/* * effect_view.h - view-component for an effect * * Copyright (c) 2006-2007 Danny McRae * Copyright (c) 2007-2008 Tobias Doerffel * * This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #ifndef _EFFECT_VIEW_H #define _EFFECT_VIEW_H #include "automatable_model.h" #include "plugin_view.h" #include "effect.h" class QGroupBox; class QLabel; class QPushButton; class QMdiSubWindow; class audioPort; class effectControlDialog; class knob; class ledCheckBox; class tempoSyncKnob; class effectView : public pluginView { Q_OBJECT public: effectView( effect * _model, QWidget * _parent ); virtual ~effectView(); inline effect * getEffect( void ) { return( castModel() ); } inline const effect * getEffect( void ) const { return( castModel() ); } public slots: void editControls( void ); void moveUp( void ); void moveDown( void ); void deletePlugin( void ); void displayHelp( void ); void closeEffects( void ); signals: void moveUp( effectView * _plugin ); void moveDown( effectView * _plugin ); void deletePlugin( effectView * _plugin ); protected: virtual void contextMenuEvent( QContextMenuEvent * _me ); virtual void paintEvent( QPaintEvent * _pe ); virtual void modelChanged( void ); private: QPixmap m_bg; ledCheckBox * m_bypass; knob * m_wetDry; tempoSyncKnob * m_autoQuit; knob * m_gate; QMdiSubWindow * m_subWindow; effectControlDialog * m_controlView; bool m_show; } ; #endif