/* * Song.h - class song - the root of the model-tree * * Copyright (c) 2004-2014 Tobias Doerffel * * This file is part of LMMS - https://lmms.io * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #ifndef SONG_H #define SONG_H #include #include #include #include "TrackContainer.h" #include "Controller.h" #include "MeterModel.h" #include "Mixer.h" #include "VstSyncController.h" class AutomationTrack; class Pattern; class TimeLineWidget; const bpm_t MinTempo = 10; const bpm_t DefaultTempo = 140; const bpm_t MaxTempo = 999; const tick_t MaxSongLength = 9999 * DefaultTicksPerBar; class LMMS_EXPORT Song : public TrackContainer { Q_OBJECT mapPropertyFromModel( int,getTempo,setTempo,m_tempoModel ); mapPropertyFromModel( int,masterPitch,setMasterPitch,m_masterPitchModel ); mapPropertyFromModel( int,masterVolume,setMasterVolume, m_masterVolumeModel ); public: enum PlayModes { Mode_None, Mode_PlaySong, Mode_PlayBB, Mode_PlayPattern, Mode_PlayAutomationPattern, Mode_Count } ; struct SaveOptions { /** * Should we discard MIDI ControllerConnections from project files? */ BoolModel discardMIDIConnections{false}; void setDefaultOptions() { discardMIDIConnections.setValue(false); } }; void clearErrors(); void collectError( const QString error ); bool hasErrors(); QString errorSummary(); class PlayPos : public MidiTime { public: PlayPos( const int abs = 0 ) : MidiTime( abs ), m_timeLine( NULL ), m_currentFrame( 0.0f ) { } inline void setCurrentFrame( const float f ) { m_currentFrame = f; } inline float currentFrame() const { return m_currentFrame; } inline void setJumped( const bool jumped ) { m_jumped = jumped; } inline bool jumped() const { return m_jumped; } TimeLineWidget * m_timeLine; private: float m_currentFrame; bool m_jumped; } ; void processNextBuffer(); inline int getLoadingTrackCount() const { return m_nLoadingTrack; } inline int getMilliseconds() const { return m_elapsedMilliSeconds[m_playMode]; } inline int getMilliseconds(PlayModes playMode) const { return m_elapsedMilliSeconds[playMode]; } inline void setToTime(MidiTime const & midiTime) { m_elapsedMilliSeconds[m_playMode] = midiTime.getTimeInMilliseconds(getTempo()); m_playPos[m_playMode].setTicks(midiTime.getTicks()); } inline void setToTime(MidiTime const & midiTime, PlayModes playMode) { m_elapsedMilliSeconds[playMode] = midiTime.getTimeInMilliseconds(getTempo()); m_playPos[playMode].setTicks(midiTime.getTicks()); } inline void setToTimeByTicks(tick_t ticks) { m_elapsedMilliSeconds[m_playMode] = MidiTime::ticksToMilliseconds(ticks, getTempo()); m_playPos[m_playMode].setTicks(ticks); } inline void setToTimeByTicks(tick_t ticks, PlayModes playMode) { m_elapsedMilliSeconds[playMode] = MidiTime::ticksToMilliseconds(ticks, getTempo()); m_playPos[playMode].setTicks(ticks); } inline int getBars() const { return currentBar(); } inline int ticksPerBar() const { return MidiTime::ticksPerBar(m_timeSigModel); } // Returns the beat position inside the bar, 0-based inline int getBeat() const { return getPlayPos().getBeatWithinBar(m_timeSigModel); } // the remainder after bar and beat are removed inline int getBeatTicks() const { return getPlayPos().getTickWithinBeat(m_timeSigModel); } inline int getTicks() const { return currentTick(); } inline f_cnt_t getFrames() const { return currentFrame(); } inline bool isPaused() const { return m_paused; } inline bool isPlaying() const { return m_playing == true && m_exporting == false; } inline bool isStopped() const { return m_playing == false && m_paused == false; } inline bool isExporting() const { return m_exporting; } inline void setExportLoop( bool exportLoop ) { m_exportLoop = exportLoop; } inline bool isRecording() const { return m_recording; } inline void setLoopRenderCount(int count) { if (count < 1) m_loopRenderCount = 1; else m_loopRenderCount = count; m_loopRenderRemaining = m_loopRenderCount; } inline int getLoopRenderCount() const { return m_loopRenderCount; } bool isExportDone() const; int getExportProgress() const; inline void setRenderBetweenMarkers( bool renderBetweenMarkers ) { m_renderBetweenMarkers = renderBetweenMarkers; } inline PlayModes playMode() const { return m_playMode; } inline PlayPos & getPlayPos( PlayModes pm ) { return m_playPos[pm]; } inline const PlayPos & getPlayPos( PlayModes pm ) const { return m_playPos[pm]; } inline const PlayPos & getPlayPos() const { return getPlayPos(m_playMode); } void updateLength(); bar_t length() const { return m_length; } bpm_t getTempo(); AutomationPattern * tempoAutomationPattern() override; AutomationTrack * globalAutomationTrack() { return m_globalAutomationTrack; } //TODO: Add Q_DECL_OVERRIDE when Qt4 is dropped AutomatedValueMap automatedValuesAt(MidiTime time, int tcoNum = -1) const override; // file management void createNewProject(); void createNewProjectFromTemplate( const QString & templ ); void loadProject( const QString & filename ); bool guiSaveProject(); bool guiSaveProjectAs( const QString & filename ); bool saveProjectFile( const QString & filename ); const QString & projectFileName() const { return m_fileName; } bool isLoadingProject() const { return m_loadingProject; } void loadingCancelled() { m_isCancelled = true; Engine::mixer()->clearNewPlayHandles(); } bool isCancelled() { return m_isCancelled; } bool isModified() const { return m_modified; } QString nodeName() const override { return "song"; } virtual bool fixedTCOs() const { return false; } void addController( Controller * c ); void removeController( Controller * c ); const ControllerVector & controllers() const { return m_controllers; } MeterModel & getTimeSigModel() { return m_timeSigModel; } void exportProjectMidi(QString const & exportFileName) const; inline void setLoadOnLauch(bool value) { m_loadOnLaunch = value; } SaveOptions &getSaveOptions() { return m_saveOptions; } bool isSavingProject() const; public slots: void playSong(); void record(); void playAndRecord(); void playBB(); void playPattern( const Pattern * patternToPlay, bool loop = true ); void togglePause(); void stop(); void startExport(); void stopExport(); void setModified(); void clearProject(); void addBBTrack(); private slots: void insertBar(); void removeBar(); void addSampleTrack(); void addAutomationTrack(); void setTempo(); void setTimeSignature(); void masterVolumeChanged(); void savePos(); void updateFramesPerTick(); private: Song(); Song( const Song & ); virtual ~Song(); inline bar_t currentBar() const { return m_playPos[m_playMode].getBar(); } inline tick_t currentTick() const { return m_playPos[m_playMode].getTicks(); } inline f_cnt_t currentFrame() const { return m_playPos[m_playMode].getTicks() * Engine::framesPerTick() + m_playPos[m_playMode].currentFrame(); } void setPlayPos( tick_t ticks, PlayModes playMode ); void saveControllerStates( QDomDocument & doc, QDomElement & element ); void restoreControllerStates( const QDomElement & element ); void removeAllControllers(); void processAutomations(const TrackList& tracks, MidiTime timeStart, fpp_t frames); void setModified(bool value); void setProjectFileName(QString const & projectFileName); AutomationTrack * m_globalAutomationTrack; IntModel m_tempoModel; MeterModel m_timeSigModel; int m_oldTicksPerBar; IntModel m_masterVolumeModel; IntModel m_masterPitchModel; ControllerVector m_controllers; int m_nLoadingTrack; QString m_fileName; QString m_oldFileName; bool m_modified; bool m_loadOnLaunch; volatile bool m_recording; volatile bool m_exporting; volatile bool m_exportLoop; volatile bool m_renderBetweenMarkers; volatile bool m_playing; volatile bool m_paused; bool m_savingProject; bool m_loadingProject; bool m_isCancelled; SaveOptions m_saveOptions; QHash m_errors; PlayModes m_playMode; PlayPos m_playPos[Mode_Count]; bar_t m_length; const Pattern* m_patternToPlay; bool m_loopPattern; double m_elapsedMilliSeconds[Mode_Count]; tick_t m_elapsedTicks; bar_t m_elapsedBars; VstSyncController m_vstSyncController; int m_loopRenderCount; int m_loopRenderRemaining; MidiTime m_exportSongBegin; MidiTime m_exportLoopBegin; MidiTime m_exportLoopEnd; MidiTime m_exportSongEnd; MidiTime m_exportEffectiveLength; friend class LmmsCore; friend class SongEditor; friend class mainWindow; friend class ControllerRackView; signals: void projectLoaded(); void playbackStateChanged(); void playbackPositionChanged(); void lengthChanged( int bars ); void tempoChanged( bpm_t newBPM ); void timeSignatureChanged( int oldTicksPerBar, int ticksPerBar ); void controllerAdded( Controller * ); void controllerRemoved( Controller * ); void updateSampleTracks(); void stopped(); void modified(); void projectFileNameChanged(); } ; #endif