/* * SampleTrack.h - class SampleTrack, a track which provides arrangement of samples * * Copyright (c) 2005-2014 Tobias Doerffel * * This file is part of LMMS - https://lmms.io * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #ifndef SAMPLE_TRACK_H #define SAMPLE_TRACK_H #include #include "AudioPort.h" #include "FadeButton.h" #include "FxMixer.h" #include "SampleTCO.h" #include "SampleTrackView.h" #include "Track.h" class SampleTrack : public Track { Q_OBJECT public: SampleTrack( TrackContainer* tc ); virtual ~SampleTrack(); virtual bool play( const TimePos & _start, const fpp_t _frames, const f_cnt_t _frame_base, int _tco_num = -1 ) override; TrackView * createView( TrackContainerView* tcv ) override; TrackContentObject* createTCO(const TimePos & pos) override; virtual void saveTrackSpecificSettings( QDomDocument & _doc, QDomElement & _parent ) override; void loadTrackSpecificSettings( const QDomElement & _this ) override; inline IntModel * effectChannelModel() { return &m_effectChannelModel; } inline AudioPort * audioPort() { return &m_audioPort; } QString nodeName() const override { return "sampletrack"; } bool isPlaying() { return m_isPlaying; } void setPlaying(bool playing) { if (m_isPlaying != playing) { emit playingChanged(); } m_isPlaying = playing; } signals: void playingChanged(); public slots: void updateTcos(); void setPlayingTcos( bool isPlaying ); void updateEffectChannel(); private: FloatModel m_volumeModel; FloatModel m_panningModel; IntModel m_effectChannelModel; AudioPort m_audioPort; bool m_isPlaying; friend class SampleTrackView; friend class SampleTrackWindow; } ; #endif