Let `AudioEngine::getPeakValues` return a `sampleFrame` instead.
Adjust the calls in `Mixer` and `Oscilloscope`.
* Simplify AudioEngine::getPeakValues
* Remove surroundSampleFrame
Some code assumes that `surroundSampleFrame` is interchangeable with `sampleFrame`. Thus, if the line `#define LMMS_DISABLE_SURROUND` is commented out in `lmms_basics.h` then the code does not compile anymore because `surroundSampleFrame` now is defined to be an array with four values instead of two. There also does not seem to be any support for surround sound (four channels instead of two) in the application. The faders and mixers do not seem to support more that two channels and the instruments and effects all expect a `sampleFrame`, i.e. stereo channels. It therefore makes sense to remove the "feature" because it also hinders the improvement of `sampleFrame`, e.g. by making it a class with some convenience methods that act on `sampleFrame` instances.
All occurrences of `surroundSampleFrame` are replaced with `sampleFrame`.
The version of `BufferManager::clear` that takes a `surroundSampleFrame` is removed completely.
The define `SURROUND_CHANNELS` is removed. All its occurrences are replaced with `DEFAULT_CHANNELS`.
Most of the audio devices classes, i.e. classes that inherit from `AudioDevice`, now clamp the configuration parameter between two values of `DEFAULT_CHANNELS`. This can be improved/streamlined later.
`BYTES_PER_SURROUND_FRAME` has been removed as it was not used anywhere anyway.
* Make sampleFrame a class
Make `sampleFrame` a class with several convenience methods. As a first step and demonstration adjust the follow methods to make use of the new functionality:
* `AudioEngine::getPeakValues`: Much more concise now.
* `lmms::MixHelpers::sanitize`: Better structure, better readable, less dereferencing and juggling with indices.
* `AddOp`, `AddMultipliedOp`, `multiply`: Make use of operators. Might become superfluous in the future.
* More operators and methods for sampleFrame
Add some more operators and methods to `sampleFrame`:
* Constructor which initializes both channels from a single sample value
* Assignment operator from a single sample value
* Addition/multiplication operators
* Scalar product
Adjust some more plugins to the new functionality of `sampleFrame`.
* Adjust DelayEffect to methods in sampleFrame
* Use composition instead of inheritance
Using inheritance was the quickest way to enable adding methods to `sampleFrame` without having to reimpement much of `std::array`s interface.
This is changed with this commit. The array is now a member of `sampleFrame` and the interface is extended with the necessary methods `data` and the index operator.
An `average` method was added so that no iterators need to be implemented (see changes in `SampleWaveform.cpp`).
* Apply suggestions from code review
Apply Veratil's suggestions from the code review
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Fix warnings: zeroing non-trivial type
Fix several warnings of the following form:
Warnung: »void* memset(void*, int, size_t)« Säubern eines Objekts von nichttrivialem Typ »class lmms::sampleFrame«; use assignment or value-initialization instead [-Wclass-memaccess]
* Remove unnecessary reinterpret_casts
Remove some unnecessary reinterpret_casts with regards to `sampleFrame` buffers.
`PlayHandle::m_playHandleBuffer` already is a `sampleFrame*` and does not need a reinterpret_cast anymore.
In `LadspaEffect::processAudioBuffer` the `QVarLengthArray` is now directly initialized as an array of `sampleFrame` instances.
I guess in both places the `sampleFrame` previously was a `surroundSampleFrame` which has been removed.
* Clean up zeroSampleFrames code
* Fix warnings in RemotePlugin
Fix some warnings related to calls to `memcpy` in conjunction with`sampleFrame` which is now a class.
Add the helper functions `copyToSampleFrames` and `copyFromSampleFrames` and use them. The first function copies data from a `float` buffer into a `sampleFrame` buffer and the second copies vice versa.
* Rename "sampleFrame" to "SampleFrame"
Uppercase the name of `sampleFrame` so that it uses UpperCamelCase convention.
* Move SampleFrame into its own file
Move the class `SampleFrame` into its own class and remove it from `lmms_basics.h`.
Add forward includes to all headers where possible or include the `SampleFrame` header if it's not just referenced but used.
Add include to all cpp files where necessary.
It's a bit surprising that the `SampleFrame` header does not need to be included much more often in the implementation/cpp files. This is an indicator that it seems to be included via an include chain that at one point includes one of the headers where an include instead of a forward declaration had to be added in this commit.
* Return reference for += and *=
Return a reference for the compound assignment operators `+=` and `-=`.
* Explicit float constructor
Make the constructor that takes a `float` explicit.
Remove the assignment operator that takes a `float`. Clients must use the
explicit `float` constructor and assign the result.
Adjust the code in "BitInvader" accordingly.
* Use std::fill in zeroSampleFrames
* Use zeroSampleFrames in sanitize
* Replace max with absMax
Replace `SampleFrame::max` with `SampleFrame::absMax`.
Use `absMax` in `DelayEffect::processAudioBuffer`. This should also fix
a buggy implementation of the peak computation.
Add the function `getAbsPeakValues`. It computes the absolute peak
values for a buffer.
Remove `AudioEngine::getPeakValues`. It's not really the business of the
audio engine. Let `Mixer` and `Oscilloscope` use `getAbsPeakValues`.
* Replace scalarProduct
Replace the rather mathematical method `scalarProduct` with
`sumOfSquaredAmplitudes`. It was always called on itself anyway.
* Remove comment/TODO
* Simplify sanitize
Simplify the `sanitize` function by getting rid of the `bool found` and
by zeroing the buffer as soon as a problem is found.
* Put pointer symbols next to type
* Code review adjustments
* Remove "#pragme once"
* Adjust name of include guard
* Remove superfluous includes (leftovers from previous code changes)
---------
Co-authored-by: Kevin Zander <veratil@gmail.com>
Removes `MemoryManager` and the use of rpmalloc in favor of the `new` and `delete` operators found in C++.
---------
Co-authored-by: Veratil <veratil@gmail.com>
* Replace deprecated sprintf() function
* Update microtuner-related UI (add more clues explaining how to use it)
* Simpler wording in the tooltips for "apply" buttons
* Post-merge fix of a forward declaration
* Rename Misc tab to Tuning and transposition; move Microtuner config dialog to Edit menu and make it also available from instrument tab
* Enable word wrap on "MIDI unsupported" label
* Remove forgotten new unnecessary includes
* Rename InstrumentMiscView to InstrumentTuningView in locales
This PR places all LMMS symbols into namespaces to eliminate any potential future name collisions between LMMS and third-party modules.
Also, this PR changes back `LmmsCore` to `Engine`, reverting c519921306 .
Co-authored-by: allejok96 <allejok96@gmail.com>
* Update ringbuffer submodule to fix includes
* Remove cyclic includes
* Remove Qt include prefixes
* Include C++ versions of C headers
E.g.: assert.h -> cassert
* Move CLIP_BORDER_WIDTH into ClipView
This allows to remove includes to TrackView.h in ClipView cpp files.
* Elliminate useless includes
This improves the include structure by elliminating includes that are
not used. Most of this was done by using `include-what-you-use` with
`CMAKE_C_INCLUDE_WHAT_YOU_USE` and `CMAKE_CXX_INCLUDE_WHAT_YOU_USE`
set to (broken down here):
```
include-what-you-use;
-Xiwyu;--mapping_file=/usr/share/include-what-you-use/qt5_11.imp;
-Xiwyu;--keep=*/xmmintrin.h;
-Xiwyu;--keep=*/lmmsconfig.h;
-Xiwyu;--keep=*/weak_libjack.h;
-Xiwyu;--keep=*/sys/*;
-Xiwyu;--keep=*/debug.h;
-Xiwyu;--keep=*/SDL/*;
-Xiwyu;--keep=*/alsa/*;
-Xiwyu;--keep=*/FL/x.h;
-Xiwyu;--keep=*/MidiApple.h;
-Xiwyu;--keep=*/MidiWinMM.h;
-Xiwyu;--keep=*/AudioSoundIo.h
```
* Fixup: Remove empty #if-#ifdef pairs
* Remove LMMS_HAVE_STD(LIB|INT)_H
* Fixes createTCO method on some classes
Classes that inherit from "Track", also inherit the createTCO method. That method takes a MidiTime position as an argument, but except on the class SampleTrack that argument was ignored. That lead to unnecessary calls to TCO->movePosition after creating a TCO in many parts of the codebase (making the argument completely redundant) and even to a bug on the BBEditor, caused by a call to createTCO that expected the position to be set on the constructor (see issue #5673).
That PR adds code to move the TCO to the appropriate position inside the constructor of the classes that didn't have it, fixes the code style on the SampleTrack createTCO method and removes the now unneeded calls to movePosition from source files on src/ and plugins/. On Track::loadSettings there was a call to saveJournallingState(false) followed immediately by restoreJournallingState() which was deleted because it's redundant (probably a left over from copying the code from pasteSelection?).
* Fix code style issues
Fixes code style issues on some files (except for ones where the current statements already had a different code style. In those the used code style was kept for consistency).
* Fixes more code style issues
* Fixes code style issues on the parameter name
Fixes code style issue on the parameter name of createTCO, where _pos was supposed to be just pos. The existing code had the old style and I ended up replicating it on the other methods.
* Code style fixes
Fixes code style in the changed lines.
* Fixes bug with dragging to negative positions
There was a bug (already present before this PR) where dragging
a selection before MidiTime 0 would result in some TCOs being placed on
negative positions. This PR fixes this bug by applying the following
changes:
1) TrackContentObject::movePosition now moves the TCO to
positions equal or above 0 only.
2) Because of the previous change, I removed the line that
calculated the max value between 0 and the new position on
TrackContentObjectView::mouseMoveEvent when dragging a single TCO (and
added a line updating the value to the real new position of the TCO so
the label displays the position correctly).
3) Unrelated to this bug, but removed an unnecessary call to
TrackContentWidget::changePosition on the left resize of sample TCOs
because it will already be called when movePosition triggers the
positionChanged signal.
4) Added some logic to the TrackContentWidget::pasteSelection
method to find the left most TCO being pasted and make sure that the
offset is corrected so it doesn't end up on a negative position (similar
to the logic for the MoveSelection action).
5) Removed another line that calculated the max between 0 and
the new position on Track::removeBar since it's now safe to call
movePosition with negative values.
* Uses std::max instead of a conditional statement
As suggested by Spekular, we use std::max instead of a
conditional statement to correct the value of offset if it positions a
TCO on a negative position.
* Move m_key member of Effect into Plugin
* Pass key to Instrument ctors and instantiaters
* Add pluginKeys to all plugin selector widgets, and let them pass the keys
when instantiating the instruments; or, if the keys must be passed over
threads, pass the keys to the Engine using `Engine::setDndPluginKey()`
* As instrument plugin libraries now also need to get their key passed, their
second argument, which was always the same as the first, is now used to pass
the sub plugin keys. This affects *all* instrument plugins.
* Plugin.h: Add more virtuals to `SubPluginFeatures` in order to draw logos
and images into instrument selector widgets
* LadspaSubPluginFeatures: Implement the `displayName` virtual because the
new behaviour to resolve displayNames is to first look at the
SubPluginFeatures, which, without override, returns the superior plugin's
name (Plugin.cpp)
Additional:
* PluginFactory.h: Allow setting up search paths without discovering plugins
yet
* Plugin.h: Add full documentation (should be checked)
Lock the mixer before performing a channel delete to prevent any race
conditions causing a crash. Also, update the audioport FX channel when
an InstrumentTrack's FX channel is changed to prevent the audioport
mixing to a nonexistent channel.
Puts the controls of the InstrumentTrackWindow into a grid layout to
give them a more balanced look. Without this patch the labels of the
widgets are not aligned which gives the instrument controls a rather
unbalanced look.
Added a "SAVE" label for the preset button to make the layout more
balanced.