/* * EqCurve.cpp - declaration of EqCurve and EqHandle classes. * * Copyright (c) 2015 Steffen Baranowsky * * This file is part of LMMS - https://lmms.io * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #include "EqCurve.h" #include #include #include #include "AudioEngine.h" #include "embed.h" #include "Engine.h" #include "FontHelper.h" #include "lmms_constants.h" #include "lmms_math.h" namespace lmms::gui { EqHandle::EqHandle( int num, int x, int y ): m_numb( num ), m_width( x ), m_heigth( y ), m_mousePressed( false ), m_active( false ) { setFlag( ItemIsMovable ); setFlag( ItemSendsGeometryChanges ); setAcceptHoverEvents( true ); float totalHeight = 36; m_pixelsPerUnitHeight = ( m_heigth ) / ( totalHeight ); setMouseHover( false ); } QRectF EqHandle::boundingRect() const { return QRectF( - m_circlePixmap.width() / 2, - m_circlePixmap.height() / 2, m_circlePixmap.width(), m_circlePixmap.height() ); } float EqHandle::freqToXPixel( float freq , int w ) { if (approximatelyEqual(freq, 0.0f)) { return 0.0f; } float min = log10f( 20 ); float max = log10f( 20000 ); float range = max - min; return ( log10f( freq ) - min ) / range * w; } float EqHandle::xPixelToFreq( float x , int w ) { float min = log10f( 20 ); float max = log10f( 20000 ); float range = max - min; return powf( 10 , x * ( range / w ) + min ); } float EqHandle::gainToYPixel(float gain , int h, float pixelPerUnitHeight ) { return h * 0.5 - gain * pixelPerUnitHeight; } float EqHandle::yPixelToGain(float y , int h, float pixelPerUnitHeight ) { return ( ( h * 0.5 ) - y ) / pixelPerUnitHeight; } void EqHandle::paint( QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget ) { painter->setRenderHint( QPainter::Antialiasing, true ); if ( m_mousePressed ) { emit positionChanged(); } // graphics for the handles loadPixmap(); painter->drawPixmap( - ( m_circlePixmap.width() / 2 ) - 1 , - ( m_circlePixmap.height() / 2 ), m_circlePixmap ); // on mouse hover draw an info box and change the pixmap of the handle if ( isMouseHover() ) { // keeps the info box in view float rectX = -40; float rectY = -40; if ( EqHandle::y() < 40 ) { rectY = rectY + 40 - EqHandle::y(); } if ( EqHandle::x() < 40 ) { rectX = rectX + 40 - EqHandle::x(); } if ( EqHandle::x() > m_width - 40 ) { rectX = rectX - ( 40 - ( m_width - EqHandle::x() ) ); } QPixmap hover = PLUGIN_NAME::getIconPixmap( "handlehover" ); painter->drawPixmap( - ( hover.width() / 2) - 1, - ( hover.height() / 2 ), hover ); QRectF textRect = QRectF ( rectX, rectY, 80, 30 ); QRectF textRect2 = QRectF ( rectX+1, rectY+1, 80, 30 ); QString freq = QString::number( xPixelToFreq( EqHandle::x(), m_width ) ); QString res; if ( getType() != EqHandleType::Para ) { res = tr( "Reso: ") + QString::number( getResonance() ); } else { res = tr( "BW: " ) + QString::number( getResonance() ); } painter->setFont(adjustedToPixelSize(painter->font(), SMALL_FONT_SIZE)); painter->setPen( Qt::black ); painter->drawRect( textRect ); painter->fillRect( textRect, QBrush( QColor( 6, 106, 43, 180 ) ) ); painter->setPen ( QColor( 0, 0, 0 ) ); painter->drawText( textRect2, Qt::AlignCenter, QString( tr( "Freq: " ) + freq + "\n" + res ) ); painter->setPen( QColor( 255, 255, 255 ) ); painter->drawText( textRect, Qt::AlignCenter, QString( tr( "Freq: " ) + freq + "\n" + res ) ); } } QPainterPath EqHandle::getCurvePath() { QPainterPath path; float y = m_heigth * 0.5; for ( float x = 0 ; x < m_width; x++ ) { if ( m_type == EqHandleType::HighPass ) y = getLowCutCurve( x ); if ( m_type == EqHandleType::LowShelf ) y = getLowShelfCurve( x ); if ( m_type == EqHandleType::Para ) y = getPeakCurve( x ); if ( m_type == EqHandleType::HighShelf ) y = getHighShelfCurve( x ); if ( m_type == EqHandleType::LowPass ) y = getHighCutCurve( x ); if ( x == 0 ) path.moveTo( x, y ); // sets the begin of Path path.lineTo( x, y ); } return path; } void EqHandle::loadPixmap() { auto fileName = "handle" + std::to_string(m_numb + 1); if (!isActiveHandle()) { fileName += "inactive"; } m_circlePixmap = PLUGIN_NAME::getIconPixmap(fileName); } bool EqHandle::mousePressed() const { return m_mousePressed; } float EqHandle::getPeakCurve( float x ) { double freqZ = xPixelToFreq( EqHandle::x(), m_width ); const int SR = Engine::audioEngine()->outputSampleRate(); double w0 = 2 * LD_PI * freqZ / SR ; double c = cosf( w0 ); double s = sinf( w0 ); double Q = getResonance(); double A = pow( 10, yPixelToGain( EqHandle::y(), m_heigth, m_pixelsPerUnitHeight ) / 40 ); double alpha = s * sinh( log( 2 ) / 2 * Q * w0 / sinf( w0 ) ); //calc coefficents double b0 = 1 + alpha * A; double b1 = -2 * c; double b2 = 1 - alpha * A; double a0 = 1 + alpha / A; double a1 = -2 * c; double a2 = 1 - alpha / A; //normalise b0 /= a0; b1 /= a0; b2 /= a0; a1 /= a0; a2 /= a0; a0 = 1; double freq = xPixelToFreq( x, m_width ); double gain = calculateGain( freq, a1, a2, b0, b1, b2 ); float y = gainToYPixel( gain, m_heigth, m_pixelsPerUnitHeight ); return y; } float EqHandle::getHighShelfCurve( float x ) { double freqZ = xPixelToFreq( EqHandle::x(), m_width ); const int SR = Engine::audioEngine()->outputSampleRate(); double w0 = 2 * LD_PI * freqZ / SR; double c = cosf( w0 ); double s = sinf( w0 ); double A = pow( 10, yPixelToGain( EqHandle::y(), m_heigth, m_pixelsPerUnitHeight ) * 0.025 ); double beta = sqrt( A ) / m_resonance; //calc coefficents double b0 = A * ((A + 1) + (A - 1) * c + beta * s); double b1 = -2 * A * ((A - 1) + (A + 1) * c); double b2 = A * ((A + 1) + (A - 1) * c - beta * s); double a0 = (A + 1) - (A - 1) * c + beta * s; double a1 = 2 * ((A - 1) - (A + 1) * c); double a2 = (A + 1) - (A - 1) * c - beta * s; //normalise b0 /= a0; b1 /= a0; b2 /= a0; a1 /= a0; a2 /= a0; a0 = 1; double freq = xPixelToFreq( x, m_width ); double gain = calculateGain( freq, a1, a2, b0, b1, b2 ); float y = gainToYPixel( gain, m_heigth, m_pixelsPerUnitHeight ); return y; } float EqHandle::getLowShelfCurve( float x ) { double freqZ = xPixelToFreq( EqHandle::x(), m_width ); const int SR = Engine::audioEngine()->outputSampleRate(); double w0 = 2 * LD_PI * freqZ / SR ; double c = cosf( w0 ); double s = sinf( w0 ); double A = pow( 10, yPixelToGain( EqHandle::y(), m_heigth, m_pixelsPerUnitHeight ) / 40 ); double beta = sqrt( A ) / m_resonance; //calc coefficents double b0 = A * ((A + 1) - (A - 1) * c + beta * s); double b1 = 2 * A * ((A - 1) - (A + 1) * c); double b2 = A * ((A + 1) - (A - 1) * c - beta * s); double a0 = (A + 1) + (A - 1) * c + beta * s; double a1 = -2 * ((A - 1) + (A + 1) * c); double a2 = (A + 1) + (A - 1) * c - beta * s; //normalise b0 /= a0; b1 /= a0; b2 /= a0; a1 /= a0; a2 /= a0; a0 = 1; double freq = xPixelToFreq( x, m_width ); double gain = calculateGain( freq, a1, a2, b0, b1, b2 ); float y = gainToYPixel( gain, m_heigth, m_pixelsPerUnitHeight ); return y; } float EqHandle::getLowCutCurve( float x ) { double freqZ = xPixelToFreq( EqHandle::x(), m_width ); const int SR = Engine::audioEngine()->outputSampleRate(); double w0 = 2 * LD_PI * freqZ / SR ; double c = cosf( w0 ); double s = sinf( w0 ); double resonance = getResonance(); double alpha = s / (2 * resonance); double b0 = (1 + c) * 0.5; double b1 = (-(1 + c)); double b2 = (1 + c) * 0.5; double a0 = 1 + alpha; double a1 = (-2 * c); double a2 = 1 - alpha; //normalise b0 /= a0; b1 /= a0; b2 /= a0; a1 /= a0; a2 /= a0; a0 = 1; double freq = xPixelToFreq( x, m_width ); double gain = calculateGain( freq, a1, a2, b0, b1, b2 ); if ( m_hp24 ) { gain = gain * 2; } if ( m_hp48 ) { gain = gain * 3; } float y = gainToYPixel( gain, m_heigth, m_pixelsPerUnitHeight ); return y; } float EqHandle::getHighCutCurve( float x ) { double freqZ = xPixelToFreq( EqHandle::x(), m_width ); const int SR = Engine::audioEngine()->outputSampleRate(); double w0 = 2 * LD_PI * freqZ / SR ; double c = cosf( w0 ); double s = sinf( w0 ); double resonance = getResonance(); double alpha = s / (2 * resonance); double b0 = (1 - c) * 0.5; double b1 = 1 - c; double b2 = (1 - c) * 0.5; double a0 = 1 + alpha; double a1 = -2 * c; double a2 = 1 - alpha; //normalise b0 /= a0; b1 /= a0; b2 /= a0; a1 /= a0; a2 /= a0; a0 = 1; double freq = xPixelToFreq( x, m_width ); double gain = calculateGain( freq, a1, a2, b0, b1, b2 ); if ( m_lp24 ) { gain = gain * 2; } if ( m_lp48 ) { gain = gain * 3; } float y = gainToYPixel( gain, m_heigth, m_pixelsPerUnitHeight ); return y; } float EqHandle::getResonance() { return m_resonance; } int EqHandle::getNum() { return m_numb; } void EqHandle::setType( EqHandleType t ) { EqHandle::m_type = t; } void EqHandle::setResonance( float r ) { EqHandle::m_resonance = r; } bool EqHandle::isMouseHover() { return m_mouseHover; } void EqHandle::setMouseHover( bool d ) { m_mouseHover = d; } EqHandleType EqHandle::getType() { return m_type; } bool EqHandle::isActiveHandle() { return m_active; } void EqHandle::setHandleActive( bool a ) { EqHandle::m_active = a; } void EqHandle::sethp12() { m_hp12 = true; m_hp24 = false; m_hp48 = false; } void EqHandle::sethp24() { m_hp12 = false; m_hp24 = true; m_hp48 = false; } void EqHandle::sethp48() { m_hp12 = false; m_hp24 = false; m_hp48 = true; } void EqHandle::setlp12() { m_lp12 = true; m_lp24 = false; m_lp48 = false; } void EqHandle::setlp24() { m_lp12 = false; m_lp24 = true; m_lp48 = false; } void EqHandle::setlp48() { m_lp12 = false; m_lp24 = false; m_lp48 = true; } double EqHandle::calculateGain(const double freq, const double a1, const double a2, const double b0, const double b1, const double b2 ) { const int SR = Engine::audioEngine()->outputSampleRate(); const double w = 2 * LD_PI * freq / SR ; const double PHI = pow( sin( w / 2 ), 2 ) * 4; double gain = 10 * log10( pow( b0 + b1 + b2 , 2 ) + ( b0 * b2 * PHI - ( b1 * ( b0 + b2 ) + 4 * b0 * b2 ) ) * PHI ) - 10 * log10( pow( 1 + a1 + a2, 2 ) + ( 1 * a2 * PHI - ( a1 * ( 1 + a2 ) + 4 * 1 * a2 ) ) * PHI ); return gain; } void EqHandle::mousePressEvent( QGraphicsSceneMouseEvent *event ) { if( event->button() == Qt::LeftButton ) { m_mousePressed = true; QGraphicsItem::mousePressEvent( event ); } } void EqHandle::mouseReleaseEvent( QGraphicsSceneMouseEvent *event ) { if( event->button() == Qt::LeftButton ) { m_mousePressed = false; QGraphicsItem::mouseReleaseEvent( event ); } } void EqHandle::wheelEvent( QGraphicsSceneWheelEvent *wevent ) { float highestBandwich = m_type != EqHandleType::Para ? 10 : 4; int numDegrees = wevent->delta() / 120; float numSteps = 0; if( wevent->modifiers() == Qt::ControlModifier ) { numSteps = numDegrees * 0.01; } else { numSteps = numDegrees * 0.15; } if( wevent->orientation() == Qt::Vertical ) { m_resonance = std::clamp(m_resonance + numSteps, 0.1f, highestBandwich); emit positionChanged(); } wevent->accept(); } void EqHandle::hoverEnterEvent( QGraphicsSceneHoverEvent *hevent ) { setMouseHover( true ); } void EqHandle::hoverLeaveEvent( QGraphicsSceneHoverEvent *hevent ) { setMouseHover( false ); } QVariant EqHandle::itemChange( QGraphicsItem::GraphicsItemChange change, const QVariant &value ) { if( change == ItemPositionChange ) { // pass filter don't move in y direction if ( m_type == EqHandleType::HighPass || m_type == EqHandleType::LowPass ) { float newX = value.toPointF().x(); if( newX < 0 ) { newX = 0; } if( newX > m_width ) { newX = m_width; } return QPointF(newX, m_heigth/2); } } QPointF newPos = value.toPointF(); QRectF rect = QRectF( 0, 0, m_width, m_heigth ); if( !rect.contains( newPos ) ) { // Keep the item inside the scene rect. newPos.setX( qMin( rect.right(), qMax( newPos.x(), rect.left() ) ) ); newPos.setY( qMin( rect.bottom(), qMax( newPos.y(), rect.top() ) ) ); return newPos; } return QGraphicsItem::itemChange( change, value ); } // ---------------------------------------------------------------------- // // Class EqCurve // // Every Handle calculates its own curve. // But EqCurve generates an average curve. // // ---------------------------------------------------------------------- EqCurve::EqCurve( QList *handle, int x, int y ) : m_handle( handle ), m_width( x ), m_heigth( y ), m_alpha( 0 ), m_modelChanged( false ) { } QRectF EqCurve::boundingRect() const { return QRect( 0, 0, m_width, m_heigth ); } void EqCurve::paint( QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget ) { painter->setRenderHint( QPainter::Antialiasing, true ); if( m_modelChanged ) { setModelChanged( false ); //counts the active bands int activeHandles=0; for ( int thatHandle = 0; thatHandlecount(); thatHandle++ ) { if ( m_handle->at(thatHandle)->isActiveHandle() == true ) { activeHandles++; } } //Computes the main curve //if a band is active the curve will be computed by averaging the curves of each band QMap mainCurve; for ( int thatHandle = 0; thatHandlecount(); thatHandle++ ) { if ( m_handle->at(thatHandle)->isActiveHandle() == true ) { for ( int x = 0; x < m_width ; x=x+1 ) { if ( m_handle->at( thatHandle )->getType() == EqHandleType::HighPass ) { mainCurve[x]= ( mainCurve[x] + ( m_handle->at( thatHandle )->getLowCutCurve( x ) * ( activeHandles ) ) - ( ( activeHandles * ( m_heigth/2 ) ) - m_heigth ) ); } if ( m_handle->at(thatHandle)->getType() == EqHandleType::LowShelf ) { mainCurve[x]= ( mainCurve[x] + ( m_handle->at( thatHandle )->getLowShelfCurve( x ) * ( activeHandles ) ) - ( ( activeHandles * ( m_heigth/2 ) ) - m_heigth ) ); } if ( m_handle->at( thatHandle )->getType() == EqHandleType::Para ) { mainCurve[x]= ( mainCurve[x] + ( m_handle->at( thatHandle )->getPeakCurve( x ) * ( activeHandles ) ) - ( ( activeHandles * ( m_heigth/2 ) ) - m_heigth ) ); } if ( m_handle->at( thatHandle )->getType() == EqHandleType::HighShelf ) { mainCurve[x]= ( mainCurve[x] + ( m_handle->at( thatHandle )->getHighShelfCurve( x ) * ( activeHandles ) ) - ( ( activeHandles * ( m_heigth/2 ) ) - m_heigth ) ); } if ( m_handle->at(thatHandle)->getType() == EqHandleType::LowPass ) { mainCurve[x]= ( mainCurve[x] + ( m_handle->at( thatHandle )->getHighCutCurve( x ) * ( activeHandles ) ) - ( ( activeHandles * ( m_heigth/2 ) ) - m_heigth ) ); } } } } //compute a QPainterPath m_curve = QPainterPath(); //only draw the EQ curve if there are any activeHandles if (activeHandles != 0) { for (int x = 0; x < m_width; x++) { mainCurve[x] = ((mainCurve[x] / activeHandles)) - (m_heigth / 2); if (x == 0) { m_curve.moveTo(x, mainCurve[x]); } m_curve.lineTo(x, mainCurve[x]); } } //we cache the curve painting in a pixmap for saving cpu QPixmap cacheMap( boundingRect().size().toSize() ); cacheMap.fill( QColor( 0, 0, 0, 0 ) ); QPainter cachePainter( &cacheMap ); cachePainter.setRenderHint( QPainter::Antialiasing, true ); QPen pen; pen.setWidth( 2 ); pen.setColor( Qt::white ); cachePainter.setPen( pen ); cachePainter.drawPath( m_curve ); cachePainter.end(); m_curvePixmapCache.fill( QColor( 0, 0, 0, 0 ) ); m_curvePixmapCache.swap( cacheMap ); } //we paint our cached curve pixmap painter->drawPixmap( 0, 0, m_width, m_heigth, m_curvePixmapCache ); // if mouse hover a handle, m_alpha counts up slow for blend in the filled EQ curve // todo: a smarter way of this "if-monster" QColor curveColor; if( m_handle->at( 0 )->isMouseHover() || m_handle->at( 1 )->isMouseHover() || m_handle->at( 2 )->isMouseHover() || m_handle->at( 3 )->isMouseHover() || m_handle->at( 4 )->isMouseHover() || m_handle->at( 5 )->isMouseHover() || m_handle->at( 6 )->isMouseHover() || m_handle->at( 7 )->isMouseHover() ) { if ( m_alpha < 40 ) { m_alpha = m_alpha + 10; } } else { if ( m_alpha > 0 ) { m_alpha = m_alpha - 10; } } //draw on mouse hover the curve of hovered filter in different colors for ( int i = 0; i < m_handle->count(); i++ ) { if ( m_handle->at(i)->isMouseHover() ) { curveColor = QColor( qRgba( 6, 106, 43, 242 )); QPen pen ( curveColor); pen.setWidth( 2 ); painter->setPen( pen ); painter->drawPath( m_handle->at( i )->getCurvePath() ); } } //draw on mouse hover the EQ curve filled. with m_alpha it blends in and out smooth QPainterPath cPath; cPath.addPath( m_curve ); cPath.lineTo( cPath.currentPosition().x(), m_heigth ); cPath.lineTo( cPath.elementAt( 0 ).x , m_heigth ); painter->fillPath( cPath, QBrush ( QColor( 255,255,255, m_alpha ) ) ); } void EqCurve::setModelChanged( bool mc ) { m_modelChanged = mc; } } // namespace lmms::gui