#ifndef SINGLE_SOURCE_COMPILE /* * controller.cpp - implementation of class controller which handles * remote-control of automatableModels * * Copyright (c) 2008 Paul Giblock * * This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #include #include #include #include "song.h" #include "engine.h" #include "mixer.h" #include "controller.h" #include "controller_dialog.h" #include "lfo_controller.h" #include "midi_controller.h" #include "peak_controller.h" unsigned int controller::s_frames = 0; QVector controller::s_controllers; controller::controller( ControllerTypes _type, model * _parent, const QString & _display_name ) : model( _parent, _display_name ), journallingObject(), m_type( _type ) { if( _type != DummyController && _type != MidiController ) { s_controllers.append( this ); m_name = QString( tr( "Controller %1" ) ) .arg( s_controllers.size() ); } } controller::~controller() { int idx = s_controllers.indexOf( this ); if( idx >= 0 ) { s_controllers.remove( idx ); } if( engine::getSong() ) { engine::getSong()->removeController( this ); } // Remove connections by destroyed signal } // Get current value, with an offset into the current buffer for sample exactness float controller::currentValue( int _offset ) { if( _offset == 0 || isSampleExact() ) { m_currentValue = fittedValue( value( _offset ) ); } return m_currentValue; } float controller::value( int _offset ) { return 0.5f; } // Get position in frames unsigned int controller::runningFrames() { return s_frames; } // Get position in seconds float controller::runningTime() { return s_frames / engine::getMixer()->processingSampleRate(); } void controller::triggerFrameCounter( void ) { for( int i = 0; i < s_controllers.size(); ++i ) { // This signal is for updating values for both stubborn knobs and for // painting. If we ever get all the widgets to use or at least check // currentValue() then we can throttle the signal and only use it for // GUI. emit s_controllers.at(i)->valueChanged(); } s_frames += engine::getMixer()->framesPerPeriod(); //emit s_signaler.triggerValueChanged(); } void controller::resetFrameCounter( void ) { s_frames = 0; } controller * controller::create( ControllerTypes _ct, model * _parent ) { static controller * dummy = NULL; controller * c = NULL; switch( _ct ) { case DummyController: if( dummy ) c = dummy; else c = new controller( DummyController, NULL, QString() ); break; case LfoController: c = new lfoController( _parent ); break; case PeakController: c = new peakController( _parent ); break; case MidiController: c = new midiController( _parent ); break; default: break; } return( c ); } controller * controller::create( const QDomElement & _this, model * _parent ) { controller * c = create( static_cast( _this.attribute( "type" ).toInt() ), _parent ); if( c != NULL ) { c->restoreState( _this ); } return( c ); } bool controller::hasModel( const model * m ) { QObjectList chldren = children(); for( int i = 0; i < chldren.size(); ++i ) { QObject * c = chldren.at(i); automatableModel * am = qobject_cast(c); if( am != NULL ) { if( am == m ) { return true; } controllerConnection * cc = am->getControllerConnection(); if( cc != NULL ) { if( cc->getController()->hasModel( m ) ) { return true; } } } } return false; } void controller::saveSettings( QDomDocument & _doc, QDomElement & _this ) { _this.setAttribute( "type", type() ); _this.setAttribute( "name", name() ); } void controller::loadSettings( const QDomElement & _this ) { if( _this.attribute( "type" ).toInt() != type() ) { qWarning( "controller-type does not match controller-type of " "settings-node!\n" ); } setName( _this.attribute( "name" ) ); } QString controller::nodeName( void ) const { return( "controller" ); } controllerDialog * controller::createDialog( QWidget * _parent ) { controllerDialog * d = new controllerDialog( this, _parent ); return d; } #include "moc_controller.cxx" #endif