/* * RerverbSC.h - Reverb algorithm by Sean Costello * * Copyright (c) 2017 Paul Batchelor * * This file is part of LMMS - https://lmms.io * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #ifndef REVERBSC_H #define REVERBSC_H #include "Effect.h" #include "ReverbSCControls.h" #include "ValueBuffer.h" extern "C" { #include "base.h" #include "revsc.h" #include "dcblock.h" } class ReverbSCEffect : public Effect { public: ReverbSCEffect( Model* parent, const Descriptor::SubPluginFeatures::Key* key ); virtual ~ReverbSCEffect(); virtual bool processAudioBuffer( sampleFrame* buf, const fpp_t frames ); virtual EffectControls* controls() { return &m_reverbSCControls; } void changeSampleRate(); private: ReverbSCControls m_reverbSCControls; sp_data *sp; sp_revsc *revsc; sp_dcblock *dcblk[2]; QMutex mutex; friend class ReverbSCControls; } ; #endif