Commit Graph

36 Commits

Author SHA1 Message Date
Michael Gregorius
286e62adf5 Simplify sample frame operations (make it a class) (#7156)
* Remove the struct StereoSample

Remove the struct `StereoSample`. Let `AudioEngine::getPeakValues` return a `sampleFrame` instead.

Adjust the calls in `Mixer`  and `Oscilloscope`.

* Simplify AudioEngine::getPeakValues

* Remove surroundSampleFrame

Some code assumes that `surroundSampleFrame` is interchangeable with `sampleFrame`. Thus, if the line `#define LMMS_DISABLE_SURROUND` is commented out in `lmms_basics.h` then the code does not compile anymore because `surroundSampleFrame` now is defined to be an array with four values instead of two. There also does not seem to be any support for surround sound (four channels instead of two) in the application. The faders and mixers do not seem to support more that two channels and the instruments and effects all expect a `sampleFrame`, i.e. stereo channels. It therefore makes sense to remove the "feature" because it also hinders the improvement of `sampleFrame`, e.g. by making it a class with some convenience methods that act on `sampleFrame` instances.

All occurrences of `surroundSampleFrame` are replaced with `sampleFrame`.

The version of `BufferManager::clear` that takes a `surroundSampleFrame` is removed completely.

The define `SURROUND_CHANNELS` is removed. All its occurrences are replaced with `DEFAULT_CHANNELS`.

Most of the audio devices classes, i.e. classes that inherit from `AudioDevice`, now clamp the configuration parameter between two values of `DEFAULT_CHANNELS`. This can be improved/streamlined later.

`BYTES_PER_SURROUND_FRAME` has been removed as it was not used anywhere anyway.

* Make sampleFrame a class

Make `sampleFrame` a class with several convenience methods. As a first step and demonstration adjust the follow methods to make use of the new functionality:
* `AudioEngine::getPeakValues`: Much more concise now.
* `lmms::MixHelpers::sanitize`: Better structure, better readable, less dereferencing and juggling with indices.
* `AddOp`, `AddMultipliedOp`, `multiply`: Make use of operators. Might become superfluous in the future.

* More operators and methods for sampleFrame

Add some more operators and methods to `sampleFrame`:
* Constructor which initializes both channels from a single sample value
* Assignment operator from a single sample value
* Addition/multiplication operators
* Scalar product

Adjust some more plugins to the new functionality of `sampleFrame`.

* Adjust DelayEffect to methods in sampleFrame

* Use composition instead of inheritance

Using inheritance was the quickest way to enable adding methods to `sampleFrame` without having to reimpement much of `std::array`s interface.

This is changed with this commit. The array is now a member of `sampleFrame` and the interface is extended with the necessary methods `data` and the index operator.

An `average` method was added so that no iterators need to be implemented (see changes in `SampleWaveform.cpp`).

* Apply suggestions from code review

Apply Veratil's suggestions from the code review

Co-authored-by: Kevin Zander <veratil@gmail.com>

* Fix warnings: zeroing non-trivial type

Fix several warnings of the following form:

Warnung: »void* memset(void*, int, size_t)« Säubern eines Objekts von nichttrivialem Typ »class lmms::sampleFrame«; use assignment or value-initialization instead [-Wclass-memaccess]

* Remove unnecessary reinterpret_casts

Remove some unnecessary reinterpret_casts with regards to `sampleFrame` buffers.

`PlayHandle::m_playHandleBuffer` already is a `sampleFrame*` and does not need a reinterpret_cast anymore.

In `LadspaEffect::processAudioBuffer` the `QVarLengthArray` is now directly initialized as an array of `sampleFrame` instances.

I guess in both places the `sampleFrame` previously was a `surroundSampleFrame` which has been removed.

* Clean up zeroSampleFrames code

* Fix warnings in RemotePlugin

Fix some warnings related to calls to `memcpy` in conjunction with`sampleFrame` which is now a class.

Add the helper functions `copyToSampleFrames` and `copyFromSampleFrames` and use them. The first function copies data from a `float` buffer into a `sampleFrame` buffer and the second copies vice versa.

* Rename "sampleFrame" to "SampleFrame"

Uppercase the name of `sampleFrame` so that it uses UpperCamelCase convention.

* Move SampleFrame into its own file

Move the class `SampleFrame` into its own class and remove it from `lmms_basics.h`.

Add forward includes to all headers where possible or include the `SampleFrame` header if it's not just referenced but used.

Add include to all cpp files where necessary.

It's a bit surprising that the `SampleFrame` header does not need to be included much more often in the implementation/cpp files. This is an indicator that it seems to be included via an include chain that at one point includes one of the headers where an include instead of a forward declaration had to be added in this commit.

* Return reference for += and *=

Return a reference for the compound assignment operators `+=` and `-=`.

* Explicit float constructor

Make the  constructor that takes a `float` explicit.

Remove the assignment operator that takes a `float`. Clients must use the
explicit `float` constructor and assign the result.

Adjust the code in "BitInvader" accordingly.

* Use std::fill in zeroSampleFrames

* Use zeroSampleFrames in sanitize

* Replace max with absMax

Replace `SampleFrame::max` with `SampleFrame::absMax`.

Use `absMax` in `DelayEffect::processAudioBuffer`. This should also fix
a buggy implementation of the peak computation.

Add the function `getAbsPeakValues`. It  computes the absolute peak
values for a buffer.

Remove `AudioEngine::getPeakValues`. It's not really the business of the
audio engine. Let `Mixer` and `Oscilloscope` use `getAbsPeakValues`.

* Replace scalarProduct

Replace the rather mathematical method `scalarProduct` with
`sumOfSquaredAmplitudes`. It was always called on itself anyway.

* Remove comment/TODO

* Simplify sanitize

Simplify the `sanitize` function by getting rid of the `bool found` and
by zeroing the buffer as soon as a problem is found.

* Put pointer symbols next to type

* Code review adjustments

* Remove "#pragme once"
* Adjust name of include guard
* Remove superfluous includes (leftovers from previous code changes)

---------

Co-authored-by: Kevin Zander <veratil@gmail.com>
2024-06-30 20:21:19 +02:00
Michael Gregorius
5c0db46a60 Streamline instrument flags (#7227)
## Instrument flags as a property of an instrument
The instruments flags (single streamed, MIDI based, not bendable) are properties of an instrument that do not change over time. Therefore the flags are made a property of the instrument which is initialized at construction time.

Adjust the constructors of all instruments which overrode the `flags` method to pass their flags into the `Instrument` constructor.

## Add helper methods for flags
Add helper methods for the flags. This makes the code more concise and readable and clients do not need to know the technical details on how to evaluate a flag.

## Remove the flags methods
Remove the flags methods to make it an implementation detail on how the flags are managed.
2024-04-27 17:45:55 +02:00
Michael Gregorius
71dd300f43 Instrument release time in milliseconds (#7217)
Make instruments report their release time in milliseconds so that it becomes independent of the sample rate and sounds the same at any sample rate.

Technically this is done by removing the virtual keyword from `desiredReleaseFrames` so that it cannot be overridden anymore. The method now only serves to compute the number of frames from the given release time in milliseconds.

A new virtual method `desiredReleaseTimeMs` is added which instruments can override. The default returns 0 ms just like the default implementation previously returned 0 frames.

The method `computeReleaseTimeMsByFrameCount` is added for instruments that still use a hard coded release in frames. As of now this is only `SidInstrument`.

Add the helper method `getSampleRate` to `Instrument`.

Adjust several instruments to report their release times in milliseconds. The times are computed by taking the release in frames and assuming a sample rate of 44.1 kHz. In most cases the times are rounded to a "nice" next value, e.g.:
*  64 frames -> 1.5 ms (66 frames)
* 128 frames -> 3.0 ms (132 frames)
* 512 frames -> 12. ms (529 frames)
* 1000 frames -> 23 ms (1014 samples)

In parentheses the number of frames are shown which result from the rounded number of milliseconds when converted back assuming a sample rate of 44.1 kHz. The difference should not be noticeable in existing projects.

Remove the overrides for instruments that return the same value as the base class `Instrument` anyway. These are:
* GigPlayer
* Lb302
* Sf2Player

For `MonstroInstrument` the implementation is adjusted to behave in a very similar way. First the maximum of the envelope release times is computed. These are already available in milliseconds. Then the maximum of that value and 1.5 ms is taken and returned as the result.
2024-04-24 20:23:36 +02:00
TechnoPorg
c991a85eef Remove MemoryManager (#7128)
Removes `MemoryManager` and the use of rpmalloc in favor of the `new` and `delete` operators found in C++.

---------

Co-authored-by: Veratil <veratil@gmail.com>
2024-02-25 13:49:56 -05:00
Dominic Clark
f10277715f Classier enums (#6760) 2023-08-24 19:16:02 +01:00
Dalton Messmer
2c6d88f799 Add GUARD_H closing comments 2023-01-05 17:58:49 -05:00
Dalton Messmer
fe6df8dbaf Add namespace prefix to include guards 2023-01-02 19:51:32 -05:00
Levin Oehlmann
5904b249c0 clang-tidy: Apply modernize-use-override everywhere (#6439)
... to mark overriding functions `override` instead of `virtual`.
2022-06-19 23:03:55 +02:00
Levin Oehlmann
7227c89847 Namespace lmms (#6174)
This PR places all LMMS symbols into namespaces to eliminate any potential future name collisions between LMMS and third-party modules.

Also, this PR changes back `LmmsCore` to `Engine`, reverting c519921306 .

Co-authored-by: allejok96 <allejok96@gmail.com>
2022-06-19 20:08:46 +02:00
Alexandre Almeida
770d2498b5 Rename Mixer to AudioEngine (#6127) 2021-09-12 01:00:21 +02:00
Alexandre Almeida
6e081265ba Rename MidiTime to TimePos (#5684)
Fixes #4866
2020-11-29 19:46:13 +01:00
necrashter
7f9b4c2401 Implement fade in to prevent Triple Osc from clicking (#5199) 2020-05-19 11:34:54 +09:00
David CARLIER
dac59a5fa0 C++11 inheritance updates
Add `override` and remove `virtual` where applicable
2019-10-31 20:05:33 +01:00
Johannes Lorenz
2061d6c35f Merge branch 'master' into instr-sub-plugins 2019-03-22 10:51:23 +01:00
Johannes Lorenz
f8ba88d55a Make instrument window's piano optional 2019-03-16 20:10:19 +01:00
Johannes Lorenz
a1b355828e Allow sub plugins for instruments aswell
* Move m_key member of Effect into Plugin
* Pass key to Instrument ctors and instantiaters
* Add pluginKeys to all plugin selector widgets, and let them pass the keys
  when instantiating the instruments; or, if the keys must be passed over
  threads, pass the keys to the Engine using `Engine::setDndPluginKey()`
* As instrument plugin libraries now also need to get their key passed, their
  second argument, which was always the same as the first, is now used to pass
  the sub plugin keys. This affects *all* instrument plugins.
* Plugin.h: Add more virtuals to `SubPluginFeatures` in order to draw logos
  and images into instrument selector widgets
* LadspaSubPluginFeatures: Implement the `displayName` virtual because the
  new behaviour to resolve displayNames is to first look at the
  SubPluginFeatures, which, without override, returns the superior plugin's
  name (Plugin.cpp)

Additional:

* PluginFactory.h: Allow setting up search paths without discovering plugins
  yet
* Plugin.h: Add full documentation (should be checked)
2018-12-27 21:24:19 +01:00
Lukas W
966bf1c6de Use CMake GenerateExportHeader 2018-07-07 11:20:54 +02:00
Matt Kline
68c9d227d0 Default some empty destructors
Moving empty destructors out of the .cpp files and into headers
allows them to be devirtualized in certain cases.
(When the compiler can't "see" a function in a header, it must largely
assume it's some black box that the linker will resolve.)

While we're at it, use C++11's `= default` to define empty virtual
desturctors for us.

For some classes (e.g., Piano), nothing is derived from it, so we can
mark the class as final and remove any explicit virtual dtor.

There are many other places where this can be done, but this is a large
enough patch as-is.
2018-05-06 16:34:08 -07:00
Lukas W
29f832034a Remove unused includes (#3429) 2017-03-16 11:35:18 +00:00
grejppi
9e85d7c66e update all copyright headers to the proper url (#3326) 2017-02-06 02:41:15 +02:00
Lukas W
df9d495571 Some #include cleanups 2015-01-22 16:28:41 +01:00
Lukas W
9dfb1385cd Rename track class to Track 2014-11-25 17:03:39 +01:00
Vesa
75770b4d2e Fix 64 bit, increase mm usage 2014-11-18 13:58:36 +02:00
Lukas W
8e8879f735 Merge stable-1.1
Conflicts:
	include/ConfigManager.h
	include/MidiTime.h
	include/string_pair_drag.h
	src/gui/string_pair_drag.cpp
	src/gui/widgets/rubberband.cpp
2014-11-10 19:26:59 +01:00
Umcaruje
6fb923cba2 Correct the program name and site in the descriptions. 2014-11-04 22:56:50 +01:00
Tobias Doerffel
4cee046909 Added initial Qt5 support
LMMS now properly builds and runs with Qt5. Various deprecated functions
had to be replaced like QString::toAscii()/fromAscii(). Also occurences
of FALSE/TRUE have been replaced with false/true.

LmmsStyle now derives from QProxyStyle and sets a style instance as base
style (Plastique for Qt4, Fusion for Qt5).

MOC files are not included anymore but added as regular source files.

What's missing is support for embedding VST plugins into a subwindow
inside LMMS on Linux/X11 due to missing QX11EmbedContainer class in Qt5.

Build instructions can be found in INSTALL.Qt5

Minimum version requirement for Qt4 has been raised to 4.6.0 for best
API compatibility between Qt4 and Qt5.
2014-08-14 17:34:49 +02:00
Vesa
bad08a2632 Ensure that NotePlayHandles get processed before the InstrumentPlayHandle on instruments that use both NotePlayHandles and InstrumentPlayHandle, such as LB302 and SF2-Player
Issue: Currently, we use threads to process all PlayHandles, so there's no guarantee of the order they are processed in. This causes timing inaccuracy and jitter: notes of instruments that use both NPH's and IPH's can get randomly delayed by one entire period.
The issue is solved thusly:
- When processing an IPH, we check if the instrument is midi-based. If yes, we just process it normally (no NPH's to worry about).
- If it's not, then it also uses NPH's, so we'll have the IPH wait until all NPH's belonging to same instrument have been processed. There's some similar code in the new FX mixer, I pretty much just copied how we do it there.
2014-06-06 14:24:51 +03:00
Vesa
06be5bba82 Make MIDI timing sample-accurate
- currently only affects Vestige
- no idea whether this can also be used for Zyn and OpulenZ, I'm not sure if Zyn has any kind of mechanism for communicating frame offset to the synth, as for OpulenZ, @softrabbit would know the answer better
- basically, I made it happen by simply adding an extra parameter in the processMidi{In|Out} functions, which is 0 by default, and made the necessary changes in instrumentTrack and nph to utilize it
- I based this against 1.1 because I didn't think it's a very big change, and I don't see much possibility for things going wrong here, since we're basically just using the existing functionality in Vestige (there already was a frame offset being communicated to the remote plugin, just that it was always set to 0). However, if @tobydox thinks this is better to bump up to 1.2, I can rebase it for master...
2014-06-04 04:23:16 +03:00
Tobias Doerffel
1c66bb9d66 Instrument: introduced flags to replace virtual property getters
There'll be more and more flags for instruments. Handling them using
virtual and overloaded getter functions doesn't scale well and adds
unneccessary overhead.
2014-03-08 12:47:42 +01:00
Tobias Doerffel
ca0e413fd3 Renamed PlayHandle classes and some functions with bool return values
Next big coding style update - this time all PlayHandle classes are
affected. Functions like done() and released() were renamed to
isFinished() and isReleased().
2014-01-29 23:54:47 +01:00
Tobias Doerffel
c144a2baa2 Instrument: return true in default implementation of handleMidiEvent()
Supress warnings about unhandled MIDI events e.g. on PianoView focus out
by returning true in Instrument::handleMidiEvent().
2014-01-26 01:10:18 +01:00
Tobias Doerffel
3a827f061f Reworked MIDI event handling in InstrumentTrack and renamed MIDI classes
The MIDI event handling in InstrumentTrack was complex and buggy. It has
been simplified now such that processInEvent() tries to handle note on,
note off and key pressure events. The actions taken should result in
equivalent calls to processOutEvent() by NotePlayHandle instances. The
processOutEvent() function sends according MIDI events to the attached
instruments. All unhandled MIDI events are directly forwarded to the
instrument in processInEvent().

It's possible that some corner-cases are not handled yet with the new code
and we have regressions now.

Furthermore renamed midiTime/midiEvent to MidiTime/MidiEvent to match
coding style.

Closes #72.
2014-01-26 00:08:12 +01:00
Tobias Doerffel
2dc02001b7 Instrument: also render sound for MIDI-based instruments when muted
In order to provide smooth muting functionality (i.e. immediate proper
sound when unmuting) always render audio buffers for MIDI-based
instruments. This is more important than potentially reduced CPU usage
while muted.

Closes #69.
2014-01-22 21:55:33 +01:00
Tobias Doerffel
0ff1f91c1b Mixer: renamed class and file name
The mixer class is now named "Mixer" and accessible via engine::mixer().
2014-01-08 22:35:14 +01:00
Tobias Doerffel
f7da4a0f7e InstrumentPlayHandle: do not process if InstrumentTrack is muted
While regular instruments were excluded from processing when muted
this did not happen for InstrumentPlayHandle-based instruments. Muting
for exampling tracks with VSTi's inside did not decrease CPU usage.
Checking whether related InstrumentTrack is muted before calling
Instrument::play() fixes this issue.

Closes #2857426.
(cherry picked from commit 6940d19969)
2009-09-15 23:51:00 +02:00
Tobias Doerffel
1d5cb23385 File and class renames part 1
Most files and most of the core classes and their methods have been
renamed to match new coding style conventions:

391 files changed, 25400 insertions(+), 25598 deletions(-)

Furthermore splitted some files where model and view classes were
declared or implemented together in the same file.

Should be tested thoroughly as I might have missed renaming some virtual
methods or SIGNAL/SLOT parameters.
(cherry picked from commit 8c9a9dd14c)
2009-08-25 01:30:41 +02:00