/* * InstrumentPlayHandle.h - play-handle for driving an instrument * * Copyright (c) 2005-2009 Tobias Doerffel * * This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #ifndef _INSTRUMENT_PLAY_HANDLE_H #define _INSTRUMENT_PLAY_HANDLE_H #include "play_handle.h" #include "Instrument.h" class InstrumentPlayHandle : public playHandle { public: InstrumentPlayHandle( Instrument * _instrument ) : playHandle( playHandle::InstrumentPlayHandle ), m_instrument( _instrument ) { } virtual ~InstrumentPlayHandle() { } virtual void play( sampleFrame * _working_buffer ) { if( !m_instrument->isMuted() ) { m_instrument->play( _working_buffer ); } } virtual bool done() const { return false; } virtual bool isFromTrack( const track * _track ) const { return m_instrument->isFromTrack( _track ); } private: Instrument * m_instrument; } ; #endif