Shmuel H
665e50395c
Bugfix - SampleTrack -> Play: Fix sample track not being played in the
...
right place when it not played from the begining.
That has created a difference between the ticks and the metronome and
the sample track.
The cause of the problem was that the calculation of the frame to play
was wrong: we had calculated `framesPerTick` according to the current
engine's sample rate instead of the SampleBuffer's sample rate.
2019-06-02 20:48:58 +03:00
Lukas W
29f832034a
Remove unused includes ( #3429 )
2017-03-16 11:35:18 +00:00
grejppi
9e85d7c66e
update all copyright headers to the proper url ( #3326 )
2017-02-06 02:41:15 +02:00
Colin Wallace
c519921306
Rename Engine to LmmsCore, but typedef'd as Engine to prevent name conflicts with ZASFx
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Document the Engine renaming better & link to relevant issues/PRs
2015-12-29 23:29:35 -08:00
M374LX
18b6f20c29
Fix #1878
2015-08-05 20:42:10 -03:00
Colin Wallace
860d419c14
Replace 'Engine::hasGUI()' with 'gui != nullptr'
2015-06-16 05:40:05 +00:00
Lukas W
422fbbc8d3
Merge branch 'master' into cmake_dist
...
# Conflicts:
# include/ConfigManager.h
# include/Engine.h
# plugins/CMakeLists.txt
# plugins/vst_base/CMakeLists.txt
# plugins/vst_base/Win64/CMakeLists.txt
# src/core/Engine.cpp
2015-05-30 22:59:06 +02:00
Colin Wallace
44c42d9d38
Provide status messages on splash screen when loading ( #1696 )
2015-04-02 08:23:14 +00:00
Lukas W
35e1c4ed89
Refactor: Move plugin file support handling to PluginFactory
2015-02-05 17:22:23 +01:00
Lukas W
df9d495571
Some #include cleanups
2015-01-22 16:28:41 +01:00
Amadeus Folego
edebf5d7da
Refactor loading song errors notification
2015-01-13 00:18:36 -02:00
Amadeus Folego
3dd1da4e25
Collect effects errors to show on summary window
2015-01-12 23:51:32 -02:00
Lukas W
e0dbfa696e
Remove Engine's has_gui option
2015-01-07 00:22:40 +01:00
Lukas W
1ee93409d1
Move Engine' GUI code to new GuiApplication class
2014-12-17 23:25:55 +01:00
Lukas W
ec9158cda9
PianoRoll: Use Editor superclass
2014-12-08 16:48:10 +01:00
Lukas W
3e9cc61042
SongEditor: Use Editor superclass
2014-12-07 17:37:22 +01:00
Lukas W
02006f9855
Use Editor superclass in AutomationEditor
...
Split AutomationEditor -> AutomationEditor + AutomationEditorWindow
2014-12-07 12:48:49 +01:00
Lukas W
95798da9d0
Rename a lot of classes
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* aboutDialog -> AboutDialog
* bbEditor -> BBEditor
* exportProjectDialog -> ExportProjectDialog
* setupDialog -> SetupDialog
* stringPairDrag -> StringPairDrag
2014-11-26 10:39:02 +01:00
Lukas W
1bbf7455a4
Rename a lot…
2014-11-26 10:09:49 +01:00
Lukas W
5b306ea845
Rename ladspa_2_lmms to Ladspa2LMMS
2014-11-26 00:52:25 +01:00
Lukas W
968909c07c
Rename engine to Engine
2014-11-26 00:49:55 +01:00