/* * Timeline.h * * Copyright (c) 2023 Dominic Clark * * This file is part of LMMS - https://lmms.io * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. */ #ifndef LMMS_TIMELINE_H #define LMMS_TIMELINE_H #include #include "JournallingObject.h" #include "TimePos.h" namespace lmms { class Timeline : public QObject, public JournallingObject { Q_OBJECT public: enum class StopBehaviour { BackToZero, BackToStart, KeepPosition }; auto loopBegin() const -> TimePos { return m_loopBegin; } auto loopEnd() const -> TimePos { return m_loopEnd; } auto loopEnabled() const -> bool { return m_loopEnabled; } void setLoopBegin(TimePos begin); void setLoopEnd(TimePos end); void setLoopPoints(TimePos begin, TimePos end); void setLoopEnabled(bool enabled); auto playStartPosition() const -> TimePos { return m_playStartPosition; } auto stopBehaviour() const -> StopBehaviour { return m_stopBehaviour; } void setPlayStartPosition(TimePos position) { m_playStartPosition = position; } void setStopBehaviour(StopBehaviour behaviour); auto nodeName() const -> QString override { return "timeline"; } signals: void loopEnabledChanged(bool enabled); void stopBehaviourChanged(lmms::Timeline::StopBehaviour behaviour); protected: void saveSettings(QDomDocument& doc, QDomElement& element) override; void loadSettings(const QDomElement& element) override; private: TimePos m_loopBegin = TimePos{0}; TimePos m_loopEnd = TimePos{DefaultTicksPerBar}; bool m_loopEnabled = false; StopBehaviour m_stopBehaviour = StopBehaviour::BackToStart; TimePos m_playStartPosition = TimePos{-1}; }; } // namespace lmms #endif // LMMS_TIMELINE_H