/* * ControllerConnection.h - declaration of a controller connect, which * provides a definition of the link between a controller and * model, also handles deferred creation of links while * loading project * * Copyright (c) 2008 Paul Giblock * Copyright (c) 2010 Tobias Doerffel * * This file is part of LMMS - https://lmms.io * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #ifndef LMMS_CONTROLLER_CONNECTION_H #define LMMS_CONTROLLER_CONNECTION_H #include #include "Controller.h" #include "JournallingObject.h" #include "ValueBuffer.h" #include namespace lmms { class ControllerConnection; namespace gui { class ControllerConnectionDialog; } using ControllerConnectionVector = std::vector; class LMMS_EXPORT ControllerConnection : public QObject, public JournallingObject { Q_OBJECT public: ControllerConnection(Controller * _controller); ControllerConnection( int _controllerId ); ~ControllerConnection() override; inline Controller * getController() { return m_controller; } void setController( Controller * _controller ); inline void setController( int _controllerId ); float currentValue( int _offset ) { return m_controller->currentValue( _offset ); } ValueBuffer * valueBuffer() { return m_controller->valueBuffer(); } inline void setTargetName( const QString & _name ); inline QString targetName() const { return m_targetName; } inline bool isFinalized() { return m_controllerId < 0; } static void finalizeConnections(); void saveSettings( QDomDocument & _doc, QDomElement & _this ) override; void loadSettings( const QDomElement & _this ) override; static inline const QString classNodeName() { return "connection"; } QString nodeName() const override { return classNodeName(); } public slots: void deleteConnection(); protected: //virtual controllerDialog * createDialog( QWidget * _parent ); Controller * m_controller; QString m_targetName; int m_controllerId; bool m_ownsController; static ControllerConnectionVector s_connections; signals: // The value changed while the audio engine isn't running (i.e: MIDI CC) void valueChanged(); friend class gui::ControllerConnectionDialog; }; } // namespace lmms #endif // LMMS_CONTROLLER_CONNECTION_H