- Additional LMMS_BUILD flag.
- Disallow on plugins -Wl,-no-undefined which triggers undefined references.
- Make sure X11 headers are found.
Lib ossaudio is needed only for OpenBSD
redundant expression removal
simplify condition for detection OS 'kind'
seems the last commit brought an issue on OSx travis test ....
Removes the instruction to build the LADSPA effect plugin in the
"plugins/ladspa" directory instead of the "plugins" directory where all
other plugins are built. This change enables the usage of LADSPA plugins
in development builds where the binary is started from the build
directory.
Changing from arrays of structs to structs of arrays makes the
code a lot more optimizer-friendly, with possible speed gains of
2-3x when compiling for SSE systems.
Corrected Hann (raised cosine) window function.
Corrected output-windowing logic and recalculated correction factor
for window type. Tested against white noise & triple_osc output.
This singleton class handles management of plugin search paths and plugin
discovery. Search paths are (if they exist):
* <lmms-exe-dir>/../lib/lmms: This is the common location on Unixoids
(Not included in Windows builds)
* <lmms-exe-dir>/plugins: For portable and Windows installations
* The path given by the compile define LMMS_PLUGIN_DIR
* Environment variable LMMS_PLUGIN_DIR if given
This commit also tweaks the build script to output built plugins to
"${CMAKE_BINARY_DIR}/plugins". This way lmms can find plugins during
development without the need to use `make install`.
Plugin::getDescriptorsOfAvailPlugins and ConfigManager::pluginDir were
removed.
Samplebuffer: reload all samples when samplerate changes. This is because of the way LMMS uses samples: we always resample all samples t$
LadspaEffect: some safeguards for the non-inplacebroken plugins which use the same buffer for input and output. Theoretically, if some p$
FxMixer: fix effect processing in multichannel-chains
I don't think we currently have any that would support this functionality, but in case someone has a LADSPA plugin that has audiorate control ports, this allows them to be used with the new sample-exact models
Again... not strictly related to memory management, but since I was in that part of the codebase already...