/* * MainWindow.h - declaration of class MainWindow, the main window of LMMS * * Copyright (c) 2004-2014 Tobias Doerffel * * This file is part of LMMS - http://lmms.io * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #ifndef MAIN_WINDOW_H #define MAIN_WINDOW_H #include #include #include #include #include "ConfigManager.h" #include "SubWindow.h" class QAction; class QDomElement; class QGridLayout; class QMdiArea; class ConfigManager; class PluginView; class ToolButton; class MainWindow : public QMainWindow { Q_OBJECT public: QMdiArea* workspace() { return m_workspace; } QWidget* toolBar() { return m_toolBar; } int addWidgetToToolBar( QWidget * _w, int _row = -1, int _col = -1 ); void addSpacingToToolBar( int _size ); // wrap the widget with a window decoration and add it to the workspace EXPORT SubWindow* addWindowedWidget(QWidget *w, Qt::WindowFlags windowFlags=0); /// /// \brief Asks whether changes made to the project are to be saved. /// /// Opens a dialog giving the user the choice to (a) confirm his choice /// (such as opening a new file), (b) save the current project before /// proceeding or (c) cancel the process. /// /// Every function that replaces the current file (e.g. creates new file, /// opens another file...) must call this before and may only proceed if /// this function returns true. /// /// \param stopPlayback whether playback should be stopped upon prompting. If set to false, the caller should ensure that Engine::getSong()->stop() is called before unloading/loading a song. /// /// \return true if the user allows the software to proceed, false if they /// cancel the action. /// bool mayChangeProject(bool stopPlayback); // Auto save timer intervals. The slider in SetupDialog.cpp wants // minutes and the rest milliseconds. static const int DEFAULT_SAVE_INTERVAL_MINUTES = 2; static const int DEFAULT_AUTO_SAVE_INTERVAL = DEFAULT_SAVE_INTERVAL_MINUTES * 60 * 1000; static const int m_autoSaveShortTime = 10 * 1000; // 10s short loop void autoSaveTimerReset( int msec = ConfigManager::inst()-> value( "ui", "saveinterval" ).toInt() * 60 * 1000 ) { if( msec < m_autoSaveShortTime ) // No 'saveinterval' in .lmmsrc.xml { msec = DEFAULT_AUTO_SAVE_INTERVAL; } m_autoSaveTimer.start( msec ); } int getAutoSaveTimerInterval() { return m_autoSaveTimer.interval(); } void runAutoSave(); enum SessionState { Normal, Recover, Limited, }; void setSession( SessionState session ) { m_session = session; } SessionState getSession() { return m_session; } void sessionCleanup(); void clearKeyModifiers(); bool isCtrlPressed() { return m_keyMods.m_ctrl; } bool isShiftPressed() { return m_keyMods.m_shift; } bool isAltPressed() { return m_keyMods.m_alt; } static void saveWidgetState( QWidget * _w, QDomElement & _de, QSize const & sizeIfInvisible = QSize(0, 0) ); static void restoreWidgetState( QWidget * _w, const QDomElement & _de ); public slots: void resetWindowTitle(); void emptySlot(); void enterWhatsThisMode(); void createNewProject(); void createNewProjectFromTemplate( QAction * _idx ); void openProject(); bool saveProject(); bool saveProjectAs(); bool saveProjectAsNewVersion(); void saveProjectAsDefaultTemplate(); void showSettingsDialog(); void aboutLMMS(); void help(); void toggleAutomationEditorWin(); void toggleBBEditorWin( bool forceShow = false ); void toggleSongEditorWin(); void toggleProjectNotesWin(); void toggleFxMixerWin(); void togglePianoRollWin(); void toggleControllerRack(); void updatePlayPauseIcons(); void updateUndoRedoButtons(); void undo(); void redo(); void autoSave(); protected: virtual void closeEvent( QCloseEvent * _ce ); virtual void focusOutEvent( QFocusEvent * _fe ); virtual void keyPressEvent( QKeyEvent * _ke ); virtual void keyReleaseEvent( QKeyEvent * _ke ); virtual void timerEvent( QTimerEvent * _ev ); private: MainWindow(); MainWindow( const MainWindow & ); virtual ~MainWindow(); void finalize(); void toggleWindow( QWidget *window, bool forceShow = false ); void refocus(); QMdiArea * m_workspace; QWidget * m_toolBar; QGridLayout * m_toolBarLayout; QMenu * m_templatesMenu; QMenu * m_recentlyOpenedProjectsMenu; int m_custom_templates_count; struct keyModifiers { keyModifiers() : m_ctrl( false ), m_shift( false ), m_alt( false ) { } bool m_ctrl; bool m_shift; bool m_alt; } m_keyMods; QMenu * m_toolsMenu; QAction * m_undoAction; QAction * m_redoAction; QList m_tools; QBasicTimer m_updateTimer; QTimer m_autoSaveTimer; int m_autoSaveInterval; friend class GuiApplication; QMenu * m_viewMenu; ToolButton * m_metronomeToggle; SessionState m_session; private slots: void browseHelp(); void fillTemplatesMenu(); void openRecentlyOpenedProject( QAction * _action ); void showTool( QAction * _idx ); void updateRecentlyOpenedProjectsMenu(); void updateViewMenu( void ); void updateConfig( QAction * _who ); void onToggleMetronome(); signals: void periodicUpdate(); void initProgress(const QString &msg); } ; #endif