#ifndef SINGLE_SOURCE_COMPILE /* * controller.cpp - implementation of class controller which handles remote-control * of automatableModels * * Copyright (c) 2008 Paul Giblock * * This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #include #include #include #include "song.h" #include "engine.h" #include "mixer.h" #include "controller.h" #include "controller_dialog.h" unsigned int controller::s_frames = 0; QVector controller::s_controllers; controller::controller( model * _parent ) : model( _parent ) { s_controllers.append( this ); } controller::~controller() { s_controllers.remove( s_controllers.indexOf( this ) ); } // Get current value, with an offset into the current buffer for sample exactness float controller::currentValue( int _offset ) { if( _offset == 0 || isSampleExact() ) { m_currentValue = fittedValue( value( _offset ) ); } return m_currentValue; } float controller::value( int _offset ) { return 0.5f; } // Get position in frames unsigned int controller::runningFrames() { return s_frames; } // Get position in seconds float controller::runningTime() { return s_frames / engine::getMixer()->sampleRate() ; } void controller::triggerFrameCounter( void ) { for( int i = 0; i < s_controllers.size(); ++i ) { // This signal is for updating values for both stubborn knobs and for // painting. If we ever get all the widgets to use or at least check // currentValue() then we can throttle the signal and only use it for // GUI. emit s_controllers.at(i)->valueChanged(); } s_frames += engine::getMixer()->framesPerPeriod(); //emit s_signaler.triggerValueChanged(); } void controller::resetFrameCounter( void ) { s_frames = 0; } controllerDialog * controller::createDialog( QWidget * _parent ) { controllerDialog * d = new controllerDialog( this, _parent ); return d; } #include "controller.moc" #endif