/* * dynamics_processor_controls.h - controls for dynamics_processor-effect * * Copyright (c) 2014 Vesa Kivimäki * Copyright (c) 2008 Tobias Doerffel * * This file is part of LMMS - https://lmms.io * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #ifndef DYNPROC_CONTROLS_H #define DYNPROC_CONTROLS_H #include "EffectControls.h" #include "dynamics_processor_control_dialog.h" #include "Knob.h" #include "Graph.h" class dynProcEffect; class dynProcControls : public EffectControls { Q_OBJECT public: enum StereoModes { SM_Maximum, SM_Average, SM_Unlinked, NumStereoModes }; dynProcControls( dynProcEffect * _eff ); virtual ~dynProcControls() { } virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent ); virtual void loadSettings( const QDomElement & _this ); inline virtual QString nodeName() const { return( "dynamicsprocessor_controls" ); } virtual void setDefaultShape(); virtual int controlCount() { return( 6 ); } virtual EffectControlDialog * createView() { return( new dynProcControlDialog( this ) ); } private slots: void samplesChanged( int, int ); void sampleRateChanged(); void resetClicked(); void smoothClicked(); void addOneClicked(); void subOneClicked(); private: dynProcEffect * m_effect; FloatModel m_inputModel; FloatModel m_outputModel; FloatModel m_attackModel; FloatModel m_releaseModel; graphModel m_wavegraphModel; IntModel m_stereomodeModel; friend class dynProcControlDialog; friend class dynProcEffect; } ; #endif