* Update ringbuffer submodule to fix includes
* Remove cyclic includes
* Remove Qt include prefixes
* Include C++ versions of C headers
E.g.: assert.h -> cassert
* Move CLIP_BORDER_WIDTH into ClipView
This allows to remove includes to TrackView.h in ClipView cpp files.
* Elliminate useless includes
This improves the include structure by elliminating includes that are
not used. Most of this was done by using `include-what-you-use` with
`CMAKE_C_INCLUDE_WHAT_YOU_USE` and `CMAKE_CXX_INCLUDE_WHAT_YOU_USE`
set to (broken down here):
```
include-what-you-use;
-Xiwyu;--mapping_file=/usr/share/include-what-you-use/qt5_11.imp;
-Xiwyu;--keep=*/xmmintrin.h;
-Xiwyu;--keep=*/lmmsconfig.h;
-Xiwyu;--keep=*/weak_libjack.h;
-Xiwyu;--keep=*/sys/*;
-Xiwyu;--keep=*/debug.h;
-Xiwyu;--keep=*/SDL/*;
-Xiwyu;--keep=*/alsa/*;
-Xiwyu;--keep=*/FL/x.h;
-Xiwyu;--keep=*/MidiApple.h;
-Xiwyu;--keep=*/MidiWinMM.h;
-Xiwyu;--keep=*/AudioSoundIo.h
```
* Fixup: Remove empty #if-#ifdef pairs
* Remove LMMS_HAVE_STD(LIB|INT)_H
Summary:
* `NULL` -> `nullptr`
* `gui` -> Function `getGUI()`
* `pluginFactory` -> Function `getPluginFactory()`
* `assert` (redefinition) -> using `NDEBUG` instead, which standard `assert` respects.
* `powf` (C stdlib symbol clash) -> removed and all expansions replaced with calls to `std::pow`.
* `exp10` (nonstandard function symbol clash) -> removed and all expansions replaced with calls to `std::pow`.
* `PATH_DEV_DSP` -> File-scope QString of identical name and value.
* `VST_SNC_SHM_KEY_FILE` -> constexpr char* with identical name and value.
* `MM_ALLOC` and `MM_FREE` -> Functions with identical name and implementation.
* `INVAL`, `OUTVAL`, etc. for automation nodes -> Functions with identical names and implementations.
* BandLimitedWave.h: All integer constant macros replaced with constexpr ints of same name and value.
* `FAST_RAND_MAX` -> constexpr int of same name and value.
* `QSTR_TO_STDSTR` -> Function with identical name and equivalent implementation.
* `CCONST` -> constexpr function template with identical name and implementation.
* `F_OPEN_UTF8` -> Function with identical name and equivalent implementation.
* `LADSPA_PATH_SEPARATOR` -> constexpr char with identical name and value.
* `UI_CTRL_KEY` -> constexpr char* with identical name and value.
* `ALIGN_SIZE` -> Renamed to `LMMS_ALIGN_SIZE` and converted from a macro to a constexpr size_t.
* `JACK_MIDI_BUFFER_MAX` -> constexpr size_t with identical name and value.
* versioninfo.h: `PLATFORM`, `MACHINE` and `COMPILER_VERSION` -> prefixed with `LMMS_BUILDCONF_` and converted from macros to constexpr char* literals.
* Header guard _OSCILLOSCOPE -> renamed to OSCILLOSCOPE_H
* Header guard _TIME_DISPLAY_WIDGET -> renamed to TIME_DISPLAY_WIDGET_H
* C-style typecasts in DrumSynth.cpp have been replaced with `static_cast`.
* constexpr numerical constants are initialized with assignment notation instead of curly brace intializers.
* In portsmf, `Alg_seq::operator[]` will throw an exception instead of returning null if the operator index is out of range.
Additionally, in many places, global constants that were declared as `const T foo = bar;` were changed from const to constexpr, leaving them const and making them potentially evaluable at compile time.
Some macros that only appeared in single source files and were unused in those files have been removed entirely.
* Adds a baseDir for the local path
Adds a new Base for paths called "local:", which will translate to the dir where the currently opened project file is at. In the future this will allow us to make project bundles and make it easier to export and transfer projects to other people without breaking the paths to samples, presets, plugins and others.
* Starts implementing the makeBundle functionality
For now, to make a bundle LMMS has to be run through CLI with the makeBundle/--makeBundle command, followed by an input file and an output file ('lmms --makeBundle input.mmp output.mmp'). DataFile::writeBundle() is then called. For now, it only saves the mmp/mmpz file normally and also creates a "resources" folder if it doesn't exists. Later it will also manipulate the DataFile so all paths are local and copy all files to the resources folder.
TODO:
-Remove warnings.
-Implement the logic to manipulate the DataFile and copy files.
* Starts implementing logic to go through resources
Starts implementing the logic that will go through all the resources of the project file and add them to the bundle. We use a std::map of QString to std::vector<QString>: The first string is the DOM element tagname that is going to be searched for. The vector of strings holds all attributes this element can have that accesses resources. For now we just print those to the screen.
* Adds logic to copy files and update the project
The raw logic for creating the bundle is finished. It now copies the resource files and update the project to use "local:" paths to the new file now.
Now it's a matter of organizing things and adding safety checks for file operation errors basically.
* Makes the writeBundle method more organized
Improves comments and debugging warnings to make the writeBundle a bit more organized for review.
* Adds a project bundle folder
Adds a project bundle folder, inside which the bundles will be created. Instead of receiving an output project file name, the makeBundle command now receives a bundle name that will be used as the name of the bundle's folder.
Uses a typedef for the std::map with the tags and attributes with resources.
TODO:
- Fix the local: prefix so it works when we don't have the project file open (for CLI usage, or find another way to deal with it).
- Sanitize the bundle name.
- Allow overwriting bundles?
* Handles local paths when a project isn't open
The PathUtil base prefix conversion for "local:" uses the loaded song file name. When we are running the makebundle command from the CLI there isn't a loaded project, so those prefixes aren't converted properly. Now, when there isn't a project open PathUtil will return "local:" again when it tries to convert this base prefix. DataFile can then check if the base prefix is still there, and if it is it knows the conversion wasn't possible, so it does the conversion itself. To do that, a member called m_fileName was added to DataFile, which will hold the file being manipulated if that's where the DataFile originated from, and the local path can be retrieved from it.
* Sanitizes the bundle name
The bundle name is now sanitized. Since it's going to be used as a folder name, we need to keep the user from giving invalid folder names as a bundle's name. The rules for the name are:
1) It must start with a word character (either a digit or letter)
2) It can be followed by any number of letters, digits, whitespaces or hyphens
3) It must end with a word character (either a digit or letter)
A Regexp is used to check for the name validity.
* Moves away from projectbundle folder concept
This commit regresses some functionality. Project bundles will be saved just as any other project, except they will also have the resources folder. It will be up to the user to organize the bundles on their own folders. It's currently not allowed to save a bundle on a folder where there's one already though (if there's a resources folder already). Later it might be allowed to overwrite bundles in that case.
The projectbundles folder was dropped. The user can save project bundles anywhere in the system.
The DataFile::writeBundle was removed. It's functionality was merged into the DataFile::writeFile method, by adding a boolean on the parameters defining whether it should be saved with resources. The logic of copying the resource files and changing the paths inside the project DataFile was moved to DataFile::copyResources, making the methods a little bit less dense.
* Adds an option to save project as bundle
The "Save As" dialog now has an option to save project as a project bundle (with resources), which will save the file as a bundle.
Known bug:
- Because the "local:" base prefix is translated to the filename from the Engine::getSong(), it breaks when Song::guiSaveProjectAs is called, because that method changes the project name before saving. Urgent fix!
* Fix local: prefix saving bug
There was a bug where "local:" prefixes weren't resolved properly during saving because Song::guiSaveProjectAs() changed the project name to the destiny file name before saving. This resulted in the local paths using the destination file as a reference. Both Song::guiSaveProject() and Song::guiSaveProjectAs() were rewritten, and now they only rename the project after it's saved.
* Adds a warning message box
When the user tries to save a project bundle on a folder that already has a project bundle (contains a resources folder) a message box pops up telling the user it's not permitted and that another path should be chosen.
* Removes unused header
Forgot to remove <QRegExp> header when I removed the code that used it.
* Removes Vestige plugins bundling
For safety reasons, remove the possibility to bundle VSTs loaded
through vestige. Also runs a safety check during the project being
loaded (Song::loadProject) to check if either Vestige plugins or effect
plugins are using local paths, and abort the project load if so. That is
to avoid malicious code being run because of bad DLLs being shipped with
a project file.
* Extracts code from loadProject to another method
Extracts code that checks if a DataFile contains local paths to
plugins to another method inside DataFile.
* Removes debug warnings
Removes warnings previously used for debugging. Improves a
warning message on PathUtil.
* Fixes small bug with error logging
Fixes small bug, where a QMessageBox was being used to prompt an
error without checking if the gui is loaded first. Now we check for the
GUI and if we are in CLI mode we use a QTextStream instead.
* Saves the bundle in a newly created folder
Now a folder with the project name is created inside which the
bundle will be saved. This makes the process more convenient.
Some save errors that previously only triggered qWarnings now
trigger message boxes to warn the user of what happened (using a lambda
function that either shows message boxes or trigger qWarnings depending
whether a gui is present).
Makes it so saving a bundle doesn't change the loaded project
path, that way the user won't be able to accidentally "Save" over a
bundle which should not be done for now.
* Enhances the name conflict workaround
Now, instead of replacing the resource names with meaningless
numbers, the bundle save will just append a counter to the end of
filenames that have been repeated.
* Starts addressing Johannes review
* Adds makebundle action to bash completion file
Adds the bash completion code for the made bundle action.
* Improves safety check on project files
Now, instead of checking certain XML tags for local paths,
DataFile::hasLocalPlugin() will return true if ANY tag that isn't on the
RESOURCE_ELEMENTS list contains an attribute that starts with "local:".
The method is now recursive so it can go through all XML tags
during this check.
* Addresses Spekular change request
Uses basePrefix(Base::LocalDir) instead of "local:" on the
return of unresolved local paths.
* Makes hasLocalPlugins method const
* Replaces literal uses of "local:"
Instead of using "local:" we are now retrieving the base prefix
from PathUtil, so if we change the prefix on the future we don't need to
replace every mention to it as well.
* Fix some comments on the header and cpp file
* Changes variable on PathUtil to const
Changes the retrieved pointer to the song object to a const
pointer.
* Leave doxygen comment on CPP file only
There was 2 doxygen comments for the same method, on the header
and CPP file. The latter was kept since it goes into more details about
the functionality of the method.
* Fix doxygen comment @param
Fixes the doxygen comment from hasLocalPlugin().
* Remove assert statements
Some assert statements were being done wrong and are probably
even unnecessary for that piece of code, so they were removed.
* Skips local paths when looking for shortest path
PathUtil::toShortestRelative() was including the local paths on
the candidate paths, which could lead to a unallowed resource (i.e.:
vst plugin) to be assigned a local path even on a regular save.
The local paths are now skipped when looking for the shortest
relative path, since they should only be used by the bundle save on the
allowed resources.
* Address Spekular's review
Changes some of the PathUtil methods to allow a boolean pointer
to be used to return the status of the method, setting it to false if it
failed somewhere.
Also adds a parameter to toShortestRelative to either allow or
forbid local paths in the search for the shortest relative path.
* Replaces "ok" with "error"
FE_UNDERFLOW gives a fair amount of hits with LMMS but is of lower
importance than the other tests and slows down debugging considerably.
Commenting out for the time being.
Hack to take care of the assertion sent by the rpmalloc memory manager. Creates a static "free" function for NotePlayHandleManager and then shoves it right before the program ends.
Co-authored-by: Pause for Affliction <47124830+Epsilon-13@users.noreply.github.com>
* Update the LMMS logo and mimetypes
* fix bmp for nsis installer
* Update window and About icons, rename icons, change the file association logic
* Fix NSIS
* Revert nsh patch
* Fix small icon
* Always write DefaultIcon in the registry
* Fix file permissions
* Fix nsis branding
* Fix nsis branding #2
* update the icon windows and linux
* Update apple icon, add windows visual manifest
* try to fix windows installation
* typo
* typo 2
* Set small logo to conform to 48x48 grid
* Add FLAC export, based on WAV renderer
* Depend on sndfile>=1.0.18 (previously >=1.0.11)
* Add compression option to FLAC export, if available.
The code related to compression is only generated if LMMS_HAVE_SF_COMPLEVEL is defined(libsndfile>=1.0.26).
* Save into the correct file extension upon single-export.
* Use unique_ptr in FLAC renderer and be more expressive about involved types.
* Use unique_ptr and remove manual memory management in ExportProjectDialog
* Add 'flac' format info to --help and manpage
Don't auto-save while playing by default. On weaker machines (xp?) we
see glitches so better turn this on after need.
Remove the last of Limited Sessin which was removed in 290556e.
[cherry-picked from stable-1.2]
Don't auto-save while playing by default. On weaker machines (xp?) we
see glitches so better turn this on after need.
Remove the last of Limited Sessin which was removed in 290556e.
Add a new CMake option WANT_DEBUG_FPE which adds the define
LMMS_DEBUG_FPE if activated. Extend lmmsconfig.h.in with regards to that
define. Include information about development options to the CMake
output.
Install a signal handler to trap floating point exceptions when starting
LMMS in case it is compiled using the option described above. The
current implementation of the signal handler prints a stack trace and
then exits the application.
Currently this option is only enabled for Linux builds due to
uncertainty with regards to which of the needed headers are supported by
Windows and Apple.
Add the option 'mp3' to the format switch (-f / --format) if LMMS is
compiled with MP3 support. Add the new switch 'mode' which can be used
to set the stereo mode used for the MP3 export.
Adjust the man page for the new options.
* Add a factory default data/projects/templates/default.mpt. Fixes#528
* On launch, if the last project was a template we create a new project (default.mpt) instead.
* If there is a recovery file present and you discard it we create a new project as the project launched could be defective or, if .lmmsrc.xml wasn't written, an earlier project.
Pull the class OutputSettings out of the class ProjectRenderer so that
it can be used in other contexts as well. Also move the enum
ProjectRenderer::Depth into the new class OutputSettings and rename it
to BitDepth. Adjust all places that referenced
ProjectRenderer::OutputSettings accordingly.
Adjust the two places where an instance of OutputSettings is created:
the main function and ExportProjectDialog::startExport.
Store an instance of OutputSettings in AudioFileDevice and remove
several members and methods which are now replaced by this instance. Add
a getter for the OutputSettings to AudioFileDevice. Storing an instance
of OutputSettings in the base class AudioFileDevice enables the
simplification of the following constructors and general code in the
following classes:
* AudioFileDevice
* AudioFileOgg
* AudioFileWave
Because OutputSettings contains everything related to sample rate, bit
rate settings and bit depth these parameters could be removed from the
parameter list of the aforementioned constructors.
Simplify the signature of the factory method AudioFileDeviceInstantiaton
(defined in AudioFileDevice.h) and reorder the parameters by significance.
Move the logic of how the minimum and maximum bitrate is calculated
using the nominal bitrate into AudioFileOgg::minBitrate() and
AudioFileOgg::maxBitrate(). Previously this was defined in the
constructor of ProjectRenderer where it does not belong as it an
implementation detail of the OGG export.
Remove the code that converted the bit depth enum to an integer from
ProjectRenderer as it is now solely represented as an enum.
Remove class members for the minimum and maximum bit rate from
AudioFileOgg and adjust the code in the implementation to use the values
stored in OutputSettings.
Pull the class OutputSettings out of the class ProjectRenderer so that
it can be used in other contexts as well. Also move the enum
ProjectRenderer::Depth into the new class OutputSettings and rename it
to BitDepth. Adjust all places that referenced
ProjectRenderer::OutputSettings accordingly.
Adjust the two places where an instance of OutputSettings is created:
the main function and ExportProjectDialog::startExport.
Store an instance of OutputSettings in AudioFileDevice and remove
several members and methods which are now replaced by this instance. Add
a getter for the OutputSettings to AudioFileDevice. Storing an instance
of OutputSettings in the base class AudioFileDevice enables the
simplification of the following constructors and general code in the
following classes:
* AudioFileDevice
* AudioFileOgg
* AudioFileWave
Because OutputSettings contains everything related to sample rate, bit
rate settings and bit depth these parameters could be removed from the
parameter list of the aforementioned constructors.
Simplify the signature of the factory method AudioFileDeviceInstantiaton
(defined in AudioFileDevice.h) and reorder the parameters by significance.
Move the logic of how the minimum and maximum bitrate is calculated
using the nominal bitrate into AudioFileOgg::minBitrate() and
AudioFileOgg::maxBitrate(). Previously this was defined in the
constructor of ProjectRenderer where it does not belong as it an
implementation detail of the OGG export.
Remove the code that converted the bit depth enum to an integer from
ProjectRenderer as it is now solely represented as an enum.
Remove class members for the minimum and maximum bit rate from
AudioFileOgg and adjust the code in the implementation to use the values
stored in OutputSettings.
- Double-click mmpz file in finder will now open properly on macOS
- Adds new MainApplication class for listening to QEvent::FileOpenEvent
- Queues open events until the application is ready to recieve them
- Closes#665