The translation of the instrument plugins description does not work in Instruments pluginBrowser
Translation of the effect plugins description not showing in effects selector
Replace tabs with spaces in the fix indentation (as Tres request)
More French translations added
Remove the call to tr() inside the macro makeknob (DualFilterControlDialog.cpp) and tr() the strings before calling makeknob
Fix DualFilter description (was labeled as "A native amplifier plugin") (DualFilter.cpp)
Add French translation for the Dual filter knobs.
Move tr() out of macro's so lupdate find them for translation (extract litterals in "ts" file).
Full French translation of Monstro :-)
Make NES translatable (some tr() missing)
Remove tr() from macros (litterals not extracted by lupdate
Translate NES to French
Translate Watsyn Synth as others
Missing Q_OBJECT in DelayControlsDialog definition prevents its translation
Translate Delay plugin to French
Make EqControlsDialog translatable
Fix selected-note volume bug
Closes#2070
Fix a typo in French translation.
Add EqControlsDialog.h to the MOCFILES list in Eq CMakeLists.txt
Remove definition of slot updateVuMeters() in EqControlsDialog.h which is not implemented
LMMS now properly builds and runs with Qt5. Various deprecated functions
had to be replaced like QString::toAscii()/fromAscii(). Also occurences
of FALSE/TRUE have been replaced with false/true.
LmmsStyle now derives from QProxyStyle and sets a style instance as base
style (Plastique for Qt4, Fusion for Qt5).
MOC files are not included anymore but added as regular source files.
What's missing is support for embedding VST plugins into a subwindow
inside LMMS on Linux/X11 due to missing QX11EmbedContainer class in Qt5.
Build instructions can be found in INSTALL.Qt5
Minimum version requirement for Qt4 has been raised to 4.6.0 for best
API compatibility between Qt4 and Qt5.
Rewrote handling of modulators so that we don't have to allocate extra buffers for every note - should improve performance and make cpu usage more consistent
I'm not saying sample-accurate, because it turns out, Fluidsynth has an internal buffer size and thus timing granularity of 64 frames. So 64 frames is the max. accuracy attainable for SF2. But it's better than nothing. Big thanks to David Henningsson of the Fluidsynth dev team, who very helpfully answered questions. A great guy.
In addition, there are some fixes to earlier commits here, which I ran into while working on the SF2 timing.
Change in handling of frameoffset for multistreamed instruments and sampletracks.
- Instead of holding the offset for the lifetime of the playhandle, negate the offset in the first period
- Multistream-instruments require some small changes: they have to now check for the offset and accordingly leave empty space in the start of the period (already done in this commit)
- There are possibly optimizations that can be done later
- This change is necessary so that we can have sample-exact models, and sample-exact vol/pan knobs for all instruments. Earlier multistream instruments were always rendering some frames ahead-of-time, so applying sample-exact data for them would have been impossible, since we don't have the future-values yet...
Since we now provide the wavetables as pre-generated files, there's no delay caused by their initialization
so we can move it to the startup of the software. I thought engine.cpp is the best place for this, it makes
conceptually more sense than main.cpp IMO.
This way each instrument that wants to use them in the future won't have to call the initialization function
separately, making things a bit easier.