/* * AudioBusHandle.h - ThreadableJob between PlayHandle and MixerChannel * * Copyright (c) 2005-2014 Tobias Doerffel * Copyright (c) 2025 Johannes Lorenz * * This file is part of LMMS - https://lmms.io * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #ifndef LMMS_AUDIO_BUS_HANDLE_H #define LMMS_AUDIO_BUS_HANDLE_H #include #include #include #include "PlayHandle.h" namespace lmms { class EffectChain; class FloatModel; class BoolModel; /** @brief Job between @ref PlayHandle and @ref MixerChannel A @ref ThreadableJob class located at the exit point of each @ref PlayHandle into a @ref MixerChannel (or into an audio device, in case of @ref AudioJack, but this is not supported in AudioBusHandle yet). It contains an optional @ref EffectChain which is e.g. visualized in the @ref InstrumentTrackWindow or @ref SampleTrackWindow. For processing, it adds all input play handles into an internal buffer, processes the @ref EffectChain (if existing) on that buffer and finally merges the buffer into its @ref MixerChannel. */ class AudioBusHandle : public ThreadableJob { public: AudioBusHandle(const QString& name, bool hasEffectChain = true, FloatModel* volumeModel = nullptr, FloatModel* panningModel = nullptr, BoolModel* mutedModel = nullptr); virtual ~AudioBusHandle(); SampleFrame* buffer() { return m_buffer; } // indicate whether JACK & Co should provide output-buffer at ext. port bool extOutputEnabled() const { return m_extOutputEnabled; } void setExtOutputEnabled(bool enabled); // next mixer-channel after this audio-bus-handle // (-1 = none 0 = master) mix_ch_t nextMixerChannel() const { return m_nextMixerChannel; } void setNextMixerChannel(const mix_ch_t chnl) { m_nextMixerChannel = chnl; } const QString& name() const { return m_name; } void setName(const QString& newName); EffectChain* effects() { return m_effects.get(); } bool processEffects(); // ThreadableJob stuff void doProcessing() override; bool requiresProcessing() const override { return true; } void addPlayHandle(PlayHandle* handle); void removePlayHandle(PlayHandle* handle); private: volatile bool m_bufferUsage; SampleFrame* const m_buffer; bool m_extOutputEnabled; mix_ch_t m_nextMixerChannel; QString m_name; std::unique_ptr m_effects; PlayHandleList m_playHandles; QMutex m_playHandleLock; FloatModel* m_volumeModel; FloatModel* m_panningModel; BoolModel* m_mutedModel; friend class AudioEngine; friend class AudioEngineWorkerThread; }; } // namespace lmms #endif // LMMS_AUDIO_BUS_HANDLE_H