/* * PlayHandle.cpp - base class PlayHandle - core of rendering engine * * Copyright (c) 2004-2014 Tobias Doerffel * * This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #include "PlayHandle.h" #include "BufferManager.h" PlayHandle::PlayHandle( const Type type, f_cnt_t offset ) : m_type( type ), m_offset( offset ), m_affinity( QThread::currentThread() ), m_playHandleBuffer( NULL ), m_usesBuffer( true ) { } PlayHandle::~PlayHandle() { } void PlayHandle::doProcessing() { if( m_usesBuffer ) { if( ! m_playHandleBuffer ) m_playHandleBuffer = BufferManager::acquire(); play( m_playHandleBuffer ); } else { play( m_playHandleBuffer ); } } void PlayHandle::releaseBuffer() { BufferManager::release( m_playHandleBuffer ); m_playHandleBuffer = NULL; }