* Move m_key member of Effect into Plugin
* Pass key to Instrument ctors and instantiaters
* Add pluginKeys to all plugin selector widgets, and let them pass the keys
when instantiating the instruments; or, if the keys must be passed over
threads, pass the keys to the Engine using `Engine::setDndPluginKey()`
* As instrument plugin libraries now also need to get their key passed, their
second argument, which was always the same as the first, is now used to pass
the sub plugin keys. This affects *all* instrument plugins.
* Plugin.h: Add more virtuals to `SubPluginFeatures` in order to draw logos
and images into instrument selector widgets
* LadspaSubPluginFeatures: Implement the `displayName` virtual because the
new behaviour to resolve displayNames is to first look at the
SubPluginFeatures, which, without override, returns the superior plugin's
name (Plugin.cpp)
Additional:
* PluginFactory.h: Allow setting up search paths without discovering plugins
yet
* Plugin.h: Add full documentation (should be checked)
Lock the mixer before performing a channel delete to prevent any race
conditions causing a crash. Also, update the audioport FX channel when
an InstrumentTrack's FX channel is changed to prevent the audioport
mixing to a nonexistent channel.
Puts the controls of the InstrumentTrackWindow into a grid layout to
give them a more balanced look. Without this patch the labels of the
widgets are not aligned which gives the instrument controls a rather
unbalanced look.
Added a "SAVE" label for the preset button to make the layout more
balanced.
- currently only affects Vestige
- no idea whether this can also be used for Zyn and OpulenZ, I'm not sure if Zyn has any kind of mechanism for communicating frame offset to the synth, as for OpulenZ, @softrabbit would know the answer better
- basically, I made it happen by simply adding an extra parameter in the processMidi{In|Out} functions, which is 0 by default, and made the necessary changes in instrumentTrack and nph to utilize it
- I based this against 1.1 because I didn't think it's a very big change, and I don't see much possibility for things going wrong here, since we're basically just using the existing functionality in Vestige (there already was a frame offset being communicated to the remote plugin, just that it was always set to 0). However, if @tobydox thinks this is better to bump up to 1.2, I can rebase it for master...
As of commit 1266278229 silent buffers
from InstrumentPlayHandle-driven instruments are ignored. This is a good
thing but can beak PeakController instances attached to e.g. ZynAddSubFX.
Fixes playback of unfa-Spoken.mmpz.
Next big coding style update - this time all PlayHandle classes are
affected. Functions like done() and released() were renamed to
isFinished() and isReleased().
We must not record notes when receiving external MidiNoteOff events
as e.g. the sustain pedal still might be pressed. State tracking for
features like these is done inside NotePlayHandle so move the recording-
related signal emission from InstrumentTrack to NotePlayHandle.
Closes#168.
The MIDI event handling in InstrumentTrack was complex and buggy. It has
been simplified now such that processInEvent() tries to handle note on,
note off and key pressure events. The actions taken should result in
equivalent calls to processOutEvent() by NotePlayHandle instances. The
processOutEvent() function sends according MIDI events to the attached
instruments. All unhandled MIDI events are directly forwarded to the
instrument in processInEvent().
It's possible that some corner-cases are not handled yet with the new code
and we have regressions now.
Furthermore renamed midiTime/midiEvent to MidiTime/MidiEvent to match
coding style.
Closes#72.
Arpeggiator got InstrumentFunctionArpeggio and ChordCreator got
InstrumentFunctionNoteStacking. All related views and instances have
been renamed for better consistency.