/* * ResourceAction.h - header file for ResourceAction * * Copyright (c) 2009 Tobias Doerffel * * This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #ifndef _RESOURCE_ACTION_H #define _RESOURCE_ACTION_H class InstrumentTrack; class trackContainer; class ResourceItem; /*! \brief The ResourceAction class provides centralized functionality for all actions * related to a ResourceItem. * * These actions are for example loading projects, samples, presets, * plugin-specific presets etc. Using this class we can avoid duplicated * functionality in ResourcePreviewer, ResourceBrowser, TrackContainerView, * InstrumentTrack & Co. */ class ResourceAction { public: /*! Lists all supported actions. */ enum Actions { EditProperties, /*!< Open a dialog to edit properties of the ResourceItem */ LoadProject, /*!< Load the project represented by the ResourceItem */ LoadInNewTrackSongEditor, /*!< Load preset, sample etc. in a new track in Song Editor */ LoadInNewTrackBBEditor, /*!< Load preset, sample etc. in a new track in BB Editor */ LoadInActiveInstrumentTrack,/*!< Load preset, sample etc. in active instrument track */ DownloadIntoCollection, /*!< Download the resource into local collection */ UploadToWWW, /*!< Upload the resource to Web */ DeleteLocalResource, /*!< Delete local resource (=file) */ ImportFile, /*!< Try to import the resource via import filter plugins */ NumActions } ; typedef Actions Action; /*! \brief Constructs a ResourceAction object. * \param item The ResourceItem the action is about * \param action An optional action from the Action enumeration used for the defaultTrigger() method */ ResourceAction( const ResourceItem * item, Action action = NumActions ) : m_action( action ), m_item( item ) { } bool loadProject(); bool loadByPlugin( InstrumentTrack * target ); bool loadPreset( InstrumentTrack * target ); bool importProject( trackContainer * target ); /*! \brief Triggers the action passed to the constructor without any further options. * * Most actions can be triggered without any further information. * This allows simple but powerful code constructs: * \code * ResourceAction( myItem, ResourceAction::LoadProject ).defaultTrigger(); * \endcode * \return true if the operation succeeded, otherwise false. */ bool defaultTrigger(); private: Action m_action; const ResourceItem * m_item; } ; #endif