Commit Graph

2444 Commits

Author SHA1 Message Date
Andrew Wiltshire
9159533814 FileBrowser: "Open containing folder" automatically selects file in the OS's file manager (#7700)
Introduces a new class FileRevealer to manage file selection across different platforms (Windows, macOS, Linux, and other *nix operating systems with xdg). Includes methods to open and select files or directories using the default file manager on the respective platform.

---------

Co-authored-by: Tres Finocchiaro <tres.finocchiaro@gmail.com>
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
Co-authored-by: Sotonye Atemie <sakertooth@gmail.com>
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
2025-03-01 19:38:51 -05:00
Rossmaxx
050df381b0 Fix Clang warning due to implicit conversion from int to float for the RAND_MAX macro (#7717)
* fix compiler warning due to implicit conversion

* fix warnings from plugins too
2025-03-01 16:48:37 -05:00
Michael Gregorius
3c3441bb0c Faders with a dB scale (instead of linear/percentage) (#7636)
* Use dbFS scale for the faders

Make the faders use a linear dbFS scale. They now also change position on first click and can then be dragged.

The `Fader` class now has a new property called `m_faderMinDb`. It's the minimum value before the amplification drops down fully to 0. It is needed because we cannot represent a scale from -inf to maxDB.

Rename `knobPosY` to `calculateKnobPosYFromModel` and move the implementation into the cpp file. The method now first converts the model's current amplification value to dbFS and then computes a ratio based on that values and the minimum and maximum dbFS values.

Add the method `setVolumeByLocalPixelValue` which takes a local y coordinate of the widget and sets the amplification of the model based on a dbFS scale.

Adjust `mousePressEvent` and `mouseMoveEvent` so that they mostly take the local y coordinate of the event and use that to adjust the model via `setVolumeByLocalPixelValue`.

Remove `m_moveStartPoint` and `m_startValue` and they are not needed anymore.

* Apply curve to faders

Apply a curve, i.e. the cube function and its inverse, to the fader
positions to that we have more space to work with in the "interesting"
areas around 0 dB and less space in the area where we tend to "-inf dB".

Set the minimum dB value of the fader to -120 dB to increase the potential
headroom.

* Support for dB models

Add support for models that are in dB.

There's a new member `m_modelIsLinear` which can be set via the
constructor. The default value in the constructor is `true`.

Add the method `modelIsLinear` which can be used to query the parameter.
It is used in `calculateKnobPosYFromModel` and
`setVolumeByLocalPixelValue`. Both methods got extended to deal with
models in dB. They were also refactored to extract code that is common
for both cases.

Ensure that the constructor of `Fader` is called with `false` for
`CrossoverEQControlDialog` and `EqFader` because these use models that
are in dB.

* Show current dB value of fader in tool tip

Show the current value of the fader in its tool tip. Please note that
this value is always shown in dB because the goal should be to get rid
of the linear values for the faders.

Some of the code is extracted into the new method
`Fader::getModelValueAsDbString` which is shared by
`Fader::modelValueChanged` (also new) and `Fader::updateTextFloat`.

Please note that `getModelValueAsDbString` will use "dB" instead of
"dBFS" as the unit and that it will format "-inf dB" instead of "-∞ dB".
These changes will also be visible in the text float that is used to
show the new values as the fader is being dragged.

* Let users enter values in dB

Let users enter values in dB in the dialog that opens with a double
click.

The minimum value that can be entered is the minimum value that the
fader allows to set, i.e. -120 dB. The maximum value is the maximum
value of the model converted to dB. As of now this is ~6 dB. The
current value is converted to dB. If it corresponds to "-inf dB", i.e.
if the amplification is 0 then the minimum value is used.

* Remove option "Display volume as dBFS"

Remove the option "Display volume as dBFS" from the settings dialog and
the check box option "Volume as dBFS" from the "View" menu. Volumes are
now always treated as dB, i.e. all evaluations of the property
"displaydbfs" have been removed which results in assuming that this
option is always true.

The upgrade code in `ConfigManager::upgrade_1_1_91` was left as is.
However, a note was added which informs the reader that the value of
"displaydbfs" is not evaluated anymore.

* Extend Fader::wheelEvent

Extend `Fader::wheelEvent` for the case where the model is not a dB
model (`modelIsLinear() == true`), e.g. for the mixer faders. In that
case it works as follows. Each step increments or decrements by 1 dB if
no modifier is pressed. With "Shift" pressed the increment value is 3 dB.
With "STRG" ("CTRL") pressed the increment value is reduced to 0.1 dB. If
the value goes below the minimum positive dB value that is allowed by the
fader then the fader is set to "-inf dB", i.e. zero amplification. If the
fader is set to "-inf dB" and the users want to increase the value then
it is first set to the minimum positive value that is allowed by the
fader.

If the model is a dB model then the same behavior as before is used.
Although it should be considered to adjust this case as well. These
models are used by the faders of the Crossover Equalizer, Equalizer,
Compressor and Delay and they are not very usable with the mouse wheel.

* Adjust the wheel behavior for faders with dB models

Make the faders of the Crossover Equalizer, Equalizer, Compressor and
Delay behave like the mixer faders, i.e. step in sizes of 3 dB, 1dB and
0.1 dB depending on whether a modifier key is pressed or not.

Extract some common code to do so and add some `const` keywords.

* Less "jumpy" knobs

Implement a more stable knob behavior.

Remove the jumping behavior if the users directly click on a volume
knob. By storing the offset from the knob center and taking it into
account during the changes it now also feels like the users are
dragging the knob.

Changes to the amplification are now only applied when the mouse is
moved. This makes the double click behavior much more stable, i.e. if
users click on the knob when it is at 0 dB the dialog will also show
0 dB and not something like 0.3 dB because the first click is already
registered as a change of volume.

If the users click next to the knob the amplification will still be
changed immediately to that value.

## Technical details

To make the knobs more stable a variable called `m_knobCenterOffset` was
introduced. It stores the offset of the click from the knob center so
that this value can be taken into account for in the method
`setVolumeByLocalPixelValue`.

* Make MSVC happy

Add an indication that a float value is assigned to a float variable.

* Introduce constexpr for scaling exponent

Introduce the `constexpr c_dBScalingExponent` which describes the
scaling exponent that's used to scale the dB scale in both directions.
This will simplify potential adjustments by keeping the values
consistent everywhere.

* Draw fader ticks

Draw fader ticks in case the model is a linear one. This means that for
now they should only be painted for the mixer faders but not for the
faders of the Compressor, Delay, etc.

Extract the computation of the scaled ratio between the maximum model dB
value and the minimum supported fader dB value into the new private
method `computeScaledRatio`. This is necessary because it is needed to
paint the fader knob at the correct position (using the knob bottom as
the reference) and to paint the fader ticks at the correct position
(using the knob center).

Introduce the private method `paintFaderTicks` which paints the fader
ticks.

Note: to paint some non-evenly spaced fader ticks replace the `for`
expression in `paintFaderTicks` with something like the following:
```
for (auto & i : {6.f, 0.f, -6.f, -12.f, -24.f, -36.f, -48.f, -60.f, -72.f, -84.f, -96.f, -108.f, -120.f})
```

* Fader adjustments via keyboard

Allow the adjustment of the faders via the keyboard. Using the up or
plus key will increment the fader value whereas the down or minus key
will decrement it. The same key modifiers as for the wheel event apply:
* No modifier: adjust by 1 dB
* Shift: adjust by 3 dB
* Control: adjust by 0.1 dB

Due to the very similar behavior of the mouse wheel and key press
handling some common functionality was factored out:
* Determinination of the (absolute) adjustment delta value by
  insprecting the modifier keys of an event. Factored into
  `determineAdjustmentDelta`.
* Adjustment of the model by a given dB delta value. Factored into
  `adjustModelByDBDelta`.

* Move the fader of the selected channel

Move the fader of the selected channel instead of the fader that has
focus when the up/plus or down/minus keys are pressed. Doing so also
feels more natural because users can already change the selected
channel via the left and right keys and now they can immediately adjust
the volume of the currently selected channel while doing so.

Key events are now handled in `MixerView::keyPressEvent` instead of
`Fader::keyPressEvent` and the latter is removed. `MixerChannelView`
now has a method called `fader` which provides the associated fader.
This is needed so that the event handler of `MixerView` can act upon
the currently selected fader.

## Changes in Fader
The `Fader` class provides two new public methods.

The `adjust` method takes the modifier key(s) and the adjustment
direction and then decides internally how the modifier keys are mapped
to increment values. This is done to keep the mapping between modifier
keys and increment values consistent across different clients, e.g. the
key event of the `MixerView` and the wheel event of the `Fader` itself.
The direction is provided by the client because the means to determine
the direction can differ between clients and cases, e.g. a wheel event
determines the direction differently than a key event does.

The method `adjustByDecibelDelta` simply adjusts the fader by the given
delta amount. It currently is not really used in a public way but it
still makes sense to provide this functionality in case a parent class
or client wants to manipulate the faders by its very own logic.

Because the `Fader` class does not react itself to key press events
anymore the call to `setFocusPolicy` is removed again.

* Enter fader value when space key pressed

Let the users enter the fader value via dialog when the space key is
pressed.

Extract the dialog logic into the new method `adjustByDialog` and call
it from `MixerView::keyPressEvent`.

Make `Fader::mouseDoubleClickEvent` delegate to `adjustByDialog` and
also fix the behavior by accepting the event.

* More prominent fader ticks around 0 dB

Make the fader ticks around 0 dB more prominent but drawing them
slightly wider and with a more opaque color.

* Work around a Qt bug

Work around a Qt bug in conjunction with the scroll wheel and the Alt
key. Simply return 0 for the fader delta as soon as Alt is pressed.

* Fix wheel events without any modifier

Fix the handling of wheel events without any modifier key being pressed.

Commit ff435d551b accidentally tested against Alt using a logical OR
instead of an AND.

* Code review changes

First set of code review changes:
* Use Doxygen style documentation comments
* Remove comment about `displaydbfs` from upgrade routine
* White-space changes for touched lines.

* Make minimum dB value a constexpr

Make the minimum dB value a constexpr in the implementation file because
currently it's an implementation detail that should not be of any
interest to any other client.

So `m_faderMinDb` becomes `c_faderMinDb`.

* More flexible painting of fader ticks

Paint the fader ticks in a more systematic and flexible way. This also
removes some "magic numbers", e.g. by using `c_faderMinDb` instead of
`-120.f` as the lower limit.

The upper limit, i.e. the "starting point" is now also computed using
the maximum value of the model so that the fader will still paint
correctly if it ever changes.

* Make the zero indicator bolder

Make the zero indicator tick of the fader bolder.

* Make rendering of fader ticks a preference

Make rendering of fader ticks a preference which is off by default.

Introduce the new option "Show fader ticks" to the setup dialog and save
it to the UI attribute `showfaderticks`.

The configuration value is currently evaluated in `Fader::paintEvent`.
If this leads to performance problems it might be better to introduce a
boolean member to the `Fader` class which caches that value.

* Move constexprs to anonymous namespace
2025-03-01 20:08:04 +01:00
Johannes Lorenz
3aa1a5dafa Rename AudioPort -> AudioBusHandle (#7712)
No functional changes.
2025-02-28 23:44:58 +01:00
superpaik
a4c91f8ba0 Recursively unmute channels when soloing in the mixer (#6746)
* unmute related FX channels

When soled one FX channel, unmute send and receive channels, to allow complex FX channel routing (BUS, SENDs, etc.)

* Comment change

* SEND channels

Activate also SEND channels recursively

* Remove unnecessary whitespace

* Encapsulate mixer channel index

Make the mixer channel index `m_channelIndex` private and add getters and
setters. Also add a method to determine if the channel is the master
channel.

Move `m_channelIndex` to the end of the initialization list of the
`MixerChannel` constructor because it is now the last member in the
header.

Adjust all clients to make use of the new methods.

* Replace const int& getIndex() with int index() const

* Format changes

---------

Co-authored-by: Michael Gregorius <michael.gregorius.git@arcor.de>
Co-authored-by: Sotonye Atemie <sakertooth@gmail.com>
2025-02-28 09:52:41 -05:00
Kevin Zander
9b04e29c4e Remove song import global automation (#5229)
Co-authored-by: Hyunjin Song <tteu.ingog@gmail.com>
2025-02-22 14:24:29 +05:30
Tres Finocchiaro
055e0ba576 Fix additional warnings when Carla is missing (#7722)
Fix additional warnings when Carla is missing
Adds new env var LMMS_EXCLUDE_LADSPA

---------

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
2025-02-21 00:56:04 -05:00
Tres Finocchiaro
7725d0024e Allow plugins to be skipped at runtime (#7691)
Allows plugins (such as carla) to be skipped when not installed
2025-02-18 01:37:54 -05:00
Fawn
e328a136fc Use C++20 std::numbers, std::lerp() (#7696)
* use c++20 concepts and numbers for lmms_constants.h

* replace lmms::numbers::sqrt2 with std::numbers::sqrt2

* replace lmms::numbers::e with std::numbers::e
Also replace the only use of lmms::numbers::inv_e with a local constexpr instead

* remove lmms::numbers::pi_half and lmms::numbers::pi_sqr
They were only used in one or two places each

* replace lmms::numbers::pi with std::numbers::pi

* add #include <numbers> to every file touched so far
This is probably not needed for some of these files. I'll remove those later

* Remove lmms::numbers

Rest in peace lmms::numbers::tau, my beloved

* Add missing #include <numbers>

* replace stray use of F_EPSILON with approximatelyEqual()

* make many constants inline constexpr
A lot of the remaining constants in lmms_constants.h are specific to
SaProcessor. If they are only used there, shouldn't they be in SaProcessor.h?

* ok then, it's allowed to be signed

* remove #include "lmms_constants.h" for files that don't need it
- And also move F_EPSILON into lmms_math.h
- And also add an overload for fast_rand() to specify a higher and lower bound
- And a bunch of other nonsense

* ok then, it's allowed to be inferred

* ok then, it can accept an integral

* fix typo

* appease msvc

* appease msvc again

* Replace linearInterpolate with std::lerp()

As well as time travel to undo several foolish decisions and squash tiny
commits together

* Fix msvc constexpr warnings

* Fix msvc float to double truncation warning

* Apply two suggestions from code review

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>

* Apply suggestions from code review

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>

* fix silly mistake

* Remove SlicerT's dependence on lmms_math.h

* Allow more type inference on fastRand() and fastPow10f()

* Apply suggestions from code review

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>

* Clean up fastRand() a little bit more

---------

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
2025-02-13 13:15:08 -05:00
Tres Finocchiaro
30216aac51 macOS: Change drag copy shortcut from Command to Option (#7325)
macOS: Replace Command + Drag shortcut key with Option + Drag
Add new header `KeyboardShortcuts.h` for platform-specific keyboard mappings

---------

Co-authored-by: Michael Gregorius <michael.gregorius.git@arcor.de>
2025-02-09 02:50:38 -05:00
Fawn
4a089a19dc Update math functions to C++ standard library (#7685)
* use c++ std::* math functions
This updates usages of sin, cos, tan, pow, exp, log, log10, sqrt, fmod, fabs, and fabsf,
excluding any usages that look like they might be part of a submodule or 3rd-party code.
There's probably some std math functions not listed here that haven't been updated yet.

* fix std::sqrt typo

lmao one always sneaks by

* Apply code review suggestions
- std::pow(2, x) -> std::exp2(x)
- std::pow(10, x) -> lmms::fastPow10f(x)
- std::pow(x, 2) -> x * x, std::pow(x, 3) -> x * x * x, etc.
- Resolve TODOs, fix typos, and so forth

Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>

* Fix double -> float truncation, DrumSynth fix

I mistakenly introduced a bug in my recent PR regarding template
constants, in which a -1 that was supposed to appear outside of an abs()
instead was moved inside it, screwing up the generated waveform. I fixed
that and also simplified the function by factoring out the phase domain
wrapping using the new `ediv()` function from this PR. It should behave
how it's supposed to now... assuming all my parentheses are in the right
place lol

* Annotate magic numbers with TODOs for C++20

* On second thought, why wait?

What else is lmms::numbers for?

* begone inline

Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>

* begone other inline

Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>

* Re-inline function in lmms_math.h

For functions, constexpr implies inline so this just re-adds inline to
the one that isn't constexpr yet

* Formatting fixes, readability improvements

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>

* Fix previously missed pow() calls, cleanup

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>

* Just delete ediv() entirely lmao

No ediv(), no std::fmod(), no std::remainder(), just std::floor().
It should all work for negative phase inputs as well. If I end up
needing ediv() in the future, I can add it then.

* Simplify DrumSynth triangle waveform

This reuses more work and is also a lot more easy to visualize.

It's probably a meaningless micro-optimization, but it might be worth changing it back to a switch-case and just calculating ph_tau and saw01 at the beginning of the function in all code paths, even if it goes unused for the first two cases. Guess I'll see if anybody has strong opinions about it.

* Move multiplication inside abs()

* Clean up a few more pow(x, 2) -> x * x

* Remove numbers::inv_pi, numbers::inv_tau

* delete spooky leading 0

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>

---------

Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
2025-02-08 23:50:02 -05:00
Dominic Clark
cb7c6d16cb Reload stylesheet when CSS file changes (#6331)
* Reload stylesheet when CSS file changes

---------

Co-authored-by: Tres Finocchiaro <tres.finocchiaro@gmail.com>
2025-02-08 23:33:44 -05:00
Cas Pascal
786088baec Improve performance when rendering sample waveforms (#7366)
This PR attempts a number of improvements to the sample rendering (in the song editor, automation editor, AudioFileProcessor, SlicerT, etc) in LMMS:

Thumbnails: Samples are aggregated into a set of thumbnails of multiple resolutions. The smallest larger thumbnail is then chosen for rendering during sample drawing. Each set of thumbnails is stored with its sample file metadata in an unordered_map, so that duplicate samples will use the same set of thumbnails.

Partial rendering: additionally, this PR only renders the portions of the sample clips visible to the viewer to save rendering time.

* Experimental sample thumbnail

* Rename some classes and type aliases. Make some type declarations explicit

* Use a combination of audioFile name and shared_ptrs to track samples; refactor some loops

* That weird line at the end of the sample is now gone

* Small changes to the code; Add comments

* Add missing word to comment; Fix typo

* Track `SharedSampleThumbnailList`s instead

* Major refactor; implement thumbnailing for SlicerT, AFP and Automation editor

* Code clean up, renames and documenting

* Add the namespace lmms comments

* More code updates and documentation

* Fix error in comment

* Comment out `qDebug`s

* Fix formatting

* Use alternative initialization of `SampleThumbnailVisualizeParameters`

* Remove commented code

* Fix style and simplify code

* Use auto

* Draw lines using floating point

* Merge the classes into one nested class
+ Replace while loop with std::find_if

* Fix comparison of different signedness

* Include memory header

* Fix a logic error when selecting samples; Rename a const

* Fix more issues with signedness

* Fix sample drawing error in `visualizeOriginal`

* Only render regions in view of the sample

* Allow partial repaints of sample clips

* Remove unused variable

* Limit most of the painting to the visible region

* Revert back to using rect() in some places

* Partial rendering for AutomationEditor

* Don't redraw painted regions; allowHighResolution; remove `visualizeOriginal`; Remove s_sampleThumbnailCacheMap

* Add s_sampleThumbnailCacheMap back for testing convenience

* Minor change to the way `thumbnailSizeDivisor` is calculated

* Extend update region by an amount

* forgot about this

* Adapt to master; Redesign VisualizeParameters; Don't rely entirely on needsUpdate()

* Don't try to preserve painted regions

* Allow for a bit more thumbnails; Fix incorrect rendering when vertically scrolling

* Fix missing include statement

* Remove the unused variable

* Code optimization; Remove RMS member from Bit; Rename viewRect to drawRect

* More code optimizations

* Fix formatting

* Use begin instead of cbegin

* Improve generation of thumbnails

* Improve expressiveness of the draw code

* Add support for reversing

* Fix drawing code

* Fix draw code (part 2)

* Apply more fixes and simplifications

* Undo some out of scope changes

* Remove SampleWaveform

* Improve documentation

* Use size_t for some counters

* Change width parameter to be size_t

* Remove temporary aggregated peak variable

* Bump up AggregationPerZoomStep to 10

* Zoom out only requested range of thumbnail instead of clipping it separately

* Rename targetSampleWidth to targetThumbnailWidth

* Handle reversing for AFP; Iterate in reverse instead of reversing the entire thumbnail

* Change names to be more accurate

* Improve implementation of sample thumbnail cache map

* Move AggregationPerZoomStep back down to 2, do not cap smallest thumbnail width to display width
To improve performance with especially long
samples (~20 minutes)

* Simplify sample thumbnail cache handling in constructor

* Call drawLines instead of drawLine in a loop

QPainter::drawLine calls drawLines with a line count of 1. Therefore, calling drawLine in a loop means we are simply calling drawLines a lot more times than necessary.

* Bump up AggregationPerZoomStep to 10 again
Thought using 2 would help performance (when rendering). Maybe it does, but it's still quite slow when rendering a bunch of thumbnails at once.

* Fix off-by-one error when constructing Thumbnail from buffer

* Fix crash when viewport is not in bounds

* Apply performance improvements

Performance in the zoomOut function was bad because of the dynamic memory allocation. Huge chunks of memory were being allocated quite often, casuing a ton of cache misses and all around slower performance. To fix this, all the necessary downsampling is now done within the for loop and handled one pixel after another, instead of all at once.

To further avoid allocations in the draw call, the change to use drawLines has been reverted.

We now pass VisualizeParameters by value (it is only 64 bytes, which will fit quite nicely in a cache line, which is more benefical than reaching for that data by reference to some other part of the code).

After applying these changes, we are now practically only bounded by the painting done by Qt (according to profiling done by Valgrind). Proper use of OpenGL could resolve this issue, which should finally make the performance quite optimal in  variety of situations.

* Apply minor changes

Update copyright and unused functions. Move in newly created thumbnail into the cache instead of copying it.

* Use C++20's designated initializers

* Create param right before visualizing

* Fix regressions with reversing

* Fix incorrect rendering in AFP and SlicerT

* Move MaxSampleThumbnailCacheSize and AggregationPerZoomStep into implementation file

* Remove static keyword

* Remove getter and setter for peak data

---------

Co-authored-by: Sotonye Atemie <sakertooth@gmail.com>
2025-02-08 20:05:19 -05:00
Tres Finocchiaro
f38c649923 SharedMemory: Make key optional, default to shorter UID on macOS (#7681)
* SharedMemory: Make key optional, shorter on macOS
* Add getters for shared memory size
* macOS: Fix linking regression for RemoteZynAddSubFx introduced with #7252 

---------

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
2025-02-03 14:18:02 -05:00
Fawn
9aa937d391 Use templates for common geometric constants (#7558)
* add templates for common geometric constants

* oops missed one

* LD_2PI -> LD_PI

i re-added the wrong constant ffs

* CamelCase names and also verify compilation without -DLMMS_MINIMAL

* C++20 stuff

Updated to account for `<numbers>` and C++20:
- Marked all `lmms_constants.h` constants with an exact equivalent in `<numbers>` as deprecated
- Removed all `lmms_constants.h` constants where no variant is currently in use
- Using `inline constexpr`
- Using `std::floating_point` concept instead of `typename`

* add lmms::numbers namespace

* Remove panning_constants.h

Moves the four constants in panning_constants.h into panning.h, then
removes panning.h.

* Use std::exp(n) instead of powf(numbers::e, n)

* Use C++ std math functions

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>

* Use overloaded std math functions

An attempt to fix compiler warnings on some platforms

* Remove uses of __USE_XOPEN

And also update two functions I missed from the previous commit

* Missed a few

* Fix ANOTHER std math function use

Of course there's another one

---------

Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
2025-02-03 11:52:13 -05:00
Sotonye Atemie
77ca0f8994 Improve mono compatibility with LADSPA plugins (#7674) 2025-01-31 00:58:37 -05:00
Michael Gregorius
303215f8b1 Maximize button for resizable instruments (#7514)
* Maximize button for resizable instruments

Show the maximize button for resizable instruments.

Most other changes have the character of refactorings and code
reorganizations.

Remove the negation in the if condition for resizable instruments to
make the code better readable.

Only manipulate the system menu if the instrument is not resizable.

Add a TODO to the special code that sets a size.

* Fix rendering of maximized sub windows

In `SubWindow::paintEvent` don't paint anything if the sub window is
maximized . Otherwise some gradients are visible behind the maximized
child content.

In `SubWindow::adjustTitleBar` hide the title label and the buttons if the
sub window is maximized. Always show the title and close button if not
maximized. This is needed to reset the state correctly after
maximization.

* Add SubWindow::addTitleButton

Add the helper method `SubWindow::addTitleButton` to reduce code
repetition in the constructor.

* Only disable the minimize button

Disable the minimize button by taking the current flags and removing
the minimize button hint from them instead of giving a list which might
become incomplete in the future. So only do what we want to do.

* Remove dependency on MdiArea

Remove a dependency on the `MdiArea` when checking if the sub window is
the active one. Query its own window state to find out if it is active.

* Clear Qt::MSWindowsFixedSizeDialogHint

Clear the `Qt::MSWindowsFixedSizeDialogHint` flag for resizable
instruments (symmetric to the `else` case).

* Update the sub window title bar of exchanged instruments

Update the title bar of an instrument's sub window if the model changes, e.g. if an instrument is exchanged via drag & drop.

The main fix is to call the new method `updateSubWindowState` in `InstrumentTrackWindow::modelChanged`. It contains mostly the code that was previously executed in the constructor of `InstrumentTrackWindow`. The constructor now simply calls this method after it has put the constructed instance into a sub window.

With the current implementation the sub window needs to be explicitly triggered to update its title bar once the flags have been adjusted in `updateSubWindowState`. This is done with the new public method `SubWindow::updateTitleBar`. Please note that such an explicit update is not needed if the instrument windows are managed by a `QMdiSubWindow` instead of a `SubWindow`. This means that the implementation of `SubWindow` is still missing something that `QMdiSubWindow` does. However, debugging also showed that setting the window flags of the sub window does not seem to lead to an event that could be caught in `SubWindow::changeEvent`. This was found out by simply dumping the event types of all events that arrive in that method and exchanging an instrument.

The method `updateSubWindowState` uses the added method `findSubWindowInParents` to find the sub window it is contained in. The latter method should be considered to be moved into a templated helper class because it might be useful in other contexts as well.

## Technical details

If you want to experiment with using QMdiSubWindows then simply add the following method to `MainWindow` (right next to `addWindowedWidget`):
```
QMdiSubWindow* MainWindow::addQMdiSubWindow(QWidget *w, Qt::WindowFlags windowFlags)
{
	// wrap the widget in our own *custom* window that patches some errors in QMdiSubWindow
	auto win = new QMdiSubWindow(m_workspace->viewport(), windowFlags);
	win->setAttribute(Qt::WA_DeleteOnClose);
	win->setWidget(w);

	m_workspace->addSubWindow(win);
	return win;
}
```

Then call that method instead of `addWindowedWidget` in the constructor of `InstrumentTrackWindow`:
```
QMdiSubWindow* subWin = getGUI()->mainWindow()->addQMdiSubWindow( this );
```

You can then comment out the cast and the call of `updateTitleBar` in `updateSubWindowState` and everything will still work.

* Update the system menu

Show or hide the "Size" and "Maximize" entries in the system menu
depending on whether the instrument view is resizable or not.

* Show non-resizable instruments as normal

Show the sub windows of non-resizable instruments as normal if the sub
window is maximized because it was previously used with a resizable
instrument.

* Fix typo

* Rename updateSubWindowState

Rename `updateSubWindowState` to `updateSubWindow`.
2025-01-01 14:25:40 +01:00
Oskar Wallgren
3562bbed3c Open up some gui elements to theming (#7314)
* Theming for current step note

* Theming for EnvelopeGraph

* Theming for LfoGraph

* curStepNoteColor - don't break old themes

* EnvelopeGraph - don't break old themes

* LfoGraph - don't break old themea

* currentStepNoteColor
2024-11-30 19:24:45 +05:30
Dalton Messmer
c21a7cd487 Upgrade to C++20 (#7554)
* Compile in C++20 mode

* Fix implicit lambda captures of `this` by `[=]`

Those implicit captures were deprecated in C++20

* Silence MSVC atomic std::shared_ptr warning

Unfortunately std::atomic<std::shared_ptr> (P0718R2) is not supported by
GCC until GCC 12 and still is not supported by Clang or Apple Clang, so
it looks like we will continue using std::atomic_load for the time being

* Use C++20 in RemoteVstPlugin

* Simplification

* Add comment

* Fix bitwise operations between different enumeration types

* Revert "Fix bitwise operations between different enumeration types"

This reverts commit d45792cd72.

* Use a helper function to combine keys and modifiers

* Remove AnalyzeTemporaryDtors from .clang-tidy

AnalyzeTemporaryDtors was deprecated in clang-tidy 16 and fully removed
in clang-tidy 18

* Use C++20 in .clang-format

* Use bitwise OR

Prevents issues if any enum flags in `args` have bits in common
2024-11-22 23:11:39 -05:00
Rossmaxx
26d5241dd7 Optimise usage of pow using fast equivalent and exp2 (#7548)
* replace std::pow with better performing equivalents

* revert one instance where I swapped to fastPow10f

* Negative slope instead of multiplying -1

Co-authored-by: saker <sakertooth@gmail.com>

---------

Co-authored-by: saker <sakertooth@gmail.com>
2024-11-21 14:29:51 +05:30
Dalton Messmer
e36463ce77 Update macOS CI (#7572)
* Use macOS 13

See: https://github.com/actions/runner-images/issues/10721

* Upgrade to XCode 15.2

XCode 15.2 is the default on macOS 13

* Fix unqualified call to std::move warning

* Fix sprintf deprecated warnings

* Upgrade macOS 14 ARM64 builds to XCode 15.4

See: https://github.com/actions/runner-images/issues/10703

* Fix unused lambda capture warnings in Fader.cpp

* Fix unused variable warnings

* Fix formatting warning

Cannot format `const void*` as a string

* Force lambda conversion to function pointer
2024-11-06 17:46:12 -05:00
saker
07baf9e27a Tidy up MixerChannelView (#7527) 2024-11-03 02:13:55 -05:00
Rossmaxx
9912fd88e3 Add member variable for base sample rate and inline sample rate getter functions (#7552)
Co-authored-by: saker <sakertooth@gmail.com>
2024-10-30 19:55:11 -04:00
cyberrumor
b5de1d50e1 Fix PeakController attack/decay, use linear interpolation between samples (#7566)
Historically, the PeakController has had issues like attack/decay knobs
acting like on/off switches, and audio artifacts like buzzing or
clicking. This patch aims to address those issues.

The PeakController previously used lerp (linear interpolation) when
looping through the sample buffer, which was in updateValueBuffer. This
lerp utilized attack/decay values from control knobs. This is not the
correct place to utilize attack/decay because the only temporal data
available to the function is the frame and sample size. Therefore the
coefficient should simply be the sample rate instead.

Between each sample, processImpl would set m_lastSample to the RMS
without any sort of lerp. This resulted in m_lastSample producing
stair-like patterns over time, rather than a smooth line.

For context, m_lastSample is used to set the value of whatever is
connected to the PeakController. The basic lerp formula is:

m_lastSample = m_lastSample + ((1 - attack) * (RMS - m_lastSample))

This is useful because an attack of 0 sets m_lastSample to RMS, whereas
an attack of 1 would set m_lastSample to m_lastSample. This means our
attack/decay knobs can be used on a range from "snap to the next value
immediately" to "never stray from the last value".

* Remove attack/decay from PeakController frame lerp.
* Set frame lerp coefficient to 100.0 / sample_rate to fix buzzing.
* Add lerp between samples for PeakController to fix stairstep bug.
* The newly added lerp utilizes (1 - attack or decay) as the
  coefficient, which means the knobs actually do something now.
2024-10-28 15:01:08 -04:00
saker
1f37c9ba7c Inline TimePos and TimeSig functions to improve performance (#7549)
* Inline TimeSig functions

* Inline TimePos functions
2024-10-26 12:41:46 -04:00
Lost Robot
b8b1dae407 Optimize dBFS/amplitude conversion functions (#7535)
* Optimize dBFS <-> amplitude functions
2024-10-15 17:59:47 +05:30
Johannes Lorenz
97b61bbd9a Make PluginView::isResizable a virtual (#7541)
Remove the member `PluginView::m_isResizable` and it's associated method `setResizable`. Turn `isResizable` into a virtual method.

The reasoning is that whether or not an effect can be resized depends on its implementation. Therefore does not make sense to have a method like `setResizable`. If the underlying implementation does not support resizing then it would not make sense to call `setResizable(true)`. So `isResizable` now describes the underlying ability of a plugin to resize. It's then up to the clients of that method to decide how to treat the result of `isResizable`, i.e. if they want to make use of the ability to resize or not.
2024-10-12 10:39:42 +02:00
Michael Gregorius
fb5516cfdc Track operations widget with layout (#7537)
Put the elements of the `TrackOperationsWidget` into layouts. These are:
* The grip that can be used to move tracks
* The gear icon that opens the operations menu
* The mute button
* The solo button

The grip that can be used to move tracks around is extracted into its own class called `TrackGrip`. This has several advantages:
* It can be put into a layout.
* It can render itself at arbitrary sizes by simply repeating its pattern pixmap.
* It can be used in a much more object-oriented way because it emits signals when it is grabbed and released.
* It is responsible for locally updating its cursor state.

The default cursor of the grip now is an open hand which indicates to the users that it can be grabbed. While being grabbed the cursor now is a closed hand.

## Technical details
The class `TrackOperationsWidget` now holds an instance of `TrackGrip` and provides a getter to retrieve it. This getter is used by `TrackView` to connect to the two new signals `grabbed` and `released`. The method `TrackOperationsWidget::paintEvent` now only paints the background as it does not need to paint the grip anymore.

The `TrackView` now handles the grabbing and release of the grip in `TrackView::onTrackGripGrabbed` and `TrackView::onTrackGripReleased`. Because the events and cursor states are now handled by `TrackGrip` this code could be removed from `TrackView::mousePressEvent`.

There was a comment in `TrackView` which indicated that the `TrackOperationsWidget` had to be updated when the track is moved and released because it would hide some elements during the move. The comment and the corresponding code was removed because the operations widget does not hide its elements during moves (this was already the state before the changes made by this commit).

Adjust the style sheets of the classic and default themes with regards to the `QPushButton` that's used to show the gear menu in the `TrackOperationsWidget`. The `>` has been removed because the `QPushButton` is not a direct decendent of the `TrackOperationsWidget` anymore.

### Wrapping of `PixmapButton` in `QWidget`
The PixmapButtons that are used in `TrackOperationsWidget` current have to be wrapped into a `QWidget`. This is necessary due to some strange effect where the PixmapButtons are resized to a size that's larger than their minimum/fixed size when the method `show` is called in `TrackContainerView::realignTracks`. Specifically, with the default theme the buttons are resized from their minimum size of (16, 14) to (26, 26). This then makes them behave not as expected in layouts.

The resizing is not done for QWidgets. Therefore we wrap the PixmapButton in a QWidget which is set to a fixed size that will be able to show the active and inactive pixmap. We can then use the QWidget in layouts without any disturbances.

The resizing only seems to affect the track view hierarchy and is triggered by Qt's internal mechanisms. For example the buttons in the mixer view do not seem to be affected.

If you want to debug this simply override "PixmapButton::resizeEvent" and trigger a break point in there, e.g. whenever the new size is not (16, 14).

### More layout-friendly PixmapButton

Make the `PixmapButton` more friendly for layouts by implementing `minimumSizeHint`. It returns a size that accommodate to show the active and the inactive pixmap.

Also make `sizeHint` return the minimum size hint. The previous implementation would have made layouts jump when the pixmap is toggled with pixmaps of different sizes.
2024-10-12 10:02:56 +02:00
Michael Gregorius
378ff8bab0 Fix the maximization of sub windows (#7530)
## Fix rendering of maximized sub windows

### Adjustments in paintEvent
In `SubWindow::paintEvent` don't paint anything if the sub window is
maximized . Otherwise some gradients are visible behind the maximized
child content.

### Adjustments in adjustTitleBar
In `SubWindow::adjustTitleBar` hide the title label and the buttons if the
sub window is maximized. Always show the title and close button if not
maximized. This is needed to reset the state correctly after
maximization.

Remove some calls to `isMaximized` where we already know that the sub
window is not maximized, i.e. where these calls would always return
`false`.

One adjustment would have resulted in a call to `setHidden(false)`. This
was changed to `setVisible(true)` to get rid of the double negation.

The other `false` would have gotten in an or statement and thus could be
removed completely.

### Add method addTitleButton
Add the helper method `SubWindow::addTitleButton` to reduce code
repetition in the constructor.

### Other changes
Remove a dependency on the `MdiArea` when checking if the sub window is
the active one. Query its own window state to find out if it is active.

When calling `setWindowFlags` in the constructor only adjust the existing
flags with the changes that we actually want to do. It was ensured that
all other flags that have been set before still apply with this change.
2024-10-10 10:36:25 +02:00
firewall1110
639e122efe Fix empty editor windows (#7515)
Fix the problem with empty windows as described in issue #7412.

The `refocus` method in `MainWindow` is made public so that it can be called from `Editor::closeEvent`. It has also been refactored for better readability.

---------

Co-authored-by: Michael Gregorius <michael.gregorius.git@arcor.de>
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
2024-10-07 13:15:07 +02:00
regulus79
7dbc80926d Adding proportional scrolling (#7476)
Add proportional scrolling to the song editor, piano roll and automation editor. Proportional scrolling means that if for example a certain measure is on the right side of the song editor then it will take a certain number of mouse wheel moves to get it to the left side of the editor. It is the same number of wheel moves regardless of the zoom level.
2024-10-06 21:27:39 +02:00
Dalton Messmer
121d608c3a Reintroduce fast math functions (#7495)
* Add fast fma functions

* Use fast fma functions

* Add fast pow function

* Use fast pow function

* Fix build

* Remove fastFma

* Avoid UB in fastPow

On GCC with -O1 or -O2 optimizations, this new implementation generates
identical assembly to the old union-based implementation
2024-10-01 14:35:15 -04:00
saker
860749a8a1 Reformat MixerChannelView classes (#7431) 2024-09-30 19:32:21 -04:00
Rossmaxx
729593c022 Fix hardcoded fonts scaling issues (#7493)
* changed font sizes to better values

* rename gui_templates.h to FontHelper.h

* replace hardcoded values with constants

* make knob labels use small font

* code review from michael

* more consolidation

* Fix text problem in Vectorscope

Fix a problem with cutoff text in Vectorscope. During the constructor
call of `LedCheckBox` the method `LedCheckBox::onTextUpdated` is
triggered which sets a fixed size that fits the pixmap and the text.
After instantiating the two instances in `VecControlsDialog` the
constructor then set a minimum size which overrode the fixed size that
was previously set. This then led to text that was cutoff.

---------

Co-authored-by: Michael Gregorius <michael.gregorius.git@arcor.de>
2024-09-28 13:18:02 +05:30
Dalton Messmer
18252088ba Refactor Effect processing (#7484)
* Move common effect processing code to wrapper method

- Introduce `processImpl` and `sleepImpl` methods, and adapt each effect
plugin to use them
- Use double for RMS out sum in Compressor and LOMM
- Run `checkGate` for GranularPitchShifterEffect
- Minor changes to LadspaEffect
- Remove dynamic allocations and VLAs from VstEffect's process method
- Some minor style/formatting fixes

* Fix VstEffect regression

* GranularPitchShifterEffect should not call `checkGate`

* Apply suggestions from code review

Co-authored-by: saker <sakertooth@gmail.com>

* Follow naming convention for local variables

* Add `MAXIMUM_BUFFER_SIZE` and use it in VstEffect

* Revert "GranularPitchShifterEffect should not call `checkGate`"

This reverts commit 67526f0ffe.

* VstEffect: Simplify setting "Don't Run" state

* Rename `sleepImpl` to `processBypassedImpl`

* Use `MAXIMUM_BUFFER_SIZE` in SetupDialog

* Pass `outSum` as out parameter; Fix LadspaEffect mutex

* Move outSum calculations to wrapper method

* Fix Linux build

* Oops

* Apply suggestions from code review

Co-authored-by: Johannes Lorenz <1042576+JohannesLorenz@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: saker <sakertooth@gmail.com>

---------

Co-authored-by: saker <sakertooth@gmail.com>
Co-authored-by: Johannes Lorenz <1042576+JohannesLorenz@users.noreply.github.com>
2024-09-20 20:00:36 -04:00
saker
1d7ed16dc9 Make the send button and receive arrow occupy the same space in mixer channels (#7503) 2024-09-19 12:53:40 -04:00
DanielKauss
7d35d4225e SlicerT UI update (#7453)
* Update SlicerT UI

* Style review

Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>

* Style fixes

---------

Co-authored-by: Rossmaxx <74815851+Rossmaxx@users.noreply.github.com>
2024-09-17 11:35:01 +05:30
saker
d703f39153 Process metronome every MIDI tick (#7483) 2024-09-04 12:58:36 -04:00
Rossmaxx
a992019626 Cleanup lmms_math.h (#7382)
* simplified fraction and absfraction functions

* removed unused fastSqrt() and fastPow()  
functions

* unused absMin() and absMax()

* move roundAt to math header

* Code review from saker

Co-authored-by: saker <sakertooth@gmail.com>

* use std::trunc()

* fixup after fixing merge conflicts

* remove unused fastFma and fastFmal functions.

* remove lmms_basics include, not needed

* use signedPowf from lmms_math in NES

* removed fastRand function, unused

* remove unused sinc function

* cleanup signedPowf

* code review

* further simplify random number math

* removed static from lmms_math file

---------

Co-authored-by: saker <sakertooth@gmail.com>
2024-08-28 12:48:56 +05:30
Michael Gregorius
88ee83bb4a Do not save MIDI connections in presets (#7445)
Ensure that no MIDI information (connected inputs, outputs, etc.) is
stored in presets. This main fix can be found in
`InstrumentTrack::saveTrackSpecificSettings` where the state of the
MIDI ports are now only saved if we are not in preset mode.

The remaining changes are concered with a refactoring of the code
that's related to saving and loading presets.

The refactoring mainly revolves around the removal of the member
`m_simpleSerializingMode` and the method `setSimpleSerializing` in
`Track`.

This is accomplished by introducing two new methods `saveTrack` and
`loadTrack`. These methods have a similar interface to `saveSettings`
and `loadSettings` but they additionally contain a boolean which
indicates if a preset is saved/loaded or a whole track. Both new
methods contain the previous code of `saveSettings` and `loadSettings`.
The latter two now only delegate to the new methods assuming that the
full track is to be stored/loaded if called via the overridden methods
`saveSettings` and `loadSettings`.

The methods `savePreset` and `loadPreset` are added as well. They call
`saveTrack` and `loadTrack` with the preset boolean set to `true`.
These methods are now used by all places in the code where presets are
saved or loaded which makes the code more readable. Clients also do not
need to know any implementation details of `Track`, e.g. like having to
call `setSimpleSerializing`.

Adjust `saveTrackSpecificSettings` so that it also passes information
of whether a preset or a whole track is stored. This leads to changes
in the interfaces of `AutomationTrack`, `InstrumentTrack`,
`PatternTrack` and `SampleTrack`. Only the implementation of
`InstrumentTrack` uses the new information though.
2024-08-20 19:50:39 +02:00
Alex
58ce9b476a Fix track handles dissapearing (#6338) 2024-08-16 22:20:39 +05:30
szeli1
bda1a9c37e Add input dialog to the mixer channel LCD spin box (#7399)
Co-authored-by: saker <sakertooth@gmail.com>
2024-08-11 11:14:43 -04:00
Michael Gregorius
d8e4d8c115 Remove support for SDL1 (#7443)
Remove the fallback code in `CMakeLists.txt`. Keep the message that's shown when SDL is wanted but not found. Remove the specific `LMMS_HAVE_SDL2` define.

Just print "OK" if SDL is found.

Remove several ifdefs which check for SDL2 or SDL1. Remove all code related to SDL1.
2024-08-11 12:20:02 +02:00
Michael Gregorius
74c73e5848 SDL driver's input and output device configuration via combo box (#7421)
* Enable configuration of input device for SDL

Up to now the SDL audio driver attempted to use the default recording
device. This might not be what users want or expect, especially since the
actually used device is not visible anywhere. So if recording does not
work for the users they have no way to find out what's wrong.

Extend the settings screen of the SDL driver with a combo box that allows
to select the input device to be used. Store the selected device name in
a new attribute called "inputdevice" in the "audiosdl" section of the
configuration file.

Use the information from the configuration when attempting to inialize
the input device. Fall back to the default device if that does not work.

(cherry picked from commit 33139b9f4c)

* Provide a setting for system default input

Provide the setting "[System Default]" which instructs the SDL driver to
use the default device of the system as the input device. In the
configuration file this option is represented as an empty string. This
should play well with the current existing configuration of the users.

(cherry picked from commit 29c43c2bb6)

* Configuration of output device for SDL

Let users configure the output device that's used by the SDL driver.
Code-wise the implementation is very similar to the input device
configuration.

Use a `QComboBox` instead of a `QLineEdit` for `m_device` and rename it
to `m_playbackDeviceComboBox`.

Rename `s_defaultInputDevice` to `s_systemDefaultDevice` because it is
used in the context of playback and input devices.

(cherry picked from commit 1ab45e4994)

* Ensure label visibility

Make sure that labels are always shown by setting the row wrap policy of
the form layout to wrap long rows.

(cherry picked from commit a123d0e3cb)

* Rename "Device"

Rename "Device" to "Playback device" to make clear what the setting
refers to.

(cherry picked from commit 1f0cda4983)

* Remove repeated strings

Introduce const expressions to get rid of repeated strings with a risk
of typos.

(cherry picked from commit f9ea9705b8)

* Apply some more changes

Apply some more changes that have been made to `AudioSdl` in the
recording branch.

* Conditional ternary operator

Also use a conditional ternary operator for the input device setup.

* Methods for population of combo boxes

Move the population of the input and playback device combo boxes into
the methods `populatePlaybackDeviceComboBox` and
`populateInputDeviceComboBox`.

* Sort devices in combo box

Sort the devices names alphabetically in the input and playback combo
boxes. The default devices is always shown as the first entry.

* Code review fixes

Use `AudioDeviceSetupWidget` instead of `QObject` to translate "[System
Default]".

Fix copy/paste error in comment.

* Simplify some constexpr statements
2024-08-10 22:33:52 +02:00
Johannes Lorenz
44a8b038f5 Fix #5851: Implement EffectRackView::sizeHint() (#7428)
* Fix #5851: Implement `EffectRackView::sizeHint()`

This fixes `EffectRackView` to have a permanent size hint instead of
resizing the widget once in `InstrumentTrackWindow`. The size hint tells
the `InstrumentTrackWindow` to not increase with a growing number of
effects in the `EffectRackView`.
2024-08-10 09:00:06 +05:30
Rossmaxx
828cefb4ea Remove typeInfo struct from lmms_basics.h (#7380)
* remove typeInfo struct from lmms_basics.h

* Code review

Co-authored-by: saker <sakertooth@gmail.com>

* converted epsilon to a constant

* renamed to approximatelyEqual and moved to top

---------

Co-authored-by: saker <sakertooth@gmail.com>
2024-08-07 07:33:10 +05:30
saker
5b366cfe3c Revert "Switch to libsamplerate's callback API in Sample (#7361)" (#7410)
This reverts commit 2f5f12aaae.
2024-08-04 11:01:26 -04:00
Michael Gregorius
b7548b7b7a Warn about LADSPA problems (#7267)
Introduce a method which checks if a file that's loaded has the LADSPA
controls saved in an old format that was written with a version before
commit e99efd541a.

The method is run at the end so that problems in all file versions are
detected. If a real upgrade was to be implemented it would have to run
between `DataFile::upgrade_0_4_0_rc2` and `DataFile::upgrade_1_0_99`.

See #5738 for more details.

If a problematic file is encountered a warning dialog that provides the number of affected LADSPA plugins is shown.
2024-08-04 15:30:42 +02:00
regulus79
ce17c95636 Add Continuous Auto-Scrolling (#7396)
* Initial Commit

* Refactor code and add new icons

* Fix logical error

* Add smooth scrolling to Song Editor

* Remove unused variable

* Fix scrolling speed and scrollbar width

* Remove QDebug and re-add a newline I deleted in an unrelated file

* Forgot to add files to commit

* Remove unused variable

* Fix Styling

* Fix Styling Again

* Fix Styling Again

* Fix Styling Again

* Add icons for classic theme

* Accidentally committed varying scroll speed with zoom -- removing

* Change abs to std::abs

Co-authored-by: saker <sakertooth@gmail.com>

* Change qMax to std::max and use static_cast

Co-authored-by: saker <sakertooth@gmail.com>

* Simplify stepped auto scrolling

Co-authored-by: saker <sakertooth@gmail.com>

* Remove unnecessary parentheses

* Remove return statement causing the play head line to stop

* Add specific tooltips to auto scrolling button states

* Remove `== true` from SongEditor.cpp

Co-authored-by: saker <sakertooth@gmail.com>

* Make tooltips translatable

Co-authored-by: Dominic Clark <mrdomclark@gmail.com>

* Fix zooming position calculation

* Rename bars to ticks

* Fix rubberband rect size

---------

Co-authored-by: saker <sakertooth@gmail.com>
Co-authored-by: Dominic Clark <mrdomclark@gmail.com>
2024-08-04 10:30:42 +02:00
Johannes Lorenz
1c865843f7 Lv2: Improve plugin description (#7357) 2024-07-28 15:55:41 +02:00