* Replace knobFModel with std::vector
* Create QPixmap's on the stack
* Assign parent for QGraphicsScene
A call to QGraphicsView::setScene does not make
the view take ownership of the scene.
* Do not allocate QList on the heap
* Use static QPixmap's
The QPixmap's need to be created within the constructor, and not outside
where they are defined, since it can't find them otherwise.
I'm not too sure why.
* Clear m_vi2->knobFModel in destructor
* Use local static QPixmap's
* Do not allocate QPixmap with new in AudioFileProcessor
* Do not allocate QPixmap with new in Nes
* Do not allocate QPixmap with new in Organic
* Do not allocate QPixmap with new in SaControlsDialog
* Do not allocate QPixmap with new in Vestige
* Do not allocate QPixmap with new for FileBrowser
* Do not allocate QPixmap with new in MixerLine
* Do not allocate QPixmap with new in SendButtonIndicator
* Do not allocate QPixmap with new in AutomationClipView
* Do not allocate QPixmap with new in MidiClipView
* Do not allocate QPixmap with new in AutomationEditor
* Do not allocate QPixmap with new in PianoRoll
* Do not allocate QPixmap with new in TimeLineWidget
* Do not allocate QPixmap with new in EnvelopeAndLfoView
* Do not allocate QPixmap with new in PianoView
* Do not allocate QPixmap with new in ComboBox
* Do not allocate QPixmap with new in Fader
* Do not allocate QPixmap with new for LcdWidget
* Do not allocate QPixmap with new for LedCheckbox
* Use m_ as prefix for members
* Use uniform initialization
I already started using uniform initialization for the QPixmap changes
for some reason, so I'm finishing that up.
* Uniform initiaization
* And then he realized he was making copies...
* Do not call QPixmap copy constructor
* Do not call QPixmap copy constructor in SaControlsDialog
* Do not make pixmap's static for Lcd's and Led's
* Initialize pixmaps in-class
* Fix few mistakes and formatting
This PR places all LMMS symbols into namespaces to eliminate any potential future name collisions between LMMS and third-party modules.
Also, this PR changes back `LmmsCore` to `Engine`, reverting c519921306 .
Co-authored-by: allejok96 <allejok96@gmail.com>
No functional changes! No changes to savefiles/presets!
Fixes casing of everything that is currently lowercase but should
be uppercase.
Fixes also some other plugin strings, especially:
* opl2 -> OpulenZ (see 289887f4fc)
* calf -> veal (see ae291e0709)
* ladspa_effect -> LadspaEffect (see 9c9372f0c8)
* remove flp_import (see 2d1813fb64)
* Update ringbuffer submodule to fix includes
* Remove cyclic includes
* Remove Qt include prefixes
* Include C++ versions of C headers
E.g.: assert.h -> cassert
* Move CLIP_BORDER_WIDTH into ClipView
This allows to remove includes to TrackView.h in ClipView cpp files.
* Elliminate useless includes
This improves the include structure by elliminating includes that are
not used. Most of this was done by using `include-what-you-use` with
`CMAKE_C_INCLUDE_WHAT_YOU_USE` and `CMAKE_CXX_INCLUDE_WHAT_YOU_USE`
set to (broken down here):
```
include-what-you-use;
-Xiwyu;--mapping_file=/usr/share/include-what-you-use/qt5_11.imp;
-Xiwyu;--keep=*/xmmintrin.h;
-Xiwyu;--keep=*/lmmsconfig.h;
-Xiwyu;--keep=*/weak_libjack.h;
-Xiwyu;--keep=*/sys/*;
-Xiwyu;--keep=*/debug.h;
-Xiwyu;--keep=*/SDL/*;
-Xiwyu;--keep=*/alsa/*;
-Xiwyu;--keep=*/FL/x.h;
-Xiwyu;--keep=*/MidiApple.h;
-Xiwyu;--keep=*/MidiWinMM.h;
-Xiwyu;--keep=*/AudioSoundIo.h
```
* Fixup: Remove empty #if-#ifdef pairs
* Remove LMMS_HAVE_STD(LIB|INT)_H
Summary:
* `NULL` -> `nullptr`
* `gui` -> Function `getGUI()`
* `pluginFactory` -> Function `getPluginFactory()`
* `assert` (redefinition) -> using `NDEBUG` instead, which standard `assert` respects.
* `powf` (C stdlib symbol clash) -> removed and all expansions replaced with calls to `std::pow`.
* `exp10` (nonstandard function symbol clash) -> removed and all expansions replaced with calls to `std::pow`.
* `PATH_DEV_DSP` -> File-scope QString of identical name and value.
* `VST_SNC_SHM_KEY_FILE` -> constexpr char* with identical name and value.
* `MM_ALLOC` and `MM_FREE` -> Functions with identical name and implementation.
* `INVAL`, `OUTVAL`, etc. for automation nodes -> Functions with identical names and implementations.
* BandLimitedWave.h: All integer constant macros replaced with constexpr ints of same name and value.
* `FAST_RAND_MAX` -> constexpr int of same name and value.
* `QSTR_TO_STDSTR` -> Function with identical name and equivalent implementation.
* `CCONST` -> constexpr function template with identical name and implementation.
* `F_OPEN_UTF8` -> Function with identical name and equivalent implementation.
* `LADSPA_PATH_SEPARATOR` -> constexpr char with identical name and value.
* `UI_CTRL_KEY` -> constexpr char* with identical name and value.
* `ALIGN_SIZE` -> Renamed to `LMMS_ALIGN_SIZE` and converted from a macro to a constexpr size_t.
* `JACK_MIDI_BUFFER_MAX` -> constexpr size_t with identical name and value.
* versioninfo.h: `PLATFORM`, `MACHINE` and `COMPILER_VERSION` -> prefixed with `LMMS_BUILDCONF_` and converted from macros to constexpr char* literals.
* Header guard _OSCILLOSCOPE -> renamed to OSCILLOSCOPE_H
* Header guard _TIME_DISPLAY_WIDGET -> renamed to TIME_DISPLAY_WIDGET_H
* C-style typecasts in DrumSynth.cpp have been replaced with `static_cast`.
* constexpr numerical constants are initialized with assignment notation instead of curly brace intializers.
* In portsmf, `Alg_seq::operator[]` will throw an exception instead of returning null if the operator index is out of range.
Additionally, in many places, global constants that were declared as `const T foo = bar;` were changed from const to constexpr, leaving them const and making them potentially evaluable at compile time.
Some macros that only appeared in single source files and were unused in those files have been removed entirely.
Fixes bugs where during project loading (observed with VST effects), empty
widgets and sub-windows would be left floating around. These were caused by
inconsistencies between the way VST UIs were created when loading a project
and when adding an effect in an existing project. In some situations, this
caused createUI to be called twice, leaving over multiple empty widgets.
This commit refactors some code in order to avoid creating unnecessary sub-
windows, which aren't needed with VST effects, but were still created,
usually being invisible. All sub-window related code was moved out of
VstPlugin into vestige.cpp, which is the only place where sub-window VSTs
are actually used. A new sub-class of VstPlugin, VstInstrumentPlugin, now
handles VST sub-windows and is used by vestigeInstrument.
"guivisible" attribute loading was moved out of VstPlugin as well and is
now done in VstEffectControls' and vestigeInstrument's loadSettings method
respectively. This causes some minor code duplication unfortunately.
Closes#4110
LMMS now properly builds and runs with Qt5. Various deprecated functions
had to be replaced like QString::toAscii()/fromAscii(). Also occurences
of FALSE/TRUE have been replaced with false/true.
LmmsStyle now derives from QProxyStyle and sets a style instance as base
style (Plastique for Qt4, Fusion for Qt5).
MOC files are not included anymore but added as regular source files.
What's missing is support for embedding VST plugins into a subwindow
inside LMMS on Linux/X11 due to missing QX11EmbedContainer class in Qt5.
Build instructions can be found in INSTALL.Qt5
Minimum version requirement for Qt4 has been raised to 4.6.0 for best
API compatibility between Qt4 and Qt5.