/* * PatchesDialog.cpp - display sf2 patches * * Copyright (c) 2008 Paul Giblock * * This file is part of LMMS - https://lmms.io * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #include "PatchesDialog.h" #include #include //#include #include #include "fluidsynthshims.h" namespace lmms::gui { // Custom list-view item (as for numerical sort purposes...) class PatchItem : public QTreeWidgetItem { public: // Constructor. PatchItem( QTreeWidget *pListView, QTreeWidgetItem *pItemAfter ) : QTreeWidgetItem( pListView, pItemAfter ) {} // Sort/compare overriden method. bool operator< ( const QTreeWidgetItem& other ) const override { int iColumn = QTreeWidgetItem::treeWidget()->sortColumn(); const QString& s1 = text( iColumn ); const QString& s2 = other.text( iColumn ); if( iColumn == 0 || iColumn == 2 ) { return( s1.toInt() < s2.toInt() ); } else { return( s1 < s2 ); } } }; // Constructor. PatchesDialog::PatchesDialog( QWidget *pParent, Qt::WindowFlags wflags ) : QDialog( pParent, wflags ) { // Setup UI struct... setupUi( this ); m_pSynth = nullptr; m_iChan = 0; m_iBank = 0; m_iProg = 0; // Soundfonts list view... QHeaderView *pHeader = m_progListView->header(); // pHeader->setResizeMode(QHeaderView::Custom); pHeader->setDefaultAlignment(Qt::AlignLeft); // pHeader->setDefaultSectionSize(200); pHeader->setSectionsMovable(false); pHeader->setStretchLastSection(true); m_progListView->resizeColumnToContents(0); // Prog. //pHeader->resizeSection(1, 200); // Name. // Initial sort order... m_bankListView->sortItems(0, Qt::AscendingOrder); m_progListView->sortItems(0, Qt::AscendingOrder); // UI connections... QObject::connect(m_bankListView, SIGNAL(currentItemChanged(QTreeWidgetItem*,QTreeWidgetItem*)), SLOT(bankChanged())); QObject::connect(m_progListView, SIGNAL(currentItemChanged(QTreeWidgetItem*,QTreeWidgetItem*)), SLOT(progChanged(QTreeWidgetItem*,QTreeWidgetItem*))); QObject::connect(m_progListView, SIGNAL(itemActivated(QTreeWidgetItem*,int)), SLOT(accept())); QObject::connect(m_okButton, SIGNAL(clicked()), SLOT(accept())); QObject::connect(m_cancelButton, SIGNAL(clicked()), SLOT(reject())); } // Dialog setup loader. void PatchesDialog::setup ( fluid_synth_t * pSynth, int iChan, const QString & _chanName, LcdSpinBoxModel * _bankModel, LcdSpinBoxModel * _progModel, QLabel * _patchLabel ) { // We'll going to changes the whole thing... m_dirty = 0; m_bankModel = _bankModel; m_progModel = _progModel; m_patchLabel = _patchLabel; // Set the proper caption... setWindowTitle( _chanName + " - Soundfont patches" ); // set m_pSynth to NULL so we don't trigger any progChanged events m_pSynth = nullptr; // Load bank list from actual synth stack... m_bankListView->setSortingEnabled(false); m_bankListView->clear(); // now it should be safe to set internal stuff m_pSynth = pSynth; m_iChan = iChan; QTreeWidgetItem *pBankItem = nullptr; // For all soundfonts (in reversed stack order) fill the available banks... int cSoundFonts = ::fluid_synth_sfcount(m_pSynth); for (int i = 0; i < cSoundFonts; i++) { fluid_sfont_t *pSoundFont = ::fluid_synth_get_sfont(m_pSynth, i); if (pSoundFont) { #ifdef CONFIG_FLUID_BANK_OFFSET int iBankOffset = ::fluid_synth_get_bank_offset(m_pSynth, fluid_sfont_get_id(pSoundFont)); #endif fluid_sfont_iteration_start(pSoundFont); #if FLUIDSYNTH_VERSION_MAJOR < 2 fluid_preset_t preset; fluid_preset_t *pCurPreset = &preset; #else fluid_preset_t *pCurPreset = nullptr; #endif while ((pCurPreset = fluid_sfont_iteration_next_wrapper(pSoundFont, pCurPreset))) { int iBank = fluid_preset_get_banknum(pCurPreset); #ifdef CONFIG_FLUID_BANK_OFFSET iBank += iBankOffset; #endif if (!findBankItem(iBank)) { pBankItem = new PatchItem(m_bankListView, pBankItem); if (pBankItem) pBankItem->setText(0, QString::number(iBank)); } } } } m_bankListView->setSortingEnabled(true); // Set the selected bank. m_iBank = 0; fluid_preset_t *pPreset = ::fluid_synth_get_channel_preset(m_pSynth, m_iChan); if (pPreset) { m_iBank = fluid_preset_get_banknum(pPreset); #ifdef CONFIG_FLUID_BANK_OFFSET m_iBank += ::fluid_synth_get_bank_offset(m_pSynth, fluid_sfont_get_id(fluid_preset_get_sfont(sfont))); #endif } pBankItem = findBankItem(m_iBank); m_bankListView->setCurrentItem(pBankItem); m_bankListView->scrollToItem(pBankItem); bankChanged(); // Set the selected program. if (pPreset) m_iProg = fluid_preset_get_num(pPreset); QTreeWidgetItem *pProgItem = findProgItem(m_iProg); m_progListView->setCurrentItem(pProgItem); m_progListView->scrollToItem(pProgItem); // Done with setup... //m_iDirtySetup--; } // Stabilize current state form. void PatchesDialog::stabilizeForm() { m_okButton->setEnabled(validateForm()); } // Validate form fields. bool PatchesDialog::validateForm() { bool bValid = true; bValid = bValid && (m_bankListView->currentItem() != nullptr); bValid = bValid && (m_progListView->currentItem() != nullptr); return bValid; } // Realize a bank-program selection preset. void PatchesDialog::setBankProg ( int iBank, int iProg ) { if (m_pSynth == nullptr) return; // just select the synth's program preset... ::fluid_synth_bank_select(m_pSynth, m_iChan, iBank); ::fluid_synth_program_change(m_pSynth, m_iChan, iProg); // Maybe this is needed to stabilize things around. ::fluid_synth_program_reset(m_pSynth); } // Validate form fields and accept it valid. void PatchesDialog::accept() { if (validateForm()) { // Unload from current selected dialog items. int iBank = (m_bankListView->currentItem())->text(0).toInt(); int iProg = (m_progListView->currentItem())->text(0).toInt(); // And set it right away... setBankProg(iBank, iProg); if (m_dirty > 0) { m_bankModel->setValue( iBank ); m_progModel->setValue( iProg ); m_patchLabel->setText( m_progListView-> currentItem()->text( 1 ) ); } // Do remember preview state... // if (m_pOptions) // m_pOptions->bPresetPreview = m_ui.PreviewCheckBox->isChecked(); // We got it. QDialog::accept(); } } // Reject settings (Cancel button slot). void PatchesDialog::reject () { // Reset selection to initial selection, if applicable... if (m_dirty > 0) setBankProg(m_bankModel->value(), m_progModel->value()); // Done (hopefully nothing). QDialog::reject(); } // Find the bank item of given bank number id. QTreeWidgetItem *PatchesDialog::findBankItem ( int iBank ) { QList banks = m_bankListView->findItems( QString::number(iBank), Qt::MatchExactly, 0); QListIterator iter(banks); if (iter.hasNext()) return iter.next(); else return nullptr; } // Find the program item of given program number id. QTreeWidgetItem *PatchesDialog::findProgItem ( int iProg ) { QList progs = m_progListView->findItems( QString::number(iProg), Qt::MatchExactly, 0); QListIterator iter(progs); if (iter.hasNext()) return iter.next(); else return nullptr; } // Bank change slot. void PatchesDialog::bankChanged () { if (m_pSynth == nullptr) return; QTreeWidgetItem *pBankItem = m_bankListView->currentItem(); if (pBankItem == nullptr) return; int iBankSelected = pBankItem->text(0).toInt(); // Clear up the program listview. m_progListView->setSortingEnabled(false); m_progListView->clear(); QTreeWidgetItem *pProgItem = nullptr; // For all soundfonts (in reversed stack order) fill the available programs... int cSoundFonts = ::fluid_synth_sfcount(m_pSynth); for (int i = 0; i < cSoundFonts && !pProgItem; i++) { fluid_sfont_t *pSoundFont = ::fluid_synth_get_sfont(m_pSynth, i); if (pSoundFont) { #ifdef CONFIG_FLUID_BANK_OFFSET int iBankOffset = ::fluid_synth_get_bank_offset(m_pSynth, fluid_sfont_get_id(pSoundFont)); #endif fluid_sfont_iteration_start(pSoundFont); #if FLUIDSYNTH_VERSION_MAJOR < 2 fluid_preset_t preset; fluid_preset_t *pCurPreset = &preset; #else fluid_preset_t *pCurPreset = nullptr; #endif while ((pCurPreset = fluid_sfont_iteration_next_wrapper(pSoundFont, pCurPreset))) { int iBank = fluid_preset_get_banknum(pCurPreset); #ifdef CONFIG_FLUID_BANK_OFFSET iBank += iBankOffset; #endif int iProg = fluid_preset_get_num(pCurPreset); if (iBank == iBankSelected && !findProgItem(iProg)) { pProgItem = new PatchItem(m_progListView, pProgItem); if (pProgItem) { pProgItem->setText(0, QString::number(iProg)); pProgItem->setText(1, fluid_preset_get_name(pCurPreset)); //pProgItem->setText(2, QString::number(fluid_sfont_get_id(pSoundFont))); //pProgItem->setText(3, QFileInfo( // fluid_sfont_get_name(pSoundFont).baseName()); } } } } } m_progListView->setSortingEnabled(true); // Stabilize the form. stabilizeForm(); } // Program change slot. void PatchesDialog::progChanged (QTreeWidgetItem * _curr, QTreeWidgetItem * _prev) { if (m_pSynth == nullptr || _curr == nullptr) return; // Which preview state... if( validateForm() ) { // Set current selection. int iBank = (m_bankListView->currentItem())->text(0).toInt(); int iProg = _curr->text(0).toInt(); // And set it right away... setBankProg(iBank, iProg); // Now we're dirty nuff. m_dirty++; } // Stabilize the form. stabilizeForm(); } } // namespace lmms::gui