/* * stereo_matrix.h - stereo-matrix-effect-plugin * * Copyright (c) 2008 Paul Giblock * * This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #ifndef _PEAK_CONTROLLER_EFFECT_H #define _PEAK_CONTROLLER_EFFECT_H #include #include "effect.h" #include "effect_lib.h" #include "engine.h" #include "main_window.h" #include "peak_controller_effect_controls.h" class peakControllerEffect : public effect { public: peakControllerEffect( model * parent, const descriptor::subPluginFeatures::key * _key ); virtual ~peakControllerEffect(); virtual bool processAudioBuffer( sampleFrame * _buf, const fpp_t _frames ); virtual effectControls * getControls( void ) { return &m_peakControls; } float lastSample( void ) { return m_lastSample; } int m_effectId; private: peakControllerEffectControls m_peakControls; friend class peakControllerEffectControls; float m_lastSample; controller * m_autoController; } ; #endif