* Add fast fma functions
* Use fast fma functions
* Add fast pow function
* Use fast pow function
* Fix build
* Remove fastFma
* Avoid UB in fastPow
On GCC with -O1 or -O2 optimizations, this new implementation generates
identical assembly to the old union-based implementation
* simplified fraction and absfraction functions
* removed unused fastSqrt() and fastPow()
functions
* unused absMin() and absMax()
* move roundAt to math header
* Code review from saker
Co-authored-by: saker <sakertooth@gmail.com>
* use std::trunc()
* fixup after fixing merge conflicts
* remove unused fastFma and fastFmal functions.
* remove lmms_basics include, not needed
* use signedPowf from lmms_math in NES
* removed fastRand function, unused
* remove unused sinc function
* cleanup signedPowf
* code review
* further simplify random number math
* removed static from lmms_math file
---------
Co-authored-by: saker <sakertooth@gmail.com>
Fix a buzzing sound in Monstro's 2nd oscillator. It was introduced with
commit c2f2b7e0d7.
The problem was caused by checking if `len_r` is not equal to 0 instead of
checking `pd_r`.
* Remove the struct StereoSample
Remove the struct `StereoSample`. Let `AudioEngine::getPeakValues` return a `sampleFrame` instead.
Adjust the calls in `Mixer` and `Oscilloscope`.
* Simplify AudioEngine::getPeakValues
* Remove surroundSampleFrame
Some code assumes that `surroundSampleFrame` is interchangeable with `sampleFrame`. Thus, if the line `#define LMMS_DISABLE_SURROUND` is commented out in `lmms_basics.h` then the code does not compile anymore because `surroundSampleFrame` now is defined to be an array with four values instead of two. There also does not seem to be any support for surround sound (four channels instead of two) in the application. The faders and mixers do not seem to support more that two channels and the instruments and effects all expect a `sampleFrame`, i.e. stereo channels. It therefore makes sense to remove the "feature" because it also hinders the improvement of `sampleFrame`, e.g. by making it a class with some convenience methods that act on `sampleFrame` instances.
All occurrences of `surroundSampleFrame` are replaced with `sampleFrame`.
The version of `BufferManager::clear` that takes a `surroundSampleFrame` is removed completely.
The define `SURROUND_CHANNELS` is removed. All its occurrences are replaced with `DEFAULT_CHANNELS`.
Most of the audio devices classes, i.e. classes that inherit from `AudioDevice`, now clamp the configuration parameter between two values of `DEFAULT_CHANNELS`. This can be improved/streamlined later.
`BYTES_PER_SURROUND_FRAME` has been removed as it was not used anywhere anyway.
* Make sampleFrame a class
Make `sampleFrame` a class with several convenience methods. As a first step and demonstration adjust the follow methods to make use of the new functionality:
* `AudioEngine::getPeakValues`: Much more concise now.
* `lmms::MixHelpers::sanitize`: Better structure, better readable, less dereferencing and juggling with indices.
* `AddOp`, `AddMultipliedOp`, `multiply`: Make use of operators. Might become superfluous in the future.
* More operators and methods for sampleFrame
Add some more operators and methods to `sampleFrame`:
* Constructor which initializes both channels from a single sample value
* Assignment operator from a single sample value
* Addition/multiplication operators
* Scalar product
Adjust some more plugins to the new functionality of `sampleFrame`.
* Adjust DelayEffect to methods in sampleFrame
* Use composition instead of inheritance
Using inheritance was the quickest way to enable adding methods to `sampleFrame` without having to reimpement much of `std::array`s interface.
This is changed with this commit. The array is now a member of `sampleFrame` and the interface is extended with the necessary methods `data` and the index operator.
An `average` method was added so that no iterators need to be implemented (see changes in `SampleWaveform.cpp`).
* Apply suggestions from code review
Apply Veratil's suggestions from the code review
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Fix warnings: zeroing non-trivial type
Fix several warnings of the following form:
Warnung: »void* memset(void*, int, size_t)« Säubern eines Objekts von nichttrivialem Typ »class lmms::sampleFrame«; use assignment or value-initialization instead [-Wclass-memaccess]
* Remove unnecessary reinterpret_casts
Remove some unnecessary reinterpret_casts with regards to `sampleFrame` buffers.
`PlayHandle::m_playHandleBuffer` already is a `sampleFrame*` and does not need a reinterpret_cast anymore.
In `LadspaEffect::processAudioBuffer` the `QVarLengthArray` is now directly initialized as an array of `sampleFrame` instances.
I guess in both places the `sampleFrame` previously was a `surroundSampleFrame` which has been removed.
* Clean up zeroSampleFrames code
* Fix warnings in RemotePlugin
Fix some warnings related to calls to `memcpy` in conjunction with`sampleFrame` which is now a class.
Add the helper functions `copyToSampleFrames` and `copyFromSampleFrames` and use them. The first function copies data from a `float` buffer into a `sampleFrame` buffer and the second copies vice versa.
* Rename "sampleFrame" to "SampleFrame"
Uppercase the name of `sampleFrame` so that it uses UpperCamelCase convention.
* Move SampleFrame into its own file
Move the class `SampleFrame` into its own class and remove it from `lmms_basics.h`.
Add forward includes to all headers where possible or include the `SampleFrame` header if it's not just referenced but used.
Add include to all cpp files where necessary.
It's a bit surprising that the `SampleFrame` header does not need to be included much more often in the implementation/cpp files. This is an indicator that it seems to be included via an include chain that at one point includes one of the headers where an include instead of a forward declaration had to be added in this commit.
* Return reference for += and *=
Return a reference for the compound assignment operators `+=` and `-=`.
* Explicit float constructor
Make the constructor that takes a `float` explicit.
Remove the assignment operator that takes a `float`. Clients must use the
explicit `float` constructor and assign the result.
Adjust the code in "BitInvader" accordingly.
* Use std::fill in zeroSampleFrames
* Use zeroSampleFrames in sanitize
* Replace max with absMax
Replace `SampleFrame::max` with `SampleFrame::absMax`.
Use `absMax` in `DelayEffect::processAudioBuffer`. This should also fix
a buggy implementation of the peak computation.
Add the function `getAbsPeakValues`. It computes the absolute peak
values for a buffer.
Remove `AudioEngine::getPeakValues`. It's not really the business of the
audio engine. Let `Mixer` and `Oscilloscope` use `getAbsPeakValues`.
* Replace scalarProduct
Replace the rather mathematical method `scalarProduct` with
`sumOfSquaredAmplitudes`. It was always called on itself anyway.
* Remove comment/TODO
* Simplify sanitize
Simplify the `sanitize` function by getting rid of the `bool found` and
by zeroing the buffer as soon as a problem is found.
* Put pointer symbols next to type
* Code review adjustments
* Remove "#pragme once"
* Adjust name of include guard
* Remove superfluous includes (leftovers from previous code changes)
---------
Co-authored-by: Kevin Zander <veratil@gmail.com>
Oversampling can have many different effects to the audio signal such as latency, phase issues, clipping, smearing, etc, so this should really be an option on a per-plugin basis, not globally across all of LMMS (which, in some places, shouldn't really need to oversample at all but were oversampled anyways).
Make instruments report their release time in milliseconds so that it becomes independent of the sample rate and sounds the same at any sample rate.
Technically this is done by removing the virtual keyword from `desiredReleaseFrames` so that it cannot be overridden anymore. The method now only serves to compute the number of frames from the given release time in milliseconds.
A new virtual method `desiredReleaseTimeMs` is added which instruments can override. The default returns 0 ms just like the default implementation previously returned 0 frames.
The method `computeReleaseTimeMsByFrameCount` is added for instruments that still use a hard coded release in frames. As of now this is only `SidInstrument`.
Add the helper method `getSampleRate` to `Instrument`.
Adjust several instruments to report their release times in milliseconds. The times are computed by taking the release in frames and assuming a sample rate of 44.1 kHz. In most cases the times are rounded to a "nice" next value, e.g.:
* 64 frames -> 1.5 ms (66 frames)
* 128 frames -> 3.0 ms (132 frames)
* 512 frames -> 12. ms (529 frames)
* 1000 frames -> 23 ms (1014 samples)
In parentheses the number of frames are shown which result from the rounded number of milliseconds when converted back assuming a sample rate of 44.1 kHz. The difference should not be noticeable in existing projects.
Remove the overrides for instruments that return the same value as the base class `Instrument` anyway. These are:
* GigPlayer
* Lb302
* Sf2Player
For `MonstroInstrument` the implementation is adjusted to behave in a very similar way. First the maximum of the envelope release times is computed. These are already available in milliseconds. Then the maximum of that value and 1.5 ms is taken and returned as the result.
Adjust and rename the function `pointSize` so that it sets the font size in pixels. Rename `pointSize` to `adjustedToPixelSize` because that's what it does now. It returns a font adjusted to a given pixel size. Rename `fontPointer` to `font` because it's not a pointer but a copy. Rename `fontSize` to simply `size`.
This works if the intended model is that users use global fractional scaling. In that case pixel sized fonts are also scaled so that they should stay legible for different screen sizes and pixel densities.
## Adjust plugins with regards to adjustedToPixelSize
Adjust the plugins with regards to the use of `adjustedToPixelSize`.
Remove the explicit setting of the font size of combo boxes in the following places to make the combo boxes consistent:
* `AudioFileProcessorView.cpp`
* `DualFilterControlDialog.cpp`
* `Monstro.cpp` (does not even seem to use text)
* `Mallets.cpp`
Remove calls to `adjustedToPixelSize` in the following places because they can deal with different font sizes:
* `LadspaBrowser.cpp`
Set an explicit point sized font size for the "Show GUI" button in `ZynAddSubFx.cpp`
Increase the font size of the buttons in the Vestige plugin and reduce code repetition by introducing a single variable for the font size.
I was not able to find out where the font in `VstEffectControlDialog.cpp` is shown. So it is left as is for now.
## Adjust the font sizes in the area of GUI editors and instruments.
Increase the font size to 10 pixels in the following places:
* Effect view: "Controls" button and the display of the effect name at the bottom
* Automation editor: Min and max value display to the left of the editor
* InstrumentFunctionViews: Labels "Chord:", "Direction:" and "Mode:"
* InstrumentMidiIOView: Message display "Specify the velocity normalization base for MIDI-based instruments at 100% note velocity."
* InstrumentSoundShapingView: Message display "Envelopes, LFOs and filters are not supported by the current instrument."
* InstrumentTuningView: Message display "Enables the use of global transposition"
Increase the font size to 12 pixels in the mixer channel view, i.e. the display of the channel name.
Render messages in system font size in the following areas because there should be enough space for almost all sizes:
* Automation editor: Message display "Please open an automation clip by double-clicking on it!"
* Piano roll: Message display "Please open a clip by double-clicking on it!"
Use the application font for the line edit that can be used to change the instrument name.
Remove overrides which explicitly set the font size for LED check boxes in:
* EnvelopeAndLfoView: Labels "FREQ x 100" and "MODULATE ENV AMOUNT"
Remove overrides which explicitly set the font size for combo boxes in:
* InstrumentSoundShapingView: Filter combo box
## Adjust font sizes in widgets
Adjust the font sizes in the area of the custom GUI widgets.
Increase and unify the pixel font size to 10 pixels in the following classes:
* `ComboBox`
* `GroupBox`
* `Knob`
* `LcdFloatSpinBox`
* `LcdWidget`
* `LedCheckBox`
* `Oscilloscope`: Display of "Click to enable"
* `TabWidget`
Shorten the text in `EnvelopeAndLfoView` from "MODULATE ENV AMOUNT" to "MOD ENV AMOUNT" to make it fit with the new font size of `LedCheckBox`.
Remove the setting of the font size in pixels from `MeterDialog` because it's displayed in a layout and can accommodate all font sizes. Note: the dialog can be triggered from a LADSPA plugin with tempo sync, e.g. "Allpass delay line". Right click on the time parameter and select "Tempo Sync > Custom..." from the context menu.
Remove the setting of the font size in `TabBar` as none of the added `TabButton` instances displays text in the first place.
Remove the setting of the font size in `TabWidget::addTab` because the font size is already set in the constructor. It would be an unexpected size effect of setting a tab anyway. Remove a duplicate call to setting the font size in `TabWidget::paintEvent`.
Remove unnecessary includes of `gui_templates.h` wherever this is possible now.
## Direct use of setPixelSize
Directly use `setPixelSize` when drawing the "Note Velocity" and "Note Panning" strings as they will likely never be drawn using point sizes.
* remove the gui_templates header where functions not used
* refactor and replace template with function argument
* refactor: merge pointSizeF function with pointSize
* removed template per michael's review
* use std::max for more readability
* remove the QDesktopWidget header
* cleanup arguments and remove parentheses from return
Removes `MemoryManager` and the use of rpmalloc in favor of the `new` and `delete` operators found in C++.
---------
Co-authored-by: Veratil <veratil@gmail.com>
* Handle divisions by 0 in Lb302
Handle potential division by 0 which in turn lead to floating point exceptions in Lb302. The division can occur in the `process` method if it is called with the member `vco_inc` still initialized to 0. This seems to happen then the Lb302 processes with no notes actually being played.
The offending call is `BandLimitedWave::pdToLen(vco_inc)` which is now prevented when the increment is 0. In the latter case a sample of 0 is produced. This works because in all other cases the Lb302 instance should process a note which in turn sets the increments to something different from 0.
* Fix FPEs in Monstro
Fix some floating point exceptions in `MonstroSynth::renderOutput` that occurred due to calling `BandLimitedWave::pdToLen` with a value of 0. This happened when one of the phase deltas was set to 0, i.e. `pd_l` or `pd_r`. These cases are now checked and produce silence in the corresponding components if the phase delta is set to 0.
* Fix uninitialized variables
Initialize the local variables `len_l` and `len_r` to 0. This fixes compiler warnings a la "error: 'len_r' may be used uninitialized in this function" which are treated as errors on the build server.
* Adjust whitespace of touched code
Remove identical calls to `InstrumentTrack::processAudioBuffer` which appear in the overridden implementations of `Instrument::play` and `Instrument::playNotes`. Instead the call to `processAudioBuffer` has been moved into `InstrumentPlayHandle::play` and `InstrumentTrack::playNote`. These two methods call the aforementioned methods of `Instrument`. Especially in the case of `InstrumentTrack::playNote` the previous implementation resulted in some unncessary "ping pong" where `InstrumentTrack` called a method on an `Instrument` which then in turn called a method on `InstrumentTrack`. And this was done in almost every instrument.
In `InstrumentTrack::playNote` an additional check was added which only calls `processAudioBuffer` if the buffer is not `nullptr`. The reason is that under certain circumstances `PlayHandle::doProcessing` calls the `play` method by explicitly passing a `nullptr` as the buffer. This behavior was added with commit 7bc97f5d5b. Because it is unknown if this was done for some side effects the code was adjusted so that it behaves identical in this case.
Move the complex implementation for `InstrumentPlayHandle::play` and `InstrumentPlayHandle::isFromTrack` into the cpp file and optimize the includes.
This PR places all LMMS symbols into namespaces to eliminate any potential future name collisions between LMMS and third-party modules.
Also, this PR changes back `LmmsCore` to `Engine`, reverting c519921306 .
Co-authored-by: allejok96 <allejok96@gmail.com>
No functional changes! No changes to savefiles/presets!
Fixes casing of everything that is currently lowercase but should
be uppercase.
Fixes also some other plugin strings, especially:
* opl2 -> OpulenZ (see 289887f4fc)
* calf -> veal (see ae291e0709)
* ladspa_effect -> LadspaEffect (see 9c9372f0c8)
* remove flp_import (see 2d1813fb64)