/* * CrossoverEQControls.cpp - A native 4-band Crossover Equalizer * good for simulating tonestacks or simple peakless (flat-band) equalization * * Copyright (c) 2014 Vesa Kivimäki * Copyright (c) 2006-2014 Tobias Doerffel * * This file is part of LMMS - https://lmms.io * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #include "CrossoverEQControls.h" #include "CrossoverEQ.h" namespace lmms { CrossoverEQControls::CrossoverEQControls( CrossoverEQEffect * eff ) : EffectControls( eff ), m_effect( eff ), m_xover12( 125.f, 50.f, 10000.f, 1.0f, this, "Band 1/2 Crossover" ), m_xover23( 1250.f, 50.f, 20000.f, 1.0f, this, "Band 2/3 Crossover" ), m_xover34( 5000.f, 50.f, 20000.f, 1.0f, this, "Band 3/4 Crossover" ), m_gain1( 0.f, -60.f, 30.f, 0.1f, this, "Band 1 Gain" ), m_gain2( 0.f, -60.f, 30.f, 0.1f, this, "Band 2 Gain" ), m_gain3( 0.f, -60.f, 30.f, 0.1f, this, "Band 3 Gain" ), m_gain4( 0.f, -60.f, 30.f, 0.1f, this, "Band 4 Gain" ), m_mute1( true, this, "Mute Band 1" ), m_mute2( true, this, "Mute Band 2" ), m_mute3( true, this, "Mute Band 3" ), m_mute4( true, this, "Mute Band 4" ) { connect( Engine::audioEngine(), SIGNAL( sampleRateChanged() ), this, SLOT( sampleRateChanged() ) ); connect( &m_xover12, SIGNAL( dataChanged() ), this, SLOT( xover12Changed() ) ); connect( &m_xover23, SIGNAL( dataChanged() ), this, SLOT( xover23Changed() ) ); connect( &m_xover34, SIGNAL( dataChanged() ), this, SLOT( xover34Changed() ) ); m_xover12.setScaleLogarithmic( true ); m_xover23.setScaleLogarithmic( true ); m_xover34.setScaleLogarithmic( true ); } void CrossoverEQControls::saveSettings( QDomDocument & doc, QDomElement & elem ) { m_xover12.saveSettings( doc, elem, "xover12" ); m_xover23.saveSettings( doc, elem, "xover23" ); m_xover34.saveSettings( doc, elem, "xover34" ); m_gain1.saveSettings( doc, elem, "gain1" ); m_gain2.saveSettings( doc, elem, "gain2" ); m_gain3.saveSettings( doc, elem, "gain3" ); m_gain4.saveSettings( doc, elem, "gain4" ); m_mute1.saveSettings( doc, elem, "mute1" ); m_mute2.saveSettings( doc, elem, "mute2" ); m_mute3.saveSettings( doc, elem, "mute3" ); m_mute4.saveSettings( doc, elem, "mute4" ); } void CrossoverEQControls::loadSettings( const QDomElement & elem ) { m_xover12.loadSettings( elem, "xover12" ); m_xover23.loadSettings( elem, "xover23" ); m_xover34.loadSettings( elem, "xover34" ); m_gain1.loadSettings( elem, "gain1" ); m_gain2.loadSettings( elem, "gain2" ); m_gain3.loadSettings( elem, "gain3" ); m_gain4.loadSettings( elem, "gain4" ); m_mute1.loadSettings( elem, "mute1" ); m_mute2.loadSettings( elem, "mute2" ); m_mute3.loadSettings( elem, "mute3" ); m_mute4.loadSettings( elem, "mute4" ); m_effect->m_needsUpdate = true; m_effect->clearFilterHistories(); } void CrossoverEQControls::xover12Changed() { float v = m_xover12.value(); if( m_xover23.value() < v ) { m_xover23.setValue( v ); } if( m_xover34.value() < v ) { m_xover34.setValue( v ); } } void CrossoverEQControls::xover23Changed() { float v = m_xover23.value(); if( m_xover12.value() > v ) { m_xover12.setValue( v ); } if( m_xover34.value() < v ) { m_xover34.setValue( v ); } } void CrossoverEQControls::xover34Changed() { float v = m_xover34.value(); if( m_xover12.value() > v ) { m_xover12.setValue( v ); } if( m_xover23.value() > v ) { m_xover23.setValue( v ); } } void CrossoverEQControls::sampleRateChanged() { m_effect->sampleRateChanged(); } } // namespace lmms