While regular instruments were excluded from processing when muted
this did not happen for InstrumentPlayHandle-based instruments. Muting
for exampling tracks with VSTi's inside did not decrease CPU usage.
Checking whether related InstrumentTrack is muted before calling
Instrument::play() fixes this issue.
Closes#2857426.
Most files and most of the core classes and their methods have been
renamed to match new coding style conventions:
391 files changed, 25400 insertions(+), 25598 deletions(-)
Furthermore splitted some files where model and view classes were
declared or implemented together in the same file.
Should be tested thoroughly as I might have missed renaming some virtual
methods or SIGNAL/SLOT parameters.
Do not crash if no fluid_voice could be determined in
sf2Instrument::playNote() (which for example happens if no soundfont
is loaded). Furthermore protect the FluidSynth API calls in the
envelope and panning code with global synth mutex.
Finally there's proper support for panning and volume envelopes. This
is achieved by changing parameters of individual voices (one voice is
being created for each note). The new code also replaces the old
panning hacks which played notes on different channels and changed
panning of individual channels.
Closes#2010818.
* cleaned up code and improved coding style
* removed old SINGLE_SOURCE_COMPILE macro relicts
* use QString::toUtf8() instead of QString::toAscii() wherever possible
When compiling with GCC always allocate a temporary buffer for
resampling on stack rather than doing an expensive heap allocation.
Signed-off-by: Tobias Doerffel <tobias.doerffel@gmail.com>
Added generic drag'n'drop support for all instrument views. All
resources supported by the according instrument now can be dropped
onto instrument view without any extra code in actual instrument.
Additionally renamed some files and classes related to InstrumentView
class to match new style.
Signed-off-by: Tobias Doerffel <tobias.doerffel@gmail.com>
Adapted Sf2Player plugin to new resource framework support in plugin
base class.
Furthermore some coding style improvements.
Signed-off-by: Tobias Doerffel <tobias.doerffel@gmail.com>
If SF2_PANNING_SUPPORT is set, overlapping notes of the same key played on
different MIDI channel caused some notes to hang. This commit fixes the issue.
If SF2_PANNING_SUPPORT is set, changed patches were applied to current
channel after calling fluid_synth_noteon(...) - some notes still were played
with the old patch until m_channel made one round trip.
* convert from note-play-handle's volume to MIDI-velocity when calling fluid_synth_noteon()
* set fluidsynth's internal interpolation-method to high-quality when running LMMS in HQ-mode
git-svn-id: https://lmms.svn.sf.net/svnroot/lmms/trunk/lmms@1434 0778d3d1-df1d-0410-868b-ea421aaaa00d
* lmmsStyle-class: load stylesheet here
* comboBox/comboBoxModel: use pixmapLoader-pointers rather than QPixmap-pointers
* in plugin-descriptor, hold a pointer to pixmapLoader instead of QPixmap itself
* embed-framework: introduced pixmapLoader and pluginPixmapLoader-classes for abstracting QPixmap-instantiation - models can hold pixmapLoaders without actually instantiating a QPixmap-object and views can access the pixmap
* main-window: removed settings-menu and moved setup-dialog to edit-menu
* config-manager: removed all the obsolete first-startup-wizard-code
git-svn-id: https://lmms.svn.sf.net/svnroot/lmms/trunk/lmms@999 0778d3d1-df1d-0410-868b-ea421aaaa00d
* mixer: made m_writing-variable in fifoWriter volatile
* projectRenderer: change audio-device to file-device from within GUI-thread in order to make slots being connected to sampleRateChanged()-signal being called
immediately
* audioDevice: made HQ-mode for audio-devices optional
git-svn-id: https://lmms.svn.sf.net/svnroot/lmms/trunk/lmms@959 0778d3d1-df1d-0410-868b-ea421aaaa00d