* Add FLAC export, based on WAV renderer
* Depend on sndfile>=1.0.18 (previously >=1.0.11)
* Add compression option to FLAC export, if available.
The code related to compression is only generated if LMMS_HAVE_SF_COMPLEVEL is defined(libsndfile>=1.0.26).
* Save into the correct file extension upon single-export.
* Use unique_ptr in FLAC renderer and be more expressive about involved types.
* Use unique_ptr and remove manual memory management in ExportProjectDialog
* Add 'flac' format info to --help and manpage
We need to wait with calling Mixer::restoreAudioDevice() and
Mixer::changeQuality() after render until all threads have stopped.
Moving these calls to ProjectRenderer::~ProjectRenderer() ensures
all render theads are done.
Pull the class OutputSettings out of the class ProjectRenderer so that
it can be used in other contexts as well. Also move the enum
ProjectRenderer::Depth into the new class OutputSettings and rename it
to BitDepth. Adjust all places that referenced
ProjectRenderer::OutputSettings accordingly.
Adjust the two places where an instance of OutputSettings is created:
the main function and ExportProjectDialog::startExport.
Store an instance of OutputSettings in AudioFileDevice and remove
several members and methods which are now replaced by this instance. Add
a getter for the OutputSettings to AudioFileDevice. Storing an instance
of OutputSettings in the base class AudioFileDevice enables the
simplification of the following constructors and general code in the
following classes:
* AudioFileDevice
* AudioFileOgg
* AudioFileWave
Because OutputSettings contains everything related to sample rate, bit
rate settings and bit depth these parameters could be removed from the
parameter list of the aforementioned constructors.
Simplify the signature of the factory method AudioFileDeviceInstantiaton
(defined in AudioFileDevice.h) and reorder the parameters by significance.
Move the logic of how the minimum and maximum bitrate is calculated
using the nominal bitrate into AudioFileOgg::minBitrate() and
AudioFileOgg::maxBitrate(). Previously this was defined in the
constructor of ProjectRenderer where it does not belong as it an
implementation detail of the OGG export.
Remove the code that converted the bit depth enum to an integer from
ProjectRenderer as it is now solely represented as an enum.
Remove class members for the minimum and maximum bit rate from
AudioFileOgg and adjust the code in the implementation to use the values
stored in OutputSettings.
Add a new value of "24 Bit Float" to the "Depth" combo box in the
project export dialog.
Add a new enum value to ProjectRenderer::Depth and extend the evaluation
of the different enum values in ProjectRenderer.
Add the new case of a depth of 24 to AudioFileWave and remove some
repetition with regards to SF_FORMAT_WAV in the code. It's only set once
now and then the depth is "added" in a switch statement.
Currently ProjectRenderer has a helper getFileFormatFromExtension, this adds a
similar helper getFileExtensionFromFormat.
This will, for example, return "ogg" for OggFile.
LMMS now properly builds and runs with Qt5. Various deprecated functions
had to be replaced like QString::toAscii()/fromAscii(). Also occurences
of FALSE/TRUE have been replaced with false/true.
LmmsStyle now derives from QProxyStyle and sets a style instance as base
style (Plastique for Qt4, Fusion for Qt5).
MOC files are not included anymore but added as regular source files.
What's missing is support for embedding VST plugins into a subwindow
inside LMMS on Linux/X11 due to missing QX11EmbedContainer class in Qt5.
Build instructions can be found in INSTALL.Qt5
Minimum version requirement for Qt4 has been raised to 4.6.0 for best
API compatibility between Qt4 and Qt5.
Here is the patchset for my multiple track export feature. It works now
the way I originally envisioned.
For example, after I export tracks on my little song, I see this in the
directory I created:
devin@devin-studio:~/lmms/projects/fff$ ls
0_Defaultpreset.wav 3_Defaultpreset.wav 6_csidSouwav.wav
1_Defaultpreset.wav 4_spacenoiseswavwav.wav 7_HHOPENwav.wav
2_Defaultpreset.wav 5_csidkickwav.wav 8_HHOPENwav.wav
Each instrument or sample track is exported individually, regardless of
whether in its own song track or playing as part of a BB track. The
name is taken from either the song track name or from the BB track name.
My goal was to get the tracks individually exported, so that I could
combine them with other tracks in Ardour.
Signed-off-by: Tobias Doerffel <tobias.doerffel@gmail.com>