* Create PathUtils
* Replace old SampleBuffer calls
* Fix automatic track names
* Fix things
* Remove accidental duplicate file
* Add includes
* More incldues
* PhysSong's code review + style
* Fix vestige loading?
Seems more reasonable to convert from relative on load and to relative on save than vice versa.
* Typo fix
* More Bases
* Enable more bases
* Add missing semicolons in prefixes
* Nicer sample track tooltip
* Use correct directories
"userXDir" gives the default dir for ladspa, sf2, and gig. "xDir" gives the user dir.
* Make relative to both default and custom locations
Part 1
* Make relative to both default and custom locations
Part 2
* Typofix
* Typofix
* Fix upgrade function after base renaming
* Fix Tests
* Update tests/src/core/RelativePathsTest.cpp
Co-Authored-By: Hyunjin Song <tteu.ingog@gmail.com>
* Choose UserXBase over DefaultXBase if identical
toShortestRelative sticks with the first base found if two bases give the same path length. By placing UserXBase Bases before DefaultXBase Bases in the relativeBases vector, toShortestRelative will prioritize them.
* Ensure baseLocation always has trailing slash
Otherwise, a user configuring a path without one will break things.
* Move loc declaration out of switch
* Semicolon
* Apply suggestions from code review...
* Include PathUtil and sort includes
* More granular includes
* Apply suggestions from code review
Co-Authored-By: Hyunjin Song <tteu.ingog@gmail.com>
* Update include/PathUtil.h
* Leave empty paths alone
* Fix stupid merge
* Really fix merge. Hopefully
* Switch Base from enum to class enum
* Don't pass Base by reference
* Use QStringLiteral for static QString allocation in basePrefix method
* Make VST loading more similar to previous implementation
* Fix tests after enum change
* Attempt to fix VST loading, nicer name for sample clips
* Fix last review comment
Don't append a "/" that will be removed by cleanPath later
* Apply suggestions from code review
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
Fixes bugs where during project loading (observed with VST effects), empty
widgets and sub-windows would be left floating around. These were caused by
inconsistencies between the way VST UIs were created when loading a project
and when adding an effect in an existing project. In some situations, this
caused createUI to be called twice, leaving over multiple empty widgets.
This commit refactors some code in order to avoid creating unnecessary sub-
windows, which aren't needed with VST effects, but were still created,
usually being invisible. All sub-window related code was moved out of
VstPlugin into vestige.cpp, which is the only place where sub-window VSTs
are actually used. A new sub-class of VstPlugin, VstInstrumentPlugin, now
handles VST sub-windows and is used by vestigeInstrument.
"guivisible" attribute loading was moved out of VstPlugin as well and is
now done in VstEffectControls' and vestigeInstrument's loadSettings method
respectively. This causes some minor code duplication unfortunately.
Closes#4110