/* * AudioPort.h - base-class for objects providing sound at a port * * Copyright (c) 2005-2014 Tobias Doerffel * * This file is part of LMMS - https://lmms.io * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #ifndef LMMS_AUDIO_PORT_H #define LMMS_AUDIO_PORT_H #include #include #include #include "PlayHandle.h" namespace lmms { class EffectChain; class FloatModel; class BoolModel; class AudioPort : public ThreadableJob { public: AudioPort( const QString & _name, bool _has_effect_chain = true, FloatModel * volumeModel = nullptr, FloatModel * panningModel = nullptr, BoolModel * mutedModel = nullptr ); virtual ~AudioPort(); inline SampleFrame* buffer() { return m_portBuffer; } inline void lockBuffer() { m_portBufferLock.lock(); } inline void unlockBuffer() { m_portBufferLock.unlock(); } // indicate whether JACK & Co should provide output-buffer at ext. port inline bool extOutputEnabled() const { return m_extOutputEnabled; } void setExtOutputEnabled( bool _enabled ); // next mixer-channel after this audio-port // (-1 = none 0 = master) inline mix_ch_t nextMixerChannel() const { return m_nextMixerChannel; } inline EffectChain * effects() { return m_effects.get(); } void setNextMixerChannel( const mix_ch_t _chnl ) { m_nextMixerChannel = _chnl; } const QString & name() const { return m_name; } void setName( const QString & _new_name ); bool processEffects(); // ThreadableJob stuff void doProcessing() override; bool requiresProcessing() const override { return true; } void addPlayHandle( PlayHandle * handle ); void removePlayHandle( PlayHandle * handle ); private: volatile bool m_bufferUsage; SampleFrame* m_portBuffer; QMutex m_portBufferLock; bool m_extOutputEnabled; mix_ch_t m_nextMixerChannel; QString m_name; std::unique_ptr m_effects; PlayHandleList m_playHandles; QMutex m_playHandleLock; FloatModel * m_volumeModel; FloatModel * m_panningModel; BoolModel * m_mutedModel; friend class AudioEngine; friend class AudioEngineWorkerThread; } ; } // namespace lmms #endif // LMMS_AUDIO_PORT_H