The scroll bars shown in the main window were removed in favor of a new navigation feature that utilizes dragging the mouse instead. Users can now hold the mouse down on an empty part of the workspace and drag the mouse around to navigate where necessary.
* Use dbFS scale for the faders
Make the faders use a linear dbFS scale. They now also change position on first click and can then be dragged.
The `Fader` class now has a new property called `m_faderMinDb`. It's the minimum value before the amplification drops down fully to 0. It is needed because we cannot represent a scale from -inf to maxDB.
Rename `knobPosY` to `calculateKnobPosYFromModel` and move the implementation into the cpp file. The method now first converts the model's current amplification value to dbFS and then computes a ratio based on that values and the minimum and maximum dbFS values.
Add the method `setVolumeByLocalPixelValue` which takes a local y coordinate of the widget and sets the amplification of the model based on a dbFS scale.
Adjust `mousePressEvent` and `mouseMoveEvent` so that they mostly take the local y coordinate of the event and use that to adjust the model via `setVolumeByLocalPixelValue`.
Remove `m_moveStartPoint` and `m_startValue` and they are not needed anymore.
* Apply curve to faders
Apply a curve, i.e. the cube function and its inverse, to the fader
positions to that we have more space to work with in the "interesting"
areas around 0 dB and less space in the area where we tend to "-inf dB".
Set the minimum dB value of the fader to -120 dB to increase the potential
headroom.
* Support for dB models
Add support for models that are in dB.
There's a new member `m_modelIsLinear` which can be set via the
constructor. The default value in the constructor is `true`.
Add the method `modelIsLinear` which can be used to query the parameter.
It is used in `calculateKnobPosYFromModel` and
`setVolumeByLocalPixelValue`. Both methods got extended to deal with
models in dB. They were also refactored to extract code that is common
for both cases.
Ensure that the constructor of `Fader` is called with `false` for
`CrossoverEQControlDialog` and `EqFader` because these use models that
are in dB.
* Show current dB value of fader in tool tip
Show the current value of the fader in its tool tip. Please note that
this value is always shown in dB because the goal should be to get rid
of the linear values for the faders.
Some of the code is extracted into the new method
`Fader::getModelValueAsDbString` which is shared by
`Fader::modelValueChanged` (also new) and `Fader::updateTextFloat`.
Please note that `getModelValueAsDbString` will use "dB" instead of
"dBFS" as the unit and that it will format "-inf dB" instead of "-∞ dB".
These changes will also be visible in the text float that is used to
show the new values as the fader is being dragged.
* Let users enter values in dB
Let users enter values in dB in the dialog that opens with a double
click.
The minimum value that can be entered is the minimum value that the
fader allows to set, i.e. -120 dB. The maximum value is the maximum
value of the model converted to dB. As of now this is ~6 dB. The
current value is converted to dB. If it corresponds to "-inf dB", i.e.
if the amplification is 0 then the minimum value is used.
* Remove option "Display volume as dBFS"
Remove the option "Display volume as dBFS" from the settings dialog and
the check box option "Volume as dBFS" from the "View" menu. Volumes are
now always treated as dB, i.e. all evaluations of the property
"displaydbfs" have been removed which results in assuming that this
option is always true.
The upgrade code in `ConfigManager::upgrade_1_1_91` was left as is.
However, a note was added which informs the reader that the value of
"displaydbfs" is not evaluated anymore.
* Extend Fader::wheelEvent
Extend `Fader::wheelEvent` for the case where the model is not a dB
model (`modelIsLinear() == true`), e.g. for the mixer faders. In that
case it works as follows. Each step increments or decrements by 1 dB if
no modifier is pressed. With "Shift" pressed the increment value is 3 dB.
With "STRG" ("CTRL") pressed the increment value is reduced to 0.1 dB. If
the value goes below the minimum positive dB value that is allowed by the
fader then the fader is set to "-inf dB", i.e. zero amplification. If the
fader is set to "-inf dB" and the users want to increase the value then
it is first set to the minimum positive value that is allowed by the
fader.
If the model is a dB model then the same behavior as before is used.
Although it should be considered to adjust this case as well. These
models are used by the faders of the Crossover Equalizer, Equalizer,
Compressor and Delay and they are not very usable with the mouse wheel.
* Adjust the wheel behavior for faders with dB models
Make the faders of the Crossover Equalizer, Equalizer, Compressor and
Delay behave like the mixer faders, i.e. step in sizes of 3 dB, 1dB and
0.1 dB depending on whether a modifier key is pressed or not.
Extract some common code to do so and add some `const` keywords.
* Less "jumpy" knobs
Implement a more stable knob behavior.
Remove the jumping behavior if the users directly click on a volume
knob. By storing the offset from the knob center and taking it into
account during the changes it now also feels like the users are
dragging the knob.
Changes to the amplification are now only applied when the mouse is
moved. This makes the double click behavior much more stable, i.e. if
users click on the knob when it is at 0 dB the dialog will also show
0 dB and not something like 0.3 dB because the first click is already
registered as a change of volume.
If the users click next to the knob the amplification will still be
changed immediately to that value.
## Technical details
To make the knobs more stable a variable called `m_knobCenterOffset` was
introduced. It stores the offset of the click from the knob center so
that this value can be taken into account for in the method
`setVolumeByLocalPixelValue`.
* Make MSVC happy
Add an indication that a float value is assigned to a float variable.
* Introduce constexpr for scaling exponent
Introduce the `constexpr c_dBScalingExponent` which describes the
scaling exponent that's used to scale the dB scale in both directions.
This will simplify potential adjustments by keeping the values
consistent everywhere.
* Draw fader ticks
Draw fader ticks in case the model is a linear one. This means that for
now they should only be painted for the mixer faders but not for the
faders of the Compressor, Delay, etc.
Extract the computation of the scaled ratio between the maximum model dB
value and the minimum supported fader dB value into the new private
method `computeScaledRatio`. This is necessary because it is needed to
paint the fader knob at the correct position (using the knob bottom as
the reference) and to paint the fader ticks at the correct position
(using the knob center).
Introduce the private method `paintFaderTicks` which paints the fader
ticks.
Note: to paint some non-evenly spaced fader ticks replace the `for`
expression in `paintFaderTicks` with something like the following:
```
for (auto & i : {6.f, 0.f, -6.f, -12.f, -24.f, -36.f, -48.f, -60.f, -72.f, -84.f, -96.f, -108.f, -120.f})
```
* Fader adjustments via keyboard
Allow the adjustment of the faders via the keyboard. Using the up or
plus key will increment the fader value whereas the down or minus key
will decrement it. The same key modifiers as for the wheel event apply:
* No modifier: adjust by 1 dB
* Shift: adjust by 3 dB
* Control: adjust by 0.1 dB
Due to the very similar behavior of the mouse wheel and key press
handling some common functionality was factored out:
* Determinination of the (absolute) adjustment delta value by
insprecting the modifier keys of an event. Factored into
`determineAdjustmentDelta`.
* Adjustment of the model by a given dB delta value. Factored into
`adjustModelByDBDelta`.
* Move the fader of the selected channel
Move the fader of the selected channel instead of the fader that has
focus when the up/plus or down/minus keys are pressed. Doing so also
feels more natural because users can already change the selected
channel via the left and right keys and now they can immediately adjust
the volume of the currently selected channel while doing so.
Key events are now handled in `MixerView::keyPressEvent` instead of
`Fader::keyPressEvent` and the latter is removed. `MixerChannelView`
now has a method called `fader` which provides the associated fader.
This is needed so that the event handler of `MixerView` can act upon
the currently selected fader.
## Changes in Fader
The `Fader` class provides two new public methods.
The `adjust` method takes the modifier key(s) and the adjustment
direction and then decides internally how the modifier keys are mapped
to increment values. This is done to keep the mapping between modifier
keys and increment values consistent across different clients, e.g. the
key event of the `MixerView` and the wheel event of the `Fader` itself.
The direction is provided by the client because the means to determine
the direction can differ between clients and cases, e.g. a wheel event
determines the direction differently than a key event does.
The method `adjustByDecibelDelta` simply adjusts the fader by the given
delta amount. It currently is not really used in a public way but it
still makes sense to provide this functionality in case a parent class
or client wants to manipulate the faders by its very own logic.
Because the `Fader` class does not react itself to key press events
anymore the call to `setFocusPolicy` is removed again.
* Enter fader value when space key pressed
Let the users enter the fader value via dialog when the space key is
pressed.
Extract the dialog logic into the new method `adjustByDialog` and call
it from `MixerView::keyPressEvent`.
Make `Fader::mouseDoubleClickEvent` delegate to `adjustByDialog` and
also fix the behavior by accepting the event.
* More prominent fader ticks around 0 dB
Make the fader ticks around 0 dB more prominent but drawing them
slightly wider and with a more opaque color.
* Work around a Qt bug
Work around a Qt bug in conjunction with the scroll wheel and the Alt
key. Simply return 0 for the fader delta as soon as Alt is pressed.
* Fix wheel events without any modifier
Fix the handling of wheel events without any modifier key being pressed.
Commit ff435d551b accidentally tested against Alt using a logical OR
instead of an AND.
* Code review changes
First set of code review changes:
* Use Doxygen style documentation comments
* Remove comment about `displaydbfs` from upgrade routine
* White-space changes for touched lines.
* Make minimum dB value a constexpr
Make the minimum dB value a constexpr in the implementation file because
currently it's an implementation detail that should not be of any
interest to any other client.
So `m_faderMinDb` becomes `c_faderMinDb`.
* More flexible painting of fader ticks
Paint the fader ticks in a more systematic and flexible way. This also
removes some "magic numbers", e.g. by using `c_faderMinDb` instead of
`-120.f` as the lower limit.
The upper limit, i.e. the "starting point" is now also computed using
the maximum value of the model so that the fader will still paint
correctly if it ever changes.
* Make the zero indicator bolder
Make the zero indicator tick of the fader bolder.
* Make rendering of fader ticks a preference
Make rendering of fader ticks a preference which is off by default.
Introduce the new option "Show fader ticks" to the setup dialog and save
it to the UI attribute `showfaderticks`.
The configuration value is currently evaluated in `Fader::paintEvent`.
If this leads to performance problems it might be better to introduce a
boolean member to the `Fader` class which caches that value.
* Move constexprs to anonymous namespace
* Compile in C++20 mode
* Fix implicit lambda captures of `this` by `[=]`
Those implicit captures were deprecated in C++20
* Silence MSVC atomic std::shared_ptr warning
Unfortunately std::atomic<std::shared_ptr> (P0718R2) is not supported by
GCC until GCC 12 and still is not supported by Clang or Apple Clang, so
it looks like we will continue using std::atomic_load for the time being
* Use C++20 in RemoteVstPlugin
* Simplification
* Add comment
* Fix bitwise operations between different enumeration types
* Revert "Fix bitwise operations between different enumeration types"
This reverts commit d45792cd72.
* Use a helper function to combine keys and modifiers
* Remove AnalyzeTemporaryDtors from .clang-tidy
AnalyzeTemporaryDtors was deprecated in clang-tidy 16 and fully removed
in clang-tidy 18
* Use C++20 in .clang-format
* Use bitwise OR
Prevents issues if any enum flags in `args` have bits in common
Fix the problem with empty windows as described in issue #7412.
The `refocus` method in `MainWindow` is made public so that it can be called from `Editor::closeEvent`. It has also been refactored for better readability.
---------
Co-authored-by: Michael Gregorius <michael.gregorius.git@arcor.de>
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
* clang-tidy: Apply cppcoreguidelines-init-variables everywhere (treating NaNs as zeros)
* Initialize msec and tick outside switch
* Update plugins/Vestige/Vestige.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update plugins/Vestige/Vestige.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update plugins/Vestige/Vestige.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update plugins/VstEffect/VstEffectControls.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update src/core/DrumSynth.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update plugins/VstEffect/VstEffectControls.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update plugins/VstEffect/VstEffectControls.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update src/core/DrumSynth.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update src/core/DrumSynth.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update src/core/DrumSynth.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update src/core/DrumSynth.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update src/core/DrumSynth.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update src/core/DrumSynth.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Use initialization with =
* Use tabs
* Use static_cast
* Update DrumSynth.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update DrumSynth.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update DrumSynth.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update src/core/DrumSynth.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Do not use tabs for alignment in src/core/DrumSynth.cpp
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
* Move x variable inside loop
* Use ternary operator for b variable
* Revert "Use tabs"
This reverts commit 07afd8a83f58b539c3673310b2aad4b63c9198a0.
* Remove unnecessary variables in XpressiveView
* Simplify initialization in Plugin
* Combine declaration and initialization in EqCurve
* Combine declaration and initialization in Song
* Combine declaration and initialization in AudioAlsa
* Combine declaration and initialization in EqCurve (again)
* Missed some
* Undo changes made to non-LMMS files
* Undo indentation changes in SidInstrument.cpp
* Combine declaration with assignment in IoHelper
* Combine declaration with assignment using auto in Carla
* Combine declaration with assignment
* Combine declaration with assignment in BasicFilters
* Simplify assignments in AudioFileProcessorWaveView::zoom
* Simplify out sample variable in BitInvader
* Remove sampleLength variable in DelayEffect
* Move gain variable in DynamicsProcessor
* Combine peak variable declaration with assignment in EqSpectrumView
* Move left/right lfo variables in for loop in FlangerEffect
* Use ternary operator for group variable in LadspaControlDialog
* Combine declaration with assignment in Lb302
* Combine declaration with assignment in MidiExport
* Combine declaration with assignment in MidiFile
* Combine declaration with assignment in MidiImport
* Use ternary operator for vel_adjusted variable in OpulenZ
* Move tmpL and dcblkL variables in for loop in ReverbSC
* Combine declaration with initialization in SlicerT
* Combine declaration with assignment in SaSpectrumView
* Combine declaration with assignment in SaWaterfallView
* Combine declaration with assignment in StereoEnhancerEffect
* Combine declaration with assignment in VibratingString
* Combine declaration with assignment in VstEffectControls
* Combine declaration with assignment in Xpressive
* Combine declaration with assignment in AutomatableModel
* Combine declaration with assignment in AutomationClip
* Move sample variable in for loop in BandLimitedWave
* Combine declaration with assignment in DataFile
* Combine declaration with assignment in DrumSynth
* Combine declaration with assignment in Effect
* Remove redundant assignment to nphsLeft in InstrumentPlayHandle
* Combine declaration with assignment in LadspaManager
* Combine declaration with assignment in LinkedModelGroups
* Combine declaration with assignment in MemoryHelper
* Combine declaration with assignment in AudioAlsa
* Combine declaration with assignment in AudioFileOgg
* Combine declaration with assignment in AudioPortAudio
* Combine declaration with assignment in AudioSoundIo
* Combine declaration with assignment in Lv2Evbuf
* Combine declaration with assignment in Lv2Proc
* Combine declaration with assignment in main
* Combine declaration with assignment in MidiAlsaRaw
* Combine declaration with assignment in MidiAlsaSeq
* Combine declaration with assignment in MidiController
* Combine declaration with assignment in MidiJack
* Combine declaration with assignment in MidiSndio
* Combine declaration with assignment in ControlLayout
* Combine declaration with assignment in MainWindow
* Combine declaration with assignment in ProjectNotes
* Use ternary operator for nextValue variable in AutomationClipView
* Combine declaration with assignment in AutomationEditor
* Move length variable in for-loop in PianoRoll
* Combine declaration with assignment in ControllerConnectionDialog
* Combine declaration with assignment in Graph
* Combine declaration with assignment in LcdFloatSpinBox
* Combine declaration with assignment in TimeDisplayWidget
* Remove currentNote variable in InstrumentTrack
* Combine declaration with assignment in DrumSynth (again)
* Use ternary operator for factor variable in BitInvader
* Use ternary operator for highestBandwich variable in EqCurve
Bandwich?
* Move sum variable into for loop in Graph
* Fix format in MidiSndio
* Fixup a few more
* Cleanup error variables
* Use ternary operators and combine declaration with initialization
* Combine declaration with initialization
* Update plugins/LadspaEffect/LadspaControlDialog.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update plugins/OpulenZ/OpulenZ.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update plugins/SpectrumAnalyzer/SaProcessor.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update src/core/midi/MidiAlsaRaw.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update src/gui/MainWindow.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update src/gui/clips/AutomationClipView.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update src/gui/editors/AutomationEditor.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update src/gui/widgets/Fader.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Move static_cast conversion into separate variable
* Use real index when interpolating
* Remove empty line
* Make helpBtn a private member
* Move controller type into separate variable
* Fix format of DrumSynth::waveform function
* Use tabs and static_cast
* Remove redundant if branch
* Refactor using static_cast/reinterpret_cast
* Add std namespace prefix
* Store repeated conditional into boolean variable
* Cast to int before assigning to m_currentLength
* Rename note_frames to noteFrames
* Update src/core/Controller.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update src/core/DrumSynth.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Update src/gui/widgets/Graph.cpp
Co-authored-by: Kevin Zander <veratil@gmail.com>
* Revert changes that initialized variables redudantly
For situations where the initialization is
more complex or passed into a function
by a pointer, we dont need to do
initialization ourselves since it is
already done for us, just in a different way.
* Remove redundant err variable
* Remove explicit check of err variable
* Clean up changes and address review
* Do not initialize to 0/nullptr when not needed
* Wrap condition in parentheses for readability
---------
Co-authored-by: Kevin Zander <veratil@gmail.com>
Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
Before this commit, on creation, `SubWindow` gets resized to exactly the
children's `sizeHint`. This makes the child too small, since the
`SubWindow` already contains a title bar and borders.
With this commit, the `SubWindow` is calculated such that after
rendering, the child window gets exactly the `size` that its `sizeHint`
has previously suggested.
Most of LMMS widgets are not resizable, but the Lv2 help window is a
good example to test this out. The help windows now in most cases
contain enough space to fit the help text. In some cases, it still does
not fit, though debug prints show that the `size` matches the
`sizeHint`.
Improves the search performance of the file browser by delegating the search to a worker thread. The main thread then builds the tree and displays it to the user.
* Updated some old file filtering code.
I was trying to add a way to show/hide the .bak and other files with some
filter buttons when I noticed the code in FileBrowser::addItems was copy
pasta that had lava flowed from the much more modern Directory::addItems.
In addition, only, FileBrowser::addItems was not respecting the filter's
at all. I brought both of them into line with Qt 5 practices which
now respects the m_filter list of extensions for both FileBrowser
and Directory. In Directory::addItems I only needed to change where
the match was being done, FileBrowser::addItems didn't try to
filter/match at all.
* Set name filters inside entryInfoList call, const
Some fixes for const iterating the file list.
Setting file name filters along with the call instead of seperately.
* Style changes src/gui/FileBrowser.cpp
Co-authored-by: saker <sakertooth@gmail.com>
* Fixed style/format FileBrowser.cpp
---------
Co-authored-by: saker <sakertooth@gmail.com>
* Replace deprecated sprintf() function
* Update microtuner-related UI (add more clues explaining how to use it)
* Simpler wording in the tooltips for "apply" buttons
* Post-merge fix of a forward declaration
* Rename Misc tab to Tuning and transposition; move Microtuner config dialog to Edit menu and make it also available from instrument tab
* Enable word wrap on "MIDI unsupported" label
* Remove forgotten new unnecessary includes
* Rename InstrumentMiscView to InstrumentTuningView in locales
* Add <QHash> to PluginFactory.h
* Handle one more deprecated QTextStream::endl
* Replace QLayout::setMargin with setContentsMargins
* Replace Qt::MidButton with Qt::MiddleButton
* Replace QPalette::Background with QPalette::Window
* Fix deprecation warnings in LcdFloatSpinBox
This PR places all LMMS symbols into namespaces to eliminate any potential future name collisions between LMMS and third-party modules.
Also, this PR changes back `LmmsCore` to `Engine`, reverting c519921306 .
Co-authored-by: allejok96 <allejok96@gmail.com>
* Update ringbuffer submodule to fix includes
* Remove cyclic includes
* Remove Qt include prefixes
* Include C++ versions of C headers
E.g.: assert.h -> cassert
* Move CLIP_BORDER_WIDTH into ClipView
This allows to remove includes to TrackView.h in ClipView cpp files.
* Elliminate useless includes
This improves the include structure by elliminating includes that are
not used. Most of this was done by using `include-what-you-use` with
`CMAKE_C_INCLUDE_WHAT_YOU_USE` and `CMAKE_CXX_INCLUDE_WHAT_YOU_USE`
set to (broken down here):
```
include-what-you-use;
-Xiwyu;--mapping_file=/usr/share/include-what-you-use/qt5_11.imp;
-Xiwyu;--keep=*/xmmintrin.h;
-Xiwyu;--keep=*/lmmsconfig.h;
-Xiwyu;--keep=*/weak_libjack.h;
-Xiwyu;--keep=*/sys/*;
-Xiwyu;--keep=*/debug.h;
-Xiwyu;--keep=*/SDL/*;
-Xiwyu;--keep=*/alsa/*;
-Xiwyu;--keep=*/FL/x.h;
-Xiwyu;--keep=*/MidiApple.h;
-Xiwyu;--keep=*/MidiWinMM.h;
-Xiwyu;--keep=*/AudioSoundIo.h
```
* Fixup: Remove empty #if-#ifdef pairs
* Remove LMMS_HAVE_STD(LIB|INT)_H
Summary:
* `NULL` -> `nullptr`
* `gui` -> Function `getGUI()`
* `pluginFactory` -> Function `getPluginFactory()`
* `assert` (redefinition) -> using `NDEBUG` instead, which standard `assert` respects.
* `powf` (C stdlib symbol clash) -> removed and all expansions replaced with calls to `std::pow`.
* `exp10` (nonstandard function symbol clash) -> removed and all expansions replaced with calls to `std::pow`.
* `PATH_DEV_DSP` -> File-scope QString of identical name and value.
* `VST_SNC_SHM_KEY_FILE` -> constexpr char* with identical name and value.
* `MM_ALLOC` and `MM_FREE` -> Functions with identical name and implementation.
* `INVAL`, `OUTVAL`, etc. for automation nodes -> Functions with identical names and implementations.
* BandLimitedWave.h: All integer constant macros replaced with constexpr ints of same name and value.
* `FAST_RAND_MAX` -> constexpr int of same name and value.
* `QSTR_TO_STDSTR` -> Function with identical name and equivalent implementation.
* `CCONST` -> constexpr function template with identical name and implementation.
* `F_OPEN_UTF8` -> Function with identical name and equivalent implementation.
* `LADSPA_PATH_SEPARATOR` -> constexpr char with identical name and value.
* `UI_CTRL_KEY` -> constexpr char* with identical name and value.
* `ALIGN_SIZE` -> Renamed to `LMMS_ALIGN_SIZE` and converted from a macro to a constexpr size_t.
* `JACK_MIDI_BUFFER_MAX` -> constexpr size_t with identical name and value.
* versioninfo.h: `PLATFORM`, `MACHINE` and `COMPILER_VERSION` -> prefixed with `LMMS_BUILDCONF_` and converted from macros to constexpr char* literals.
* Header guard _OSCILLOSCOPE -> renamed to OSCILLOSCOPE_H
* Header guard _TIME_DISPLAY_WIDGET -> renamed to TIME_DISPLAY_WIDGET_H
* C-style typecasts in DrumSynth.cpp have been replaced with `static_cast`.
* constexpr numerical constants are initialized with assignment notation instead of curly brace intializers.
* In portsmf, `Alg_seq::operator[]` will throw an exception instead of returning null if the operator index is out of range.
Additionally, in many places, global constants that were declared as `const T foo = bar;` were changed from const to constexpr, leaving them const and making them potentially evaluable at compile time.
Some macros that only appeared in single source files and were unused in those files have been removed entirely.
* Enable fullscreen with hotkey & hotkey to toggle maximise in internal window
* Fix an obvious blunder
* Add fullscreen menu entry
* Change Alt+F11 to Shift+F11 (fix Windows bug)
* Move F5-F10 to Ctrl+F*, fullscreen by F11 and fix Linux bug
* Remove wrongly placed "fullscreen" attribute
* Remove temporary fixes for redundant bug
* Rename maximise to maximize
* Rename maximise to maximize
* Use fullscreen icon instead of maximise icon
* Actually include the icon in the commit
* Replace .svg icon with .png 16x16 icon
* Migrate editor hotkeys to Ctrl+1-7
Implementation of the Lv2 core, except for CV ports. No features or
extensions are supported yet.
You can now generate sound using Lv2 instruments (restricted to non-piano)
or effects.
For an explenation about the new classes, see Lv2Manager.h
The VST automation window initially adds a subwindow with a null widget, so we have to check that w isn't nullptr before getting its size hint.
Fixes#5132.
* Song: add isSavingProject.
* VersionedSaveDialog: Add support for a custom option dialog.
* AutomatableModel: Support the discardMIDIConnections save option.
* InstrumentTrack: Support the discardMIDIConnections save option.
* SaveOptions: Show the save option dialog on "save as".
* Update the LMMS logo and mimetypes
* fix bmp for nsis installer
* Update window and About icons, rename icons, change the file association logic
* Fix NSIS
* Revert nsh patch
* Fix small icon
* Always write DefaultIcon in the registry
* Fix file permissions
* Fix nsis branding
* Fix nsis branding #2
* update the icon windows and linux
* Update apple icon, add windows visual manifest
* try to fix windows installation
* typo
* typo 2
* Set small logo to conform to 48x48 grid