* use c++20 concepts and numbers for lmms_constants.h
* replace lmms::numbers::sqrt2 with std::numbers::sqrt2
* replace lmms::numbers::e with std::numbers::e
Also replace the only use of lmms::numbers::inv_e with a local constexpr instead
* remove lmms::numbers::pi_half and lmms::numbers::pi_sqr
They were only used in one or two places each
* replace lmms::numbers::pi with std::numbers::pi
* add #include <numbers> to every file touched so far
This is probably not needed for some of these files. I'll remove those later
* Remove lmms::numbers
Rest in peace lmms::numbers::tau, my beloved
* Add missing #include <numbers>
* replace stray use of F_EPSILON with approximatelyEqual()
* make many constants inline constexpr
A lot of the remaining constants in lmms_constants.h are specific to
SaProcessor. If they are only used there, shouldn't they be in SaProcessor.h?
* ok then, it's allowed to be signed
* remove #include "lmms_constants.h" for files that don't need it
- And also move F_EPSILON into lmms_math.h
- And also add an overload for fast_rand() to specify a higher and lower bound
- And a bunch of other nonsense
* ok then, it's allowed to be inferred
* ok then, it can accept an integral
* fix typo
* appease msvc
* appease msvc again
* Replace linearInterpolate with std::lerp()
As well as time travel to undo several foolish decisions and squash tiny
commits together
* Fix msvc constexpr warnings
* Fix msvc float to double truncation warning
* Apply two suggestions from code review
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
* Apply suggestions from code review
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
* fix silly mistake
* Remove SlicerT's dependence on lmms_math.h
* Allow more type inference on fastRand() and fastPow10f()
* Apply suggestions from code review
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
* Clean up fastRand() a little bit more
---------
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
macOS: Replace Command + Drag shortcut key with Option + Drag
Add new header `KeyboardShortcuts.h` for platform-specific keyboard mappings
---------
Co-authored-by: Michael Gregorius <michael.gregorius.git@arcor.de>
* use c++ std::* math functions
This updates usages of sin, cos, tan, pow, exp, log, log10, sqrt, fmod, fabs, and fabsf,
excluding any usages that look like they might be part of a submodule or 3rd-party code.
There's probably some std math functions not listed here that haven't been updated yet.
* fix std::sqrt typo
lmao one always sneaks by
* Apply code review suggestions
- std::pow(2, x) -> std::exp2(x)
- std::pow(10, x) -> lmms::fastPow10f(x)
- std::pow(x, 2) -> x * x, std::pow(x, 3) -> x * x * x, etc.
- Resolve TODOs, fix typos, and so forth
Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>
* Fix double -> float truncation, DrumSynth fix
I mistakenly introduced a bug in my recent PR regarding template
constants, in which a -1 that was supposed to appear outside of an abs()
instead was moved inside it, screwing up the generated waveform. I fixed
that and also simplified the function by factoring out the phase domain
wrapping using the new `ediv()` function from this PR. It should behave
how it's supposed to now... assuming all my parentheses are in the right
place lol
* Annotate magic numbers with TODOs for C++20
* On second thought, why wait?
What else is lmms::numbers for?
* begone inline
Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>
* begone other inline
Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>
* Re-inline function in lmms_math.h
For functions, constexpr implies inline so this just re-adds inline to
the one that isn't constexpr yet
* Formatting fixes, readability improvements
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
* Fix previously missed pow() calls, cleanup
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
* Just delete ediv() entirely lmao
No ediv(), no std::fmod(), no std::remainder(), just std::floor().
It should all work for negative phase inputs as well. If I end up
needing ediv() in the future, I can add it then.
* Simplify DrumSynth triangle waveform
This reuses more work and is also a lot more easy to visualize.
It's probably a meaningless micro-optimization, but it might be worth changing it back to a switch-case and just calculating ph_tau and saw01 at the beginning of the function in all code paths, even if it goes unused for the first two cases. Guess I'll see if anybody has strong opinions about it.
* Move multiplication inside abs()
* Clean up a few more pow(x, 2) -> x * x
* Remove numbers::inv_pi, numbers::inv_tau
* delete spooky leading 0
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
---------
Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
This PR attempts a number of improvements to the sample rendering (in the song editor, automation editor, AudioFileProcessor, SlicerT, etc) in LMMS:
Thumbnails: Samples are aggregated into a set of thumbnails of multiple resolutions. The smallest larger thumbnail is then chosen for rendering during sample drawing. Each set of thumbnails is stored with its sample file metadata in an unordered_map, so that duplicate samples will use the same set of thumbnails.
Partial rendering: additionally, this PR only renders the portions of the sample clips visible to the viewer to save rendering time.
* Experimental sample thumbnail
* Rename some classes and type aliases. Make some type declarations explicit
* Use a combination of audioFile name and shared_ptrs to track samples; refactor some loops
* That weird line at the end of the sample is now gone
* Small changes to the code; Add comments
* Add missing word to comment; Fix typo
* Track `SharedSampleThumbnailList`s instead
* Major refactor; implement thumbnailing for SlicerT, AFP and Automation editor
* Code clean up, renames and documenting
* Add the namespace lmms comments
* More code updates and documentation
* Fix error in comment
* Comment out `qDebug`s
* Fix formatting
* Use alternative initialization of `SampleThumbnailVisualizeParameters`
* Remove commented code
* Fix style and simplify code
* Use auto
* Draw lines using floating point
* Merge the classes into one nested class
+ Replace while loop with std::find_if
* Fix comparison of different signedness
* Include memory header
* Fix a logic error when selecting samples; Rename a const
* Fix more issues with signedness
* Fix sample drawing error in `visualizeOriginal`
* Only render regions in view of the sample
* Allow partial repaints of sample clips
* Remove unused variable
* Limit most of the painting to the visible region
* Revert back to using rect() in some places
* Partial rendering for AutomationEditor
* Don't redraw painted regions; allowHighResolution; remove `visualizeOriginal`; Remove s_sampleThumbnailCacheMap
* Add s_sampleThumbnailCacheMap back for testing convenience
* Minor change to the way `thumbnailSizeDivisor` is calculated
* Extend update region by an amount
* forgot about this
* Adapt to master; Redesign VisualizeParameters; Don't rely entirely on needsUpdate()
* Don't try to preserve painted regions
* Allow for a bit more thumbnails; Fix incorrect rendering when vertically scrolling
* Fix missing include statement
* Remove the unused variable
* Code optimization; Remove RMS member from Bit; Rename viewRect to drawRect
* More code optimizations
* Fix formatting
* Use begin instead of cbegin
* Improve generation of thumbnails
* Improve expressiveness of the draw code
* Add support for reversing
* Fix drawing code
* Fix draw code (part 2)
* Apply more fixes and simplifications
* Undo some out of scope changes
* Remove SampleWaveform
* Improve documentation
* Use size_t for some counters
* Change width parameter to be size_t
* Remove temporary aggregated peak variable
* Bump up AggregationPerZoomStep to 10
* Zoom out only requested range of thumbnail instead of clipping it separately
* Rename targetSampleWidth to targetThumbnailWidth
* Handle reversing for AFP; Iterate in reverse instead of reversing the entire thumbnail
* Change names to be more accurate
* Improve implementation of sample thumbnail cache map
* Move AggregationPerZoomStep back down to 2, do not cap smallest thumbnail width to display width
To improve performance with especially long
samples (~20 minutes)
* Simplify sample thumbnail cache handling in constructor
* Call drawLines instead of drawLine in a loop
QPainter::drawLine calls drawLines with a line count of 1. Therefore, calling drawLine in a loop means we are simply calling drawLines a lot more times than necessary.
* Bump up AggregationPerZoomStep to 10 again
Thought using 2 would help performance (when rendering). Maybe it does, but it's still quite slow when rendering a bunch of thumbnails at once.
* Fix off-by-one error when constructing Thumbnail from buffer
* Fix crash when viewport is not in bounds
* Apply performance improvements
Performance in the zoomOut function was bad because of the dynamic memory allocation. Huge chunks of memory were being allocated quite often, casuing a ton of cache misses and all around slower performance. To fix this, all the necessary downsampling is now done within the for loop and handled one pixel after another, instead of all at once.
To further avoid allocations in the draw call, the change to use drawLines has been reverted.
We now pass VisualizeParameters by value (it is only 64 bytes, which will fit quite nicely in a cache line, which is more benefical than reaching for that data by reference to some other part of the code).
After applying these changes, we are now practically only bounded by the painting done by Qt (according to profiling done by Valgrind). Proper use of OpenGL could resolve this issue, which should finally make the performance quite optimal in variety of situations.
* Apply minor changes
Update copyright and unused functions. Move in newly created thumbnail into the cache instead of copying it.
* Use C++20's designated initializers
* Create param right before visualizing
* Fix regressions with reversing
* Fix incorrect rendering in AFP and SlicerT
* Move MaxSampleThumbnailCacheSize and AggregationPerZoomStep into implementation file
* Remove static keyword
* Remove getter and setter for peak data
---------
Co-authored-by: Sotonye Atemie <sakertooth@gmail.com>
* add templates for common geometric constants
* oops missed one
* LD_2PI -> LD_PI
i re-added the wrong constant ffs
* CamelCase names and also verify compilation without -DLMMS_MINIMAL
* C++20 stuff
Updated to account for `<numbers>` and C++20:
- Marked all `lmms_constants.h` constants with an exact equivalent in `<numbers>` as deprecated
- Removed all `lmms_constants.h` constants where no variant is currently in use
- Using `inline constexpr`
- Using `std::floating_point` concept instead of `typename`
* add lmms::numbers namespace
* Remove panning_constants.h
Moves the four constants in panning_constants.h into panning.h, then
removes panning.h.
* Use std::exp(n) instead of powf(numbers::e, n)
* Use C++ std math functions
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
* Use overloaded std math functions
An attempt to fix compiler warnings on some platforms
* Remove uses of __USE_XOPEN
And also update two functions I missed from the previous commit
* Missed a few
* Fix ANOTHER std math function use
Of course there's another one
---------
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
* Maximize button for resizable instruments
Show the maximize button for resizable instruments.
Most other changes have the character of refactorings and code
reorganizations.
Remove the negation in the if condition for resizable instruments to
make the code better readable.
Only manipulate the system menu if the instrument is not resizable.
Add a TODO to the special code that sets a size.
* Fix rendering of maximized sub windows
In `SubWindow::paintEvent` don't paint anything if the sub window is
maximized . Otherwise some gradients are visible behind the maximized
child content.
In `SubWindow::adjustTitleBar` hide the title label and the buttons if the
sub window is maximized. Always show the title and close button if not
maximized. This is needed to reset the state correctly after
maximization.
* Add SubWindow::addTitleButton
Add the helper method `SubWindow::addTitleButton` to reduce code
repetition in the constructor.
* Only disable the minimize button
Disable the minimize button by taking the current flags and removing
the minimize button hint from them instead of giving a list which might
become incomplete in the future. So only do what we want to do.
* Remove dependency on MdiArea
Remove a dependency on the `MdiArea` when checking if the sub window is
the active one. Query its own window state to find out if it is active.
* Clear Qt::MSWindowsFixedSizeDialogHint
Clear the `Qt::MSWindowsFixedSizeDialogHint` flag for resizable
instruments (symmetric to the `else` case).
* Update the sub window title bar of exchanged instruments
Update the title bar of an instrument's sub window if the model changes, e.g. if an instrument is exchanged via drag & drop.
The main fix is to call the new method `updateSubWindowState` in `InstrumentTrackWindow::modelChanged`. It contains mostly the code that was previously executed in the constructor of `InstrumentTrackWindow`. The constructor now simply calls this method after it has put the constructed instance into a sub window.
With the current implementation the sub window needs to be explicitly triggered to update its title bar once the flags have been adjusted in `updateSubWindowState`. This is done with the new public method `SubWindow::updateTitleBar`. Please note that such an explicit update is not needed if the instrument windows are managed by a `QMdiSubWindow` instead of a `SubWindow`. This means that the implementation of `SubWindow` is still missing something that `QMdiSubWindow` does. However, debugging also showed that setting the window flags of the sub window does not seem to lead to an event that could be caught in `SubWindow::changeEvent`. This was found out by simply dumping the event types of all events that arrive in that method and exchanging an instrument.
The method `updateSubWindowState` uses the added method `findSubWindowInParents` to find the sub window it is contained in. The latter method should be considered to be moved into a templated helper class because it might be useful in other contexts as well.
## Technical details
If you want to experiment with using QMdiSubWindows then simply add the following method to `MainWindow` (right next to `addWindowedWidget`):
```
QMdiSubWindow* MainWindow::addQMdiSubWindow(QWidget *w, Qt::WindowFlags windowFlags)
{
// wrap the widget in our own *custom* window that patches some errors in QMdiSubWindow
auto win = new QMdiSubWindow(m_workspace->viewport(), windowFlags);
win->setAttribute(Qt::WA_DeleteOnClose);
win->setWidget(w);
m_workspace->addSubWindow(win);
return win;
}
```
Then call that method instead of `addWindowedWidget` in the constructor of `InstrumentTrackWindow`:
```
QMdiSubWindow* subWin = getGUI()->mainWindow()->addQMdiSubWindow( this );
```
You can then comment out the cast and the call of `updateTitleBar` in `updateSubWindowState` and everything will still work.
* Update the system menu
Show or hide the "Size" and "Maximize" entries in the system menu
depending on whether the instrument view is resizable or not.
* Show non-resizable instruments as normal
Show the sub windows of non-resizable instruments as normal if the sub
window is maximized because it was previously used with a resizable
instrument.
* Fix typo
* Rename updateSubWindowState
Rename `updateSubWindowState` to `updateSubWindow`.
* Compile in C++20 mode
* Fix implicit lambda captures of `this` by `[=]`
Those implicit captures were deprecated in C++20
* Silence MSVC atomic std::shared_ptr warning
Unfortunately std::atomic<std::shared_ptr> (P0718R2) is not supported by
GCC until GCC 12 and still is not supported by Clang or Apple Clang, so
it looks like we will continue using std::atomic_load for the time being
* Use C++20 in RemoteVstPlugin
* Simplification
* Add comment
* Fix bitwise operations between different enumeration types
* Revert "Fix bitwise operations between different enumeration types"
This reverts commit d45792cd72.
* Use a helper function to combine keys and modifiers
* Remove AnalyzeTemporaryDtors from .clang-tidy
AnalyzeTemporaryDtors was deprecated in clang-tidy 16 and fully removed
in clang-tidy 18
* Use C++20 in .clang-format
* Use bitwise OR
Prevents issues if any enum flags in `args` have bits in common
* replace std::pow with better performing equivalents
* revert one instance where I swapped to fastPow10f
* Negative slope instead of multiplying -1
Co-authored-by: saker <sakertooth@gmail.com>
---------
Co-authored-by: saker <sakertooth@gmail.com>
Historically, the PeakController has had issues like attack/decay knobs
acting like on/off switches, and audio artifacts like buzzing or
clicking. This patch aims to address those issues.
The PeakController previously used lerp (linear interpolation) when
looping through the sample buffer, which was in updateValueBuffer. This
lerp utilized attack/decay values from control knobs. This is not the
correct place to utilize attack/decay because the only temporal data
available to the function is the frame and sample size. Therefore the
coefficient should simply be the sample rate instead.
Between each sample, processImpl would set m_lastSample to the RMS
without any sort of lerp. This resulted in m_lastSample producing
stair-like patterns over time, rather than a smooth line.
For context, m_lastSample is used to set the value of whatever is
connected to the PeakController. The basic lerp formula is:
m_lastSample = m_lastSample + ((1 - attack) * (RMS - m_lastSample))
This is useful because an attack of 0 sets m_lastSample to RMS, whereas
an attack of 1 would set m_lastSample to m_lastSample. This means our
attack/decay knobs can be used on a range from "snap to the next value
immediately" to "never stray from the last value".
* Remove attack/decay from PeakController frame lerp.
* Set frame lerp coefficient to 100.0 / sample_rate to fix buzzing.
* Add lerp between samples for PeakController to fix stairstep bug.
* The newly added lerp utilizes (1 - attack or decay) as the
coefficient, which means the knobs actually do something now.
Remove the member `PluginView::m_isResizable` and it's associated method `setResizable`. Turn `isResizable` into a virtual method.
The reasoning is that whether or not an effect can be resized depends on its implementation. Therefore does not make sense to have a method like `setResizable`. If the underlying implementation does not support resizing then it would not make sense to call `setResizable(true)`. So `isResizable` now describes the underlying ability of a plugin to resize. It's then up to the clients of that method to decide how to treat the result of `isResizable`, i.e. if they want to make use of the ability to resize or not.
Put the elements of the `TrackOperationsWidget` into layouts. These are:
* The grip that can be used to move tracks
* The gear icon that opens the operations menu
* The mute button
* The solo button
The grip that can be used to move tracks around is extracted into its own class called `TrackGrip`. This has several advantages:
* It can be put into a layout.
* It can render itself at arbitrary sizes by simply repeating its pattern pixmap.
* It can be used in a much more object-oriented way because it emits signals when it is grabbed and released.
* It is responsible for locally updating its cursor state.
The default cursor of the grip now is an open hand which indicates to the users that it can be grabbed. While being grabbed the cursor now is a closed hand.
## Technical details
The class `TrackOperationsWidget` now holds an instance of `TrackGrip` and provides a getter to retrieve it. This getter is used by `TrackView` to connect to the two new signals `grabbed` and `released`. The method `TrackOperationsWidget::paintEvent` now only paints the background as it does not need to paint the grip anymore.
The `TrackView` now handles the grabbing and release of the grip in `TrackView::onTrackGripGrabbed` and `TrackView::onTrackGripReleased`. Because the events and cursor states are now handled by `TrackGrip` this code could be removed from `TrackView::mousePressEvent`.
There was a comment in `TrackView` which indicated that the `TrackOperationsWidget` had to be updated when the track is moved and released because it would hide some elements during the move. The comment and the corresponding code was removed because the operations widget does not hide its elements during moves (this was already the state before the changes made by this commit).
Adjust the style sheets of the classic and default themes with regards to the `QPushButton` that's used to show the gear menu in the `TrackOperationsWidget`. The `>` has been removed because the `QPushButton` is not a direct decendent of the `TrackOperationsWidget` anymore.
### Wrapping of `PixmapButton` in `QWidget`
The PixmapButtons that are used in `TrackOperationsWidget` current have to be wrapped into a `QWidget`. This is necessary due to some strange effect where the PixmapButtons are resized to a size that's larger than their minimum/fixed size when the method `show` is called in `TrackContainerView::realignTracks`. Specifically, with the default theme the buttons are resized from their minimum size of (16, 14) to (26, 26). This then makes them behave not as expected in layouts.
The resizing is not done for QWidgets. Therefore we wrap the PixmapButton in a QWidget which is set to a fixed size that will be able to show the active and inactive pixmap. We can then use the QWidget in layouts without any disturbances.
The resizing only seems to affect the track view hierarchy and is triggered by Qt's internal mechanisms. For example the buttons in the mixer view do not seem to be affected.
If you want to debug this simply override "PixmapButton::resizeEvent" and trigger a break point in there, e.g. whenever the new size is not (16, 14).
### More layout-friendly PixmapButton
Make the `PixmapButton` more friendly for layouts by implementing `minimumSizeHint`. It returns a size that accommodate to show the active and the inactive pixmap.
Also make `sizeHint` return the minimum size hint. The previous implementation would have made layouts jump when the pixmap is toggled with pixmaps of different sizes.
## Fix rendering of maximized sub windows
### Adjustments in paintEvent
In `SubWindow::paintEvent` don't paint anything if the sub window is
maximized . Otherwise some gradients are visible behind the maximized
child content.
### Adjustments in adjustTitleBar
In `SubWindow::adjustTitleBar` hide the title label and the buttons if the
sub window is maximized. Always show the title and close button if not
maximized. This is needed to reset the state correctly after
maximization.
Remove some calls to `isMaximized` where we already know that the sub
window is not maximized, i.e. where these calls would always return
`false`.
One adjustment would have resulted in a call to `setHidden(false)`. This
was changed to `setVisible(true)` to get rid of the double negation.
The other `false` would have gotten in an or statement and thus could be
removed completely.
### Add method addTitleButton
Add the helper method `SubWindow::addTitleButton` to reduce code
repetition in the constructor.
### Other changes
Remove a dependency on the `MdiArea` when checking if the sub window is
the active one. Query its own window state to find out if it is active.
When calling `setWindowFlags` in the constructor only adjust the existing
flags with the changes that we actually want to do. It was ensured that
all other flags that have been set before still apply with this change.
Fix the problem with empty windows as described in issue #7412.
The `refocus` method in `MainWindow` is made public so that it can be called from `Editor::closeEvent`. It has also been refactored for better readability.
---------
Co-authored-by: Michael Gregorius <michael.gregorius.git@arcor.de>
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
Add proportional scrolling to the song editor, piano roll and automation editor. Proportional scrolling means that if for example a certain measure is on the right side of the song editor then it will take a certain number of mouse wheel moves to get it to the left side of the editor. It is the same number of wheel moves regardless of the zoom level.
* Add fast fma functions
* Use fast fma functions
* Add fast pow function
* Use fast pow function
* Fix build
* Remove fastFma
* Avoid UB in fastPow
On GCC with -O1 or -O2 optimizations, this new implementation generates
identical assembly to the old union-based implementation
* changed font sizes to better values
* rename gui_templates.h to FontHelper.h
* replace hardcoded values with constants
* make knob labels use small font
* code review from michael
* more consolidation
* Fix text problem in Vectorscope
Fix a problem with cutoff text in Vectorscope. During the constructor
call of `LedCheckBox` the method `LedCheckBox::onTextUpdated` is
triggered which sets a fixed size that fits the pixmap and the text.
After instantiating the two instances in `VecControlsDialog` the
constructor then set a minimum size which overrode the fixed size that
was previously set. This then led to text that was cutoff.
---------
Co-authored-by: Michael Gregorius <michael.gregorius.git@arcor.de>
* Move common effect processing code to wrapper method
- Introduce `processImpl` and `sleepImpl` methods, and adapt each effect
plugin to use them
- Use double for RMS out sum in Compressor and LOMM
- Run `checkGate` for GranularPitchShifterEffect
- Minor changes to LadspaEffect
- Remove dynamic allocations and VLAs from VstEffect's process method
- Some minor style/formatting fixes
* Fix VstEffect regression
* GranularPitchShifterEffect should not call `checkGate`
* Apply suggestions from code review
Co-authored-by: saker <sakertooth@gmail.com>
* Follow naming convention for local variables
* Add `MAXIMUM_BUFFER_SIZE` and use it in VstEffect
* Revert "GranularPitchShifterEffect should not call `checkGate`"
This reverts commit 67526f0ffe.
* VstEffect: Simplify setting "Don't Run" state
* Rename `sleepImpl` to `processBypassedImpl`
* Use `MAXIMUM_BUFFER_SIZE` in SetupDialog
* Pass `outSum` as out parameter; Fix LadspaEffect mutex
* Move outSum calculations to wrapper method
* Fix Linux build
* Oops
* Apply suggestions from code review
Co-authored-by: Johannes Lorenz <1042576+JohannesLorenz@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: saker <sakertooth@gmail.com>
---------
Co-authored-by: saker <sakertooth@gmail.com>
Co-authored-by: Johannes Lorenz <1042576+JohannesLorenz@users.noreply.github.com>
* simplified fraction and absfraction functions
* removed unused fastSqrt() and fastPow()
functions
* unused absMin() and absMax()
* move roundAt to math header
* Code review from saker
Co-authored-by: saker <sakertooth@gmail.com>
* use std::trunc()
* fixup after fixing merge conflicts
* remove unused fastFma and fastFmal functions.
* remove lmms_basics include, not needed
* use signedPowf from lmms_math in NES
* removed fastRand function, unused
* remove unused sinc function
* cleanup signedPowf
* code review
* further simplify random number math
* removed static from lmms_math file
---------
Co-authored-by: saker <sakertooth@gmail.com>
Ensure that no MIDI information (connected inputs, outputs, etc.) is
stored in presets. This main fix can be found in
`InstrumentTrack::saveTrackSpecificSettings` where the state of the
MIDI ports are now only saved if we are not in preset mode.
The remaining changes are concered with a refactoring of the code
that's related to saving and loading presets.
The refactoring mainly revolves around the removal of the member
`m_simpleSerializingMode` and the method `setSimpleSerializing` in
`Track`.
This is accomplished by introducing two new methods `saveTrack` and
`loadTrack`. These methods have a similar interface to `saveSettings`
and `loadSettings` but they additionally contain a boolean which
indicates if a preset is saved/loaded or a whole track. Both new
methods contain the previous code of `saveSettings` and `loadSettings`.
The latter two now only delegate to the new methods assuming that the
full track is to be stored/loaded if called via the overridden methods
`saveSettings` and `loadSettings`.
The methods `savePreset` and `loadPreset` are added as well. They call
`saveTrack` and `loadTrack` with the preset boolean set to `true`.
These methods are now used by all places in the code where presets are
saved or loaded which makes the code more readable. Clients also do not
need to know any implementation details of `Track`, e.g. like having to
call `setSimpleSerializing`.
Adjust `saveTrackSpecificSettings` so that it also passes information
of whether a preset or a whole track is stored. This leads to changes
in the interfaces of `AutomationTrack`, `InstrumentTrack`,
`PatternTrack` and `SampleTrack`. Only the implementation of
`InstrumentTrack` uses the new information though.
Remove the fallback code in `CMakeLists.txt`. Keep the message that's shown when SDL is wanted but not found. Remove the specific `LMMS_HAVE_SDL2` define.
Just print "OK" if SDL is found.
Remove several ifdefs which check for SDL2 or SDL1. Remove all code related to SDL1.
* Enable configuration of input device for SDL
Up to now the SDL audio driver attempted to use the default recording
device. This might not be what users want or expect, especially since the
actually used device is not visible anywhere. So if recording does not
work for the users they have no way to find out what's wrong.
Extend the settings screen of the SDL driver with a combo box that allows
to select the input device to be used. Store the selected device name in
a new attribute called "inputdevice" in the "audiosdl" section of the
configuration file.
Use the information from the configuration when attempting to inialize
the input device. Fall back to the default device if that does not work.
(cherry picked from commit 33139b9f4c)
* Provide a setting for system default input
Provide the setting "[System Default]" which instructs the SDL driver to
use the default device of the system as the input device. In the
configuration file this option is represented as an empty string. This
should play well with the current existing configuration of the users.
(cherry picked from commit 29c43c2bb6)
* Configuration of output device for SDL
Let users configure the output device that's used by the SDL driver.
Code-wise the implementation is very similar to the input device
configuration.
Use a `QComboBox` instead of a `QLineEdit` for `m_device` and rename it
to `m_playbackDeviceComboBox`.
Rename `s_defaultInputDevice` to `s_systemDefaultDevice` because it is
used in the context of playback and input devices.
(cherry picked from commit 1ab45e4994)
* Ensure label visibility
Make sure that labels are always shown by setting the row wrap policy of
the form layout to wrap long rows.
(cherry picked from commit a123d0e3cb)
* Rename "Device"
Rename "Device" to "Playback device" to make clear what the setting
refers to.
(cherry picked from commit 1f0cda4983)
* Remove repeated strings
Introduce const expressions to get rid of repeated strings with a risk
of typos.
(cherry picked from commit f9ea9705b8)
* Apply some more changes
Apply some more changes that have been made to `AudioSdl` in the
recording branch.
* Conditional ternary operator
Also use a conditional ternary operator for the input device setup.
* Methods for population of combo boxes
Move the population of the input and playback device combo boxes into
the methods `populatePlaybackDeviceComboBox` and
`populateInputDeviceComboBox`.
* Sort devices in combo box
Sort the devices names alphabetically in the input and playback combo
boxes. The default devices is always shown as the first entry.
* Code review fixes
Use `AudioDeviceSetupWidget` instead of `QObject` to translate "[System
Default]".
Fix copy/paste error in comment.
* Simplify some constexpr statements
* Fix#5851: Implement `EffectRackView::sizeHint()`
This fixes `EffectRackView` to have a permanent size hint instead of
resizing the widget once in `InstrumentTrackWindow`. The size hint tells
the `InstrumentTrackWindow` to not increase with a growing number of
effects in the `EffectRackView`.
* remove typeInfo struct from lmms_basics.h
* Code review
Co-authored-by: saker <sakertooth@gmail.com>
* converted epsilon to a constant
* renamed to approximatelyEqual and moved to top
---------
Co-authored-by: saker <sakertooth@gmail.com>
Introduce a method which checks if a file that's loaded has the LADSPA
controls saved in an old format that was written with a version before
commit e99efd541a.
The method is run at the end so that problems in all file versions are
detected. If a real upgrade was to be implemented it would have to run
between `DataFile::upgrade_0_4_0_rc2` and `DataFile::upgrade_1_0_99`.
See #5738 for more details.
If a problematic file is encountered a warning dialog that provides the number of affected LADSPA plugins is shown.
* Initial Commit
* Refactor code and add new icons
* Fix logical error
* Add smooth scrolling to Song Editor
* Remove unused variable
* Fix scrolling speed and scrollbar width
* Remove QDebug and re-add a newline I deleted in an unrelated file
* Forgot to add files to commit
* Remove unused variable
* Fix Styling
* Fix Styling Again
* Fix Styling Again
* Fix Styling Again
* Add icons for classic theme
* Accidentally committed varying scroll speed with zoom -- removing
* Change abs to std::abs
Co-authored-by: saker <sakertooth@gmail.com>
* Change qMax to std::max and use static_cast
Co-authored-by: saker <sakertooth@gmail.com>
* Simplify stepped auto scrolling
Co-authored-by: saker <sakertooth@gmail.com>
* Remove unnecessary parentheses
* Remove return statement causing the play head line to stop
* Add specific tooltips to auto scrolling button states
* Remove `== true` from SongEditor.cpp
Co-authored-by: saker <sakertooth@gmail.com>
* Make tooltips translatable
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
* Fix zooming position calculation
* Rename bars to ticks
* Fix rubberband rect size
---------
Co-authored-by: saker <sakertooth@gmail.com>
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
Defines `fpp_t` and `f_cnt_t` to be of `size_t` within `lmms_basics.h`. Most of the codebase used `fpp_t` to represent the size of an array of sample frames, which is incorrect, given that `fpp_t` was only 16 bits when sizes greater than 32767 are very possible. `f_cnt_t` was defined as `size_t` as well for consistency.
---------
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
About the PR:
* We use "blocked" as an abstract term, when there may be different reasons
* If there is a concrete reason, we use a more concrete word like "unstable"
or "not useful"
* Double negations like "don't block" or "block unstable" are avoided
Besides this, this PR
* Lets `Lv2Manager` hide the full `std::set` of plugin URIs
* Fixes occurences of "BuffersizeLessThan32" - it is less or equal
* Moves `enableBlockedPlugins` from Engine to `ConfigManager`