/* * drumsynth.h - DrumSynth DS file renderer * * Copyright (c) 1998-2000 Paul Kellett (mda-vst.com) * Copyright (c) 2007 Paul Giblock * * This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #ifndef _DRUMSYNTH_H__ #define _DRUMSYNTH_H__ #include class DrumSynth { public: DrumSynth() {}; int GetDSFileSamples(const char *dsfile, int16_t *&wave, int channels); private: float LoudestEnv(void); int LongestEnv(void); void UpdateEnv(int e, long t); void GetEnv(int env, const char *sec, const char *key, const char *ini); float waveform(float ph, int form); int GetPrivateProfileString(const char *sec, const char *key, const char *def, char *buffer, int size, const char *file); int GetPrivateProfileInt(const char *sec, const char *key, int def, const char *file); float GetPrivateProfileFloat(const char *sec, const char *key, float def, const char *file); }; #endif