/* * PlayHandle.h - base class PlayHandle - core of rendering engine * * Copyright (c) 2004-2014 Tobias Doerffel * * This file is part of LMMS - http://lmms.io * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #ifndef PLAY_HANDLE_H #define PLAY_HANDLE_H #include #include #include #include "ThreadableJob.h" #include "lmms_basics.h" class Track; class AudioPort; class PlayHandle : public ThreadableJob { public: enum Types { TypeNotePlayHandle, TypeInstrumentPlayHandle, TypeSamplePlayHandle, TypePresetPreviewHandle, TypeCount } ; typedef Types Type; PlayHandle( const Type type, f_cnt_t offset = 0 ); PlayHandle & operator = ( PlayHandle & p ) { m_type = p.m_type; m_offset = p.m_offset; m_affinity = p.m_affinity; m_usesBuffer = p.m_usesBuffer; m_audioPort = p.m_audioPort; return *this; } virtual ~PlayHandle(); virtual bool affinityMatters() const { return false; } const QThread* affinity() const { return m_affinity; } Type type() const { return m_type; } // required for ThreadableJob virtual void doProcessing(); virtual bool requiresProcessing() const { return !isFinished(); } void lock() { m_processingLock.lock(); } void unlock() { m_processingLock.unlock(); } bool tryLock() { return m_processingLock.tryLock(); } virtual void play( sampleFrame* buffer ) = 0; virtual bool isFinished() const = 0; // returns the frameoffset at the start of the playhandle, // ie. how many empty frames should be inserted at the start of the first period f_cnt_t offset() const { return m_offset; } void setOffset( f_cnt_t _offset ) { m_offset = _offset; } virtual bool isFromTrack( const Track * _track ) const = 0; bool usesBuffer() const { return m_usesBuffer; } void setUsesBuffer( const bool b ) { m_usesBuffer = b; } AudioPort * audioPort() { return m_audioPort; } void setAudioPort( AudioPort * port ) { m_audioPort = port; } void releaseBuffer(); sampleFrame * buffer() { return m_playHandleBuffer; } private: Type m_type; f_cnt_t m_offset; QThread* m_affinity; QMutex m_processingLock; sampleFrame * m_playHandleBuffer; bool m_usesBuffer; AudioPort * m_audioPort; } ; typedef QList PlayHandleList; typedef QList ConstPlayHandleList; #endif