/* * stereomatrix_controls.cpp - controls for stereoMatrix-effect * * Copyright (c) 2008 Paul Giblock * * This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #include "peak_controller.h" #include "peak_controller_effect_controls.h" #include "peak_controller_effect.h" peakControllerEffectControls:: peakControllerEffectControls( peakControllerEffect * _eff ) : effectControls( _eff ), m_effect( _eff ), m_baseModel( 0.5, 0.0, 1.0, 0.001, this, tr( "Base value" ) ), m_amountModel( 1.0, -1.0, 1.0, 0.005, this, tr( "Modulation amount" ) ), m_decayModel( 0.1, 0.01, 5.0, 0.0001, 20000.0, this, tr( "Release decay" ) ), m_muteModel( FALSE, this, tr( "Mute output" ) ) { } void peakControllerEffectControls::loadSettings( const QDomElement & _this ) { m_baseModel.setValue( _this.attribute( "base" ).toFloat() ); m_amountModel.setValue( _this.attribute( "amount" ).toFloat() ); m_muteModel.setValue( _this.attribute( "mute" ).toFloat() ); int effectId = _this.attribute( "effectId" ).toInt(); if( effectId > peakController::s_lastEffectId ) { peakController::s_lastEffectId = effectId; } m_effect->m_effectId = effectId; if( m_effect->m_autoController ) { delete m_effect->m_autoController; m_effect->m_autoController = 0; } } void peakControllerEffectControls::saveSettings( QDomDocument & _doc, QDomElement & _this ) { _this.setAttribute( "base", m_baseModel.value() ); _this.setAttribute( "amount", m_amountModel.value() ); _this.setAttribute( "mute", m_muteModel.value() ); _this.setAttribute( "effectId", m_effect->m_effectId ); } #include "peak_controller_effect_controls.moc"