/* * ValueBuffer.h - a container class for passing buffers of model values around * * Copyright (c) 2014 Vesa Kivimäki * Copyright (c) 2008-2014 Tobias Doerffel * * This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #ifndef VALUE_BUFFER_H #define VALUE_BUFFER_H #include #include "interpolation.h" #include #include "MemoryManager.h" class ValueBuffer { MM_OPERATORS public: ValueBuffer() { m_values = NULL; m_length = 0; } ValueBuffer( int length ) { m_values = new float[length]; m_length = length; } ValueBuffer( float * values, int length ) { m_values = new float[length]; m_length = length; memcpy( m_values, values, sizeof(float) * length ); } ValueBuffer( float value, int length ) { m_values = new float[length]; m_length = length; for( int i = 0; i < length; i++ ) { m_values[i] = value; } } virtual ~ValueBuffer() { delete[] m_values; } void clear() { delete[] m_values; m_values = NULL; m_length = 0; } void fill( float value ) { for( int i = 0; i < m_length; i++ ) { m_values[i] = value; } } float value( int offset ) const { return m_values[ offset % m_length ]; } void setValue( int offset, float value ) { m_values[ offset % m_length ] = value; } float * values() const { return m_values; } void setValues( float * values ) { m_values = values; } int length() const { return m_length; } void setLength( const int length ) { m_length = length; } void interpolate( float start, float end ) { float f = 0.0f; const float fstep = 1.0f / static_cast( m_length ); for( int i = 0; i < m_length; i++ ) { f += fstep; m_values[i] = linearInterpolate( start, end, f ); } } void multiply( float f ) { for( int i = 0; i < m_length; i++ ) { m_values[i] *= f; } } ValueBuffer & operator*=( const float & f ) { multiply( f ); return *this; } ValueBuffer & operator+=( const ValueBuffer & v ) { for( int i = 0; i < qMin( m_length, v.length() ); i++ ) { m_values[i] += v.values()[i]; } return *this; } static ValueBuffer interpolatedBuffer( float start, float end, int length ) { ValueBuffer vb = ValueBuffer( length ); vb.interpolate( start, end ); return vb; } private: float * m_values; int m_length; }; #endif