/* * SweepOscillator.h - sweeping oscillator * * Copyright (c) 2006-2014 Tobias Doerffel * * This file is part of LMMS - http://lmms.io * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #ifndef SWEEP_OSCILLATOR_H #define SWEEP_OSCILLATOR_H #include "Oscillator.h" #include "DspEffectLibrary.h" template class SweepOscillator { public: SweepOscillator( const FX & _fx = FX() ) : m_phase( 0.0f ), m_FX( _fx ) { } virtual ~SweepOscillator() { } void update( sampleFrame* buf, const fpp_t frames, const float freq1, const float freq2, const float sampleRate ) { const float df = freq2 - freq1; for( fpp_t frame = 0; frame < frames; ++frame ) { const sample_t s = Oscillator::sinSample( m_phase ); buf[frame][0] = s; buf[frame][1] = s; m_FX.nextSample( buf[frame][0], buf[frame][1] ); m_phase += ( freq1 + ( frame * df / frames ) ) / sampleRate; } } private: float m_phase; FX m_FX; // inline sample_t getSample( const float _sample ); // inline void recalcPhase(); } ; #endif