Commit Graph

52 Commits

Author SHA1 Message Date
Rossmaxx
7367750823 [Code Cleanup] Cleaned up some header files and move a bit of debugging logic to cmake (#7677)
* Renamed lmms_basics.h to LmmsTypes.h and scoped it down for that purpose.

* Shifted the LMMS_STRINGIFY macro to it's own header.

* Removed the debug.h header file and use cmake to handle the macro logic.

* Remove some unused headers and include directives
2025-03-24 19:07:46 +05:30
saker
5b366cfe3c Revert "Switch to libsamplerate's callback API in Sample (#7361)" (#7410)
This reverts commit 2f5f12aaae.
2024-08-04 11:01:26 -04:00
saker
2f5f12aaae Switch to libsamplerate's callback API in Sample (#7361) 2024-07-24 18:50:47 -04:00
Michael Gregorius
286e62adf5 Simplify sample frame operations (make it a class) (#7156)
* Remove the struct StereoSample

Remove the struct `StereoSample`. Let `AudioEngine::getPeakValues` return a `sampleFrame` instead.

Adjust the calls in `Mixer`  and `Oscilloscope`.

* Simplify AudioEngine::getPeakValues

* Remove surroundSampleFrame

Some code assumes that `surroundSampleFrame` is interchangeable with `sampleFrame`. Thus, if the line `#define LMMS_DISABLE_SURROUND` is commented out in `lmms_basics.h` then the code does not compile anymore because `surroundSampleFrame` now is defined to be an array with four values instead of two. There also does not seem to be any support for surround sound (four channels instead of two) in the application. The faders and mixers do not seem to support more that two channels and the instruments and effects all expect a `sampleFrame`, i.e. stereo channels. It therefore makes sense to remove the "feature" because it also hinders the improvement of `sampleFrame`, e.g. by making it a class with some convenience methods that act on `sampleFrame` instances.

All occurrences of `surroundSampleFrame` are replaced with `sampleFrame`.

The version of `BufferManager::clear` that takes a `surroundSampleFrame` is removed completely.

The define `SURROUND_CHANNELS` is removed. All its occurrences are replaced with `DEFAULT_CHANNELS`.

Most of the audio devices classes, i.e. classes that inherit from `AudioDevice`, now clamp the configuration parameter between two values of `DEFAULT_CHANNELS`. This can be improved/streamlined later.

`BYTES_PER_SURROUND_FRAME` has been removed as it was not used anywhere anyway.

* Make sampleFrame a class

Make `sampleFrame` a class with several convenience methods. As a first step and demonstration adjust the follow methods to make use of the new functionality:
* `AudioEngine::getPeakValues`: Much more concise now.
* `lmms::MixHelpers::sanitize`: Better structure, better readable, less dereferencing and juggling with indices.
* `AddOp`, `AddMultipliedOp`, `multiply`: Make use of operators. Might become superfluous in the future.

* More operators and methods for sampleFrame

Add some more operators and methods to `sampleFrame`:
* Constructor which initializes both channels from a single sample value
* Assignment operator from a single sample value
* Addition/multiplication operators
* Scalar product

Adjust some more plugins to the new functionality of `sampleFrame`.

* Adjust DelayEffect to methods in sampleFrame

* Use composition instead of inheritance

Using inheritance was the quickest way to enable adding methods to `sampleFrame` without having to reimpement much of `std::array`s interface.

This is changed with this commit. The array is now a member of `sampleFrame` and the interface is extended with the necessary methods `data` and the index operator.

An `average` method was added so that no iterators need to be implemented (see changes in `SampleWaveform.cpp`).

* Apply suggestions from code review

Apply Veratil's suggestions from the code review

Co-authored-by: Kevin Zander <veratil@gmail.com>

* Fix warnings: zeroing non-trivial type

Fix several warnings of the following form:

Warnung: »void* memset(void*, int, size_t)« Säubern eines Objekts von nichttrivialem Typ »class lmms::sampleFrame«; use assignment or value-initialization instead [-Wclass-memaccess]

* Remove unnecessary reinterpret_casts

Remove some unnecessary reinterpret_casts with regards to `sampleFrame` buffers.

`PlayHandle::m_playHandleBuffer` already is a `sampleFrame*` and does not need a reinterpret_cast anymore.

In `LadspaEffect::processAudioBuffer` the `QVarLengthArray` is now directly initialized as an array of `sampleFrame` instances.

I guess in both places the `sampleFrame` previously was a `surroundSampleFrame` which has been removed.

* Clean up zeroSampleFrames code

* Fix warnings in RemotePlugin

Fix some warnings related to calls to `memcpy` in conjunction with`sampleFrame` which is now a class.

Add the helper functions `copyToSampleFrames` and `copyFromSampleFrames` and use them. The first function copies data from a `float` buffer into a `sampleFrame` buffer and the second copies vice versa.

* Rename "sampleFrame" to "SampleFrame"

Uppercase the name of `sampleFrame` so that it uses UpperCamelCase convention.

* Move SampleFrame into its own file

Move the class `SampleFrame` into its own class and remove it from `lmms_basics.h`.

Add forward includes to all headers where possible or include the `SampleFrame` header if it's not just referenced but used.

Add include to all cpp files where necessary.

It's a bit surprising that the `SampleFrame` header does not need to be included much more often in the implementation/cpp files. This is an indicator that it seems to be included via an include chain that at one point includes one of the headers where an include instead of a forward declaration had to be added in this commit.

* Return reference for += and *=

Return a reference for the compound assignment operators `+=` and `-=`.

* Explicit float constructor

Make the  constructor that takes a `float` explicit.

Remove the assignment operator that takes a `float`. Clients must use the
explicit `float` constructor and assign the result.

Adjust the code in "BitInvader" accordingly.

* Use std::fill in zeroSampleFrames

* Use zeroSampleFrames in sanitize

* Replace max with absMax

Replace `SampleFrame::max` with `SampleFrame::absMax`.

Use `absMax` in `DelayEffect::processAudioBuffer`. This should also fix
a buggy implementation of the peak computation.

Add the function `getAbsPeakValues`. It  computes the absolute peak
values for a buffer.

Remove `AudioEngine::getPeakValues`. It's not really the business of the
audio engine. Let `Mixer` and `Oscilloscope` use `getAbsPeakValues`.

* Replace scalarProduct

Replace the rather mathematical method `scalarProduct` with
`sumOfSquaredAmplitudes`. It was always called on itself anyway.

* Remove comment/TODO

* Simplify sanitize

Simplify the `sanitize` function by getting rid of the `bool found` and
by zeroing the buffer as soon as a problem is found.

* Put pointer symbols next to type

* Code review adjustments

* Remove "#pragme once"
* Adjust name of include guard
* Remove superfluous includes (leftovers from previous code changes)

---------

Co-authored-by: Kevin Zander <veratil@gmail.com>
2024-06-30 20:21:19 +02:00
saker
9b6e33aa5c Remove global oversampling (#7228)
Oversampling can have many different effects to the audio signal such as latency, phase issues, clipping, smearing, etc, so this should really be an option on a per-plugin basis, not globally across all of LMMS (which, in some places, shouldn't really need to oversample at all but were oversampled anyways).
2024-05-05 04:37:43 -04:00
saker
a81ad74e3a Fix playback within Sample (#7100)
This revisits two main aspects of playback from `Sample`: copying frames into a temporary playback buffer before resampling, and advancing the state's frame index.  Both operations were improperly done, causing distorted audio to be heard when resampling from within the `Sample::play` function.

To fix this, playback into the temporary playback buffer is now done using the `playRaw` function, which copies the frame one by one in a loop, moving through the buffer correctly as determined by the loop mode. In addition, advancement of the playback index is done using the `advance` function, which advances the index by the given amount and handles an out of bounds index for the loop modes as necessary using the modulo operator.
2024-02-16 16:31:44 -05:00
saker
ce722dd6b6 Refactor `SampleBuffer` (#6610)
* Add refactored SampleBuffer

* Add Sample

* Add SampleLoader

* Integrate changes into AudioSampleRecorder

* Integrate changes into Oscillator

* Integrate changes into SampleClip/SamplePlayHandle

* Integrate changes into Graph

* Remove SampleBuffer include from SampleClipView

* Integrate changes into Patman

* Reduce indirection to sample buffer from Sample

* Integrate changes into AudioFileProcessor

* Remove old SampleBuffer

* Include memory header in TripleOscillator

* Include memory header in Oscillator

* Use atomic_load within SampleClip::sample

* Include memory header in EnvelopeAndLfoParameters

* Use std::atomic_load for most calls to Oscillator::userWaveSample

* Revert accidental change on SamplePlayHandle L.111

* Check if audio file is empty before loading

* Add asserts to Sample

* Add cassert include within Sample

* Adjust assert expressions in Sample

* Remove use of shared ownership for Sample
Sample does not need to be wrapped around a std::shared_ptr.
This was to work with the audio thread, but the audio thread
can instead have their own Sample separate from the UI's Sample,
so changes to the UI's Sample would not leave the audio worker thread
using freed data if it had pointed to it.

* Use ArrayVector in Sample

* Enforce std::atomic_load for users of std::shared_ptr<const SampleBuffer>

* Use requestChangesGuard in ClipView::remove
Fixes data race when deleting SampleClip

* Revert only formatting changes

* Update ClipView::remove comment

* Revert "Remove use of shared ownership for Sample"

This reverts commit 1d452331d1.
In some cases, you can infact do away with shared ownership
on Sample if there are no writes being made to either of them,
but to make sure changes are reflected to the object in cases
where writes do happen, they should work with the same one.

* Fix heap-use-after-free in Track::loadSettings

* Remove m_buffer asserts

* Refactor play functionality (again)
The responsibility of resampling the buffer
and moving the frame index is now in Sample::play, allowing the removal
of both playSampleRangeLoop and playSampleRangePingPong.

* Change copyright

* Cast processingSampleRate to float
Fixes division by zero error

* Update include/SampleLoader.h

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Update include/SampleLoader.h

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Format SampleLoader.h

* Remove SampleBuffer.h include in SampleRecordHandle.h

* Update src/core/Oscillator.cpp

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Use typeInfo<float> for float equality comparison

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Use std::min in Sample::visualize

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Move in result to m_data

* Use if block in playSampleRange

* Pass in unique_ptr to SampleClip::setSampleBuffer

* Return const QString& from SampleBuffer::audioFile

* Do not pass in unique_ptr by r-value reference

* Use isEmpty() within SampleClipView::updateSample

* Remove use of atomic_store and atomic_load

* Remove ArrayVector comment

* Use array specialization for unique_ptr when managing DrumSynth data
Also made it so that we don't create result
before checking if we failed to decode the file,
potentially saving us an allocation.

* Don't manually delete Clip if it has a Track

* Clean up generateAntiAliasUserWaveTable function
Also, make it so that we actually call this function
when necessary in TripleOscillator.

* Set user wave, even when value is empty
If the value or file is empty, I think showing a
error popup here is ideal.

* Remove whitespace in EnvelopeAndLfoParameters.cpp L#121

* Fix error in c5f7ccba49
We still have to delete the Clip's, or else we would just be eating
up memory. But we should first make sure that the Track's no longer
see this Clip in their m_clips vector. This has to happen
as it's own operation because we have to wait for the audio thread(s)
first. This would ensure that Track's do not create
PlayHandle's that would refer to a Clip that is currently
being destroyed. After that, then we call deleteLater on the Clip.

* Convert std::shared_ptr<Sample> to Sample
This conversion does not apply to Patman as there seems to be issues
with it causing heap-use-after-free issues, such as with
PatmanInstrument::unloadCurrentPatch

* Fix segfault when closing LMMS
Song should be deleted before AudioEngine.

* Construct buffer through SampleLoader in FileBrowser's previewFileItem function
+ Remove const qualification in SamplePlayHandle(const QString&)
constructor for m_sample

* Move guard out of removeClip and deleteClips
+ Revert commit 1769ed517d since
this would fix it anyway
(we don't try to lock the engine to
delete the global automation track when closing LMMS now)

* Simplify the switch in play function for loopMode

* Add SampleDecoder

* Add LMMS_HAVE_OGGVORBIS comment

* Fix unused variable error

* Include unordered_map

* Simplify SampleDecoder
Instead of using the extension (which could be wrong) for the file,
we simply loop through all the decoders available. First sndfile because
it covers a lot of formats, then the ogg decoder for the few cases where sndfile
would not work for certain audio codecs, and then the DrumSynth decoder.

* Attempt to fix Mac builds

* Attempt to fix Mac builds take 2

* Add vector include to SampleDecoder

* Add TODO comment about shared ownership with clips

Calls to ClipView::remove may occur at any point, which can cause
a problem when the Track is using the clip about to be removed.
A suitable solution would be to use shared ownership between the Track
and ClipView for the clip. Track's can then simply remove the shared
pointer in their m_clips vector, and ClipView can call reset on the
shared pointer on calls to ClipView::remove.

* Adjust TODO comment
Disregard the shared ownership idea. Since we would be modifying
the collection of Clip's in Track when removing the Clip, the Track
could be iterating said collection while this happens,
causing a bug. In this case, we do actually
want a synchronization mechanism.

However, I didn't mention another separate issue in the TODO comment
that should've been addressed: ~Clip should not be responsible for
actually removing the itself from it's Track. With calls to removeClip,
one would expect that to already occur.

* Remove Sample::playbackSize
Inside SampleClip::sampleLength, we should be using Sample::sampleSize
instead.

* Fix issues involving length of Sample's
SampleClip::sampleLength should be passing the Sample's sample rate to
Engine::framesPerTick.

I also changed sampleDuration to return a std::chrono::milliseconds
instead of an int so that the callers know what time interval
is being used.

* Simplify if condition in src/gui/FileBrowser.cpp

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Simplify if condition in src/core/SampleBuffer.cpp

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Update style in include/Oscillator.h

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Format src/core/SampleDecoder.cpp

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Set the sample rate to be that of the AudioEngine by default

I also removed some checks involving the state of the SampleBuffer.
These functions should expect a valid SampleBuffer each time.
This helps to simplify things since we don't have to validate it
in each function.

* Set single-argument constructors in Sample and SampleBuffer to be explicit

* Do not make a copy when reading result from the decoder

* Add constructor to pass in vector of sampleFrame's directly

* Do a pass by value and move in SampleBuffer.cpp

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Pass vector by value in SampleBuffer.h

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Make Sample(std::shared_ptr) constructor explicit

* Properly draw sample waveform when reversed

* Collect sample not found errors when loading project

Also return empty buffers when trying to load
either an empty file or empty Base64 string

* Use std::make_unique<SampleBuffer> in SampleLoader

* Fix loop modes

* Limit sample duration to [start, end] and not the entire buffer

* Use structured binding to access buffer

* Check if GUI exists before displaying error

* Make Base64 constructor pass in the string instead

* Remove use of QByteArray::fromBase64Encoding

* Inline simple functions in SampleBuffer

* Dynamically include supported audio file types

* Remove redundant inline specifier

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Translate file types

* Cache calls to SampleDecoder::supportedAudioTypes

* Fix translations in SampleLoader (again)
Also ensure that all the file types are listed first.
Also simplified the generation of the list a bit.

* Store static local variable for supported audio types instead of in the header

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>

* Clamp frame index depending on loop mode

* Inline member functions of PlaybackState

* Do not collect errors in SampleLoader when loading projects

Also fix conflicts with surrounding codebase

* Default construct shared pointers to SampleBuffer

* Simplify and optimize Sample::visulaize()

* Remove redundant gui:: prefix

* Rearrange Sample::visualize after optimizations by DanielKauss

* Apply amplification when visualizing sample waveforms

* Set default min and max values to 1 and -1

* Treat waveform as mono signal when visualizing

* Ensure visualization works when framesPerPixel < 1

* Simplify Sample::visualize a bit more

* Fix CPU lag in Sample by using atomics (with relaxed ordering)

Changing any of the frame markers originally took a writer
lock on a mutex.

The problem is that Sample::play took a reader lock first before
executing. Because Sample::play has to wait on the writer, this
created a lot of lag and raised the CPU meter. The solution
would to be to use atomics instead.

* Fix errors from merge

* Fix broken LFO controller functionality

The shared_ptr should have been taken by reference.

* Remove TODO

* Update EnvelopeAndLfoView.cpp

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>

* Update src/gui/clips/SampleClipView.cpp

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>

* Update plugins/SlicerT/SlicerT.cpp

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>

* Update plugins/SlicerT/SlicerT.cpp

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>

* Store shortest relative path in SampleBuffer

* Tie up a few loose ends

* Use sample_rate_t when storing sample rate in SampleBuffer

* Add missing named requirement functions and aliases

* Use sampledata attribute when loading from Base64 in AFP

* Remove initializer for m_userWave in the constructor

* Do not use trailing return syntax when return is void

* Move decoder functionality into unnamed namespace

* Remove redundant gui:: prefix

* Use PathUtil::toAbsolute to simplify code in SampleLoader::openAudioFile

* Fix translations in SampleLoader::openAudioFile

Co-authored-by: DomClark <mrdomclark@gmail.com>

* Fix formatting for ternary operator

* Remove redundant inlines

* Resolve UB when decoding from Base64 data in SampleBuffer

* Fix up SampleClip constructors

* Add AudioResampler, a wrapper class around libsamplerate

The wrapper has only been applied to Sample::PlaybackState for now.
AudioResampler should be used by other classes in the future that do
resampling with libsamplerate.

* Move buffer when moving and simplify assignment functions in Sample

* Move Sample::visualize out of Sample and into the GUI namespace

* Initialize supportedAudioTypes in static lambda

* Return shared pointer from SampleLoader

* Create and use static empty SampleBuffer by default

* Fix header guard in SampleWaveform.h

* Remove use of src_clone
CI seems to have an old version of libsamplerate and does not have this method.

* Include memory header in SampleBuffer.h

* Remove mutex and shared_mutex includes in Sample.h

* Attempt to fix string operand error within AudioResampler

* Include string header in AudioResampler.cpp

* Add LMMS_EXPORT for SampleWaveform class declaration

* Add LMMS_EXPORT for AudioResampler class declaration

* Enforce returning std::shared_ptr<const SampleBuffer>

* Restrict the size of the memcpy to the destination size, not the source size

* Do not make resample const

AudioResampler::resample, while seemingly not changing the data of the resampler, still alters its internal state and therefore should not be const.
This is because libsamplerate manages state when
resampling.

* Initialize data.end_of_input

* Add trailing new lines

* Simplify AudioResampler interface

* Fix header guard prefix to LMMS_GUI instead of LMMS

* Remove Sample::resampleSampleRange

---------

Co-authored-by: Dalton Messmer <33463986+messmerd@users.noreply.github.com>
Co-authored-by: Daniel Kauss <daniel.kauss.serna@gmail.com>
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
Co-authored-by: DomClark <mrdomclark@gmail.com>
2023-12-25 07:07:11 -05:00
Dominic Clark
f10277715f Classier enums (#6760) 2023-08-24 19:16:02 +01:00
Dalton Messmer
2c6d88f799 Add GUARD_H closing comments 2023-01-05 17:58:49 -05:00
Dalton Messmer
fe6df8dbaf Add namespace prefix to include guards 2023-01-02 19:51:32 -05:00
Levin Oehlmann
5904b249c0 clang-tidy: Apply modernize-use-override everywhere (#6439)
... to mark overriding functions `override` instead of `virtual`.
2022-06-19 23:03:55 +02:00
Levin Oehlmann
7227c89847 Namespace lmms (#6174)
This PR places all LMMS symbols into namespaces to eliminate any potential future name collisions between LMMS and third-party modules.

Also, this PR changes back `LmmsCore` to `Engine`, reverting c519921306 .

Co-authored-by: allejok96 <allejok96@gmail.com>
2022-06-19 20:08:46 +02:00
Johannes Lorenz
7db3fa94a1 Improve includes (#6320)
* Update ringbuffer submodule to fix includes

* Remove cyclic includes

* Remove Qt include prefixes

* Include C++ versions of C headers

E.g.: assert.h -> cassert

* Move CLIP_BORDER_WIDTH into ClipView

This allows to remove includes to TrackView.h in ClipView cpp files.

* Elliminate useless includes

This improves the include structure by elliminating includes that are
not used. Most of this was done by using `include-what-you-use` with
`CMAKE_C_INCLUDE_WHAT_YOU_USE` and `CMAKE_CXX_INCLUDE_WHAT_YOU_USE`
set to (broken down here):

```
include-what-you-use;
    -Xiwyu;--mapping_file=/usr/share/include-what-you-use/qt5_11.imp;
    -Xiwyu;--keep=*/xmmintrin.h;
    -Xiwyu;--keep=*/lmmsconfig.h;
    -Xiwyu;--keep=*/weak_libjack.h;
    -Xiwyu;--keep=*/sys/*;
    -Xiwyu;--keep=*/debug.h;
    -Xiwyu;--keep=*/SDL/*;
    -Xiwyu;--keep=*/alsa/*;
    -Xiwyu;--keep=*/FL/x.h;
    -Xiwyu;--keep=*/MidiApple.h;
    -Xiwyu;--keep=*/MidiWinMM.h;
    -Xiwyu;--keep=*/AudioSoundIo.h
```

* Fixup: Remove empty #if-#ifdef pairs

* Remove LMMS_HAVE_STD(LIB|INT)_H
2022-03-02 13:30:43 +01:00
Alexandre Almeida
770d2498b5 Rename Mixer to AudioEngine (#6127) 2021-09-12 01:00:21 +02:00
Martin Pavelek
6f8c6dba82 Alias-free oscillators (#5826)
Add a band-limited, alias-free wavetable oscillator option to the
`Oscillator` class. Use it by default for Triple Oscillator.

Savefiles which do not have this feature enabled (e.g. old
savefiles) will be loaded without this feature to keep the sound
consistent.

Original author: @curlymorphic.
Fixed: @he29-net.
2021-07-04 13:14:59 +02:00
Spekular
bf7c87de7e Fix rule of three for SampleBuffer, SampleTCO (#5727)
* Automatic formatting changes

* Add copy constructor and assignemnt to SampleBuffer

* Add copy constructor to SampleTCO

* Delete SampleTCO copy assignment, initial work on SampleBuffer swap method

* SampleBuffer: Finish(?) swap and use it for copy assignment, lock for read in copy constructor

* Don't forget to unlock in copy assignment!

* Formatting changes

* Lock ordering in swap

* Fix leak and constness

Co-authored-by: Dominic Clark <mrdomclark@gmail.com>

* Fix multiplication style, ensure lock is held when necessary

... by switching from an initializer list to manual assignments.

* Fixes from review

* Avoid more undefined behavior

* Update src/tracks/SampleTrack.cpp

Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
2020-12-29 23:01:41 +01:00
IanCaio
cd2366a21c Fix style on "SampleBuffer.cpp" and "SampleBuffer.h" (#5791)
Fix code style issues in the `SampleBuffer` class.

Remove strange comments around "not an Ogg Vorbis file"
warning.
2020-12-07 23:09:34 +01:00
Kumar
53b003bc8f Allow SampleTCOs/Sample Clips to be reversed (#5765)
Enable the reverse option from `SampleBuffer.cpp`, and partially change the style and make more readable `SampleBuffer.cpp`.
2020-11-21 09:56:06 +05:30
Spekular
17565caf53 Improved relative paths (#5117)
* Create PathUtils

* Replace old SampleBuffer calls

* Fix automatic track names

* Fix things

* Remove accidental duplicate file

* Add includes

* More incldues

* PhysSong's code review + style

* Fix vestige loading?

Seems more reasonable to convert from relative on load and to relative on save than vice versa.

* Typo fix

* More Bases

* Enable more bases

* Add missing semicolons in prefixes

* Nicer sample track tooltip

* Use correct directories

"userXDir" gives the default dir for ladspa, sf2, and gig. "xDir" gives the user dir.

* Make relative to both default and custom locations

Part 1

* Make relative to both default and custom locations

Part 2

* Typofix

* Typofix

* Fix upgrade function after base renaming

* Fix Tests

* Update tests/src/core/RelativePathsTest.cpp

Co-Authored-By: Hyunjin Song <tteu.ingog@gmail.com>

* Choose UserXBase over DefaultXBase if identical

toShortestRelative sticks with the first base found if two bases give the same path length. By placing UserXBase Bases before DefaultXBase Bases in the relativeBases vector, toShortestRelative will prioritize them.

* Ensure baseLocation always has trailing slash

Otherwise, a user configuring a path without one will break things.

* Move loc declaration out of switch

* Semicolon

* Apply suggestions from code review...

* Include PathUtil and sort includes

* More granular includes

* Apply suggestions from code review

Co-Authored-By: Hyunjin Song <tteu.ingog@gmail.com>

* Update include/PathUtil.h

* Leave empty paths alone

* Fix stupid merge

* Really fix merge. Hopefully

* Switch Base from enum to class enum

* Don't pass Base by reference

* Use QStringLiteral for static QString allocation in basePrefix method

* Make VST loading more similar to previous implementation

* Fix tests after enum change

* Attempt to fix VST loading, nicer name for sample clips

* Fix last review comment

Don't append a "/" that will be removed by cleanPath later

* Apply suggestions from code review

Co-authored-by: Dominic Clark <mrdomclark@gmail.com>

Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
2020-07-28 17:07:35 +02:00
Hyunjin Song
12ea80d4fb Merge branch 'stable-1.2'
# Conflicts:
#	data/locale/cs.ts
#	data/locale/en.ts
#	data/locale/ko.ts
#	data/locale/ru.ts
#	data/locale/uk.ts
#	data/locale/zh_TW.ts
#	include/Engine.h
#	plugins/nes/Nes.cpp
#	src/core/NotePlayHandle.cpp
#	src/core/SampleBuffer.cpp
#	src/tracks/SampleTrack.cpp
2019-06-12 17:41:12 +09:00
Shmuel H
37f0c3f33d SampleBuffer -> Use processingSampleRate.
SampleBuffer was using baseSampleRate as the default samplerate instead of the actual processingSampleRate.
2019-06-02 20:48:58 +03:00
Lukas W
966bf1c6de Use CMake GenerateExportHeader 2018-07-07 11:20:54 +02:00
Lukas W
3c6f200beb Merge branch 'stable-1.2'
# Conflicts:
#	cmake/modules/BuildPlugin.cmake
#	plugins/CMakeLists.txt
#	plugins/LadspaEffect/swh/CMakeLists.txt
#	plugins/LadspaEffect/tap/CMakeLists.txt
#	plugins/zynaddsubfx/zynaddsubfx
#	plugins/zynaddsubfx/zynaddsubfx/src/Misc/QtXmlWrapper.cpp
#	src/gui/MainWindow.cpp
2018-07-06 12:42:15 +02:00
Hyunin Song
ddcae478d4 Fix sample file loading on Windows 2018-07-05 20:16:01 +09:00
Lukas W
d42a685007 Refactoring: Remove duplicate code (#4310) 2018-04-25 18:49:39 +02:00
Lukas W
29f832034a Remove unused includes (#3429) 2017-03-16 11:35:18 +00:00
grejppi
9e85d7c66e update all copyright headers to the proper url (#3326) 2017-02-06 02:41:15 +02:00
Javier Serrano Polo
5606a04ad7 Defer updates to SampleBuffer
Removed global lock from the Mixer
2016-06-18 05:29:21 +02:00
Javier Serrano Polo
d31089ceb5 Fixed removal of track when notes are playing 2016-06-16 17:42:00 +02:00
Lukas W
ca8f80d44f Fix loading relative file path samples
Closes #2412
2016-02-11 11:58:42 +13:00
Colin Wallace
7eed8c63b4 fix atrocious formatting 2015-07-03 02:34:48 +00:00
Colin Wallace
d805302f06 Fix deadlock & use QWrite/ReadLockers instead of manually managing locks 2015-07-03 02:20:12 +00:00
Vesa
dc4bfdc60d Various fixes and precautions
Samplebuffer: reload all samples when samplerate changes. This is because of the way LMMS uses samples: we always resample all samples t$
LadspaEffect: some safeguards for the non-inplacebroken plugins which use the same buffer for input and output. Theoretically, if some p$
FxMixer: fix effect processing in multichannel-chains
2014-11-18 13:58:40 +02:00
Vesa
1deb80acc3 Finish audioport rehaul, get vol/pan knobs working again, also some bugfixes
We're now doing the vol/pan stuff in audioport, since this way we avoid the pointless repetition of doing it in the playhandles
2014-11-18 13:58:39 +02:00
Vesa
75770b4d2e Fix 64 bit, increase mm usage 2014-11-18 13:58:36 +02:00
Vesa
9c25be1bde LMMS Memory Manager 2014-11-18 13:58:36 +02:00
Umcaruje
6fb923cba2 Correct the program name and site in the descriptions. 2014-11-04 22:56:50 +01:00
Vesa
4dece979c6 Samplebuffer/AFP: coding style, remove redundant inlines 2014-04-23 19:15:59 +03:00
Vesa
fa67d0b436 AFP: Add interpolation selector, fix segfault-causing bug with reverse mode 2014-04-23 12:18:35 +03:00
Vesa
2599370d53 AFP: add updated artwork, fix the bug where opening the plugin w/o samplebuffer glitches the wavegraph
Samplebuffer: use qualitysettings for interpolation (currently defaults to SINC_FASTEST on playback), also: in visualize, draw both channels instead of averaging them into one graph (otherwise, samplebuffers with counter-phase content show up as flatline)
2014-04-10 00:25:25 +03:00
Tobias Doerffel
f21fbf1946 Merge pull request #569 from diizy/loops
AFP, Samplebuffer updates
2014-04-06 21:57:17 +02:00
Tobias Doerffel
bd691e6d68 Merge pull request #564 from diizy/master
Optimize linear interpolation function
2014-04-05 07:43:11 +02:00
Vesa
9bef55c7f5 Add usage of linearInterpolate() to several places (mostly my plugins for now but i'll add more if i find them) 2014-04-05 02:23:17 +03:00
Vesa
55f678b80d Samplebuffer changes - we can just directly read floats from libsndfile, seems to work (faster) this way 2014-04-05 00:56:21 +03:00
Vesa
afa1275af9 SampleBuffer: fix a segfault when moving a loop point while playing a note, also do some sptring cleanup (some unused/redundant variables removed)
Also, some codepath optimization: add a method to SampleBuffer for setting all loop/start/endpoints at once, so we don't have to wait for mutex unlocks 4 times in a row. Then make AFP utilize this method.
2014-04-04 02:48:04 +03:00
Vesa
0442be3729 Finish ping pong loop implementation in AFP 2014-04-04 00:40:03 +03:00
Vesa
0cfda7d1f4 Initial ping-pong loop implementation 2014-04-04 00:40:03 +03:00
Vesa
5c142cb2a4 AFP: add a separate loopback point, and knob to control it. 2014-03-28 21:27:05 +02:00
Vesa
37ad60a704 Set default directory to the waveform directory when opening an audio file for a user-defined waveform 2014-02-01 00:01:42 +02:00
Wong Cho Ching
c45aafc748 Make LFO controller accept custom waveforms 2014-01-24 22:55:32 +08:00