Commit Graph

6 Commits

Author SHA1 Message Date
Levin Oehlmann
28ec71f91a clang-tidy: Apply modernize-use-equals-default everywhere (#6450) 2022-06-26 08:48:24 +02:00
Levin Oehlmann
5904b249c0 clang-tidy: Apply modernize-use-override everywhere (#6439)
... to mark overriding functions `override` instead of `virtual`.
2022-06-19 23:03:55 +02:00
Levin Oehlmann
7227c89847 Namespace lmms (#6174)
This PR places all LMMS symbols into namespaces to eliminate any potential future name collisions between LMMS and third-party modules.

Also, this PR changes back `LmmsCore` to `Engine`, reverting c519921306 .

Co-authored-by: allejok96 <allejok96@gmail.com>
2022-06-19 20:08:46 +02:00
Johannes Lorenz
7db3fa94a1 Improve includes (#6320)
* Update ringbuffer submodule to fix includes

* Remove cyclic includes

* Remove Qt include prefixes

* Include C++ versions of C headers

E.g.: assert.h -> cassert

* Move CLIP_BORDER_WIDTH into ClipView

This allows to remove includes to TrackView.h in ClipView cpp files.

* Elliminate useless includes

This improves the include structure by elliminating includes that are
not used. Most of this was done by using `include-what-you-use` with
`CMAKE_C_INCLUDE_WHAT_YOU_USE` and `CMAKE_CXX_INCLUDE_WHAT_YOU_USE`
set to (broken down here):

```
include-what-you-use;
    -Xiwyu;--mapping_file=/usr/share/include-what-you-use/qt5_11.imp;
    -Xiwyu;--keep=*/xmmintrin.h;
    -Xiwyu;--keep=*/lmmsconfig.h;
    -Xiwyu;--keep=*/weak_libjack.h;
    -Xiwyu;--keep=*/sys/*;
    -Xiwyu;--keep=*/debug.h;
    -Xiwyu;--keep=*/SDL/*;
    -Xiwyu;--keep=*/alsa/*;
    -Xiwyu;--keep=*/FL/x.h;
    -Xiwyu;--keep=*/MidiApple.h;
    -Xiwyu;--keep=*/MidiWinMM.h;
    -Xiwyu;--keep=*/AudioSoundIo.h
```

* Fixup: Remove empty #if-#ifdef pairs

* Remove LMMS_HAVE_STD(LIB|INT)_H
2022-03-02 13:30:43 +01:00
Dominic Clark
615d36b08b Support LV2 with MSVC (#5730) 2020-10-31 13:28:18 +00:00
Johannes Lorenz
2a66e83f53 Lv2 core implementation
Implementation of the Lv2 core, except for CV ports. No features or
extensions are supported yet.

You can now generate sound using Lv2 instruments (restricted to non-piano)
or effects.

For an explenation about the new classes, see Lv2Manager.h
2020-05-24 12:50:50 +02:00