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* use c++20 concepts and numbers for lmms_constants.h * replace lmms::numbers::sqrt2 with std::numbers::sqrt2 * replace lmms::numbers::e with std::numbers::e Also replace the only use of lmms::numbers::inv_e with a local constexpr instead * remove lmms::numbers::pi_half and lmms::numbers::pi_sqr They were only used in one or two places each * replace lmms::numbers::pi with std::numbers::pi * add #include <numbers> to every file touched so far This is probably not needed for some of these files. I'll remove those later * Remove lmms::numbers Rest in peace lmms::numbers::tau, my beloved * Add missing #include <numbers> * replace stray use of F_EPSILON with approximatelyEqual() * make many constants inline constexpr A lot of the remaining constants in lmms_constants.h are specific to SaProcessor. If they are only used there, shouldn't they be in SaProcessor.h? * ok then, it's allowed to be signed * remove #include "lmms_constants.h" for files that don't need it - And also move F_EPSILON into lmms_math.h - And also add an overload for fast_rand() to specify a higher and lower bound - And a bunch of other nonsense * ok then, it's allowed to be inferred * ok then, it can accept an integral * fix typo * appease msvc * appease msvc again * Replace linearInterpolate with std::lerp() As well as time travel to undo several foolish decisions and squash tiny commits together * Fix msvc constexpr warnings * Fix msvc float to double truncation warning * Apply two suggestions from code review Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com> * Apply suggestions from code review Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com> * fix silly mistake * Remove SlicerT's dependence on lmms_math.h * Allow more type inference on fastRand() and fastPow10f() * Apply suggestions from code review Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com> * Clean up fastRand() a little bit more --------- Co-authored-by: Dalton Messmer <messmer.dalton@gmail.com>
802 lines
17 KiB
C++
802 lines
17 KiB
C++
/*
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* EqCurve.cpp - declaration of EqCurve and EqHandle classes.
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*
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* Copyright (c) 2015 Steffen Baranowsky <BaraMGB/at/freenet/dot/de>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#include "EqCurve.h"
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#include <cmath>
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#include <QGraphicsSceneMouseEvent>
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#include <QPainter>
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#include "AudioEngine.h"
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#include "embed.h"
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#include "Engine.h"
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#include "FontHelper.h"
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#include "lmms_math.h"
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namespace lmms::gui
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{
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EqHandle::EqHandle( int num, int x, int y ):
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m_numb( num ),
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m_width( x ),
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m_heigth( y ),
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m_mousePressed( false ),
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m_active( false )
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{
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setFlag( ItemIsMovable );
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setFlag( ItemSendsGeometryChanges );
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setAcceptHoverEvents( true );
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float totalHeight = 36;
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m_pixelsPerUnitHeight = ( m_heigth ) / ( totalHeight );
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setMouseHover( false );
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}
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QRectF EqHandle::boundingRect() const
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{
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return QRectF( - m_circlePixmap.width() / 2, - m_circlePixmap.height() / 2, m_circlePixmap.width(), m_circlePixmap.height() );
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}
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float EqHandle::freqToXPixel( float freq , int w )
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{
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if (approximatelyEqual(freq, 0.0f)) { return 0.0f; }
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float min = std::log10(20);
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float max = std::log10(20000);
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float range = max - min;
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return (std::log10(freq) - min) / range * w;
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}
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float EqHandle::xPixelToFreq( float x , int w )
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{
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float min = std::log10(20);
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float max = std::log10(20000);
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float range = max - min;
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return fastPow10f(x * (range / w) + min);
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}
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float EqHandle::gainToYPixel(float gain , int h, float pixelPerUnitHeight )
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{
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return h * 0.5 - gain * pixelPerUnitHeight;
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}
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float EqHandle::yPixelToGain(float y , int h, float pixelPerUnitHeight )
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{
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return ( ( h * 0.5 ) - y ) / pixelPerUnitHeight;
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}
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void EqHandle::paint( QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget )
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{
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painter->setRenderHint( QPainter::Antialiasing, true );
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if ( m_mousePressed )
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{
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emit positionChanged();
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}
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// graphics for the handles
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loadPixmap();
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painter->drawPixmap( - ( m_circlePixmap.width() / 2 ) - 1 , - ( m_circlePixmap.height() / 2 ), m_circlePixmap );
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// on mouse hover draw an info box and change the pixmap of the handle
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if ( isMouseHover() )
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{
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// keeps the info box in view
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float rectX = -40;
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float rectY = -40;
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if ( EqHandle::y() < 40 )
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{
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rectY = rectY + 40 - EqHandle::y();
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}
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if ( EqHandle::x() < 40 )
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{
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rectX = rectX + 40 - EqHandle::x();
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}
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if ( EqHandle::x() > m_width - 40 )
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{
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rectX = rectX - ( 40 - ( m_width - EqHandle::x() ) );
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}
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QPixmap hover = PLUGIN_NAME::getIconPixmap( "handlehover" );
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painter->drawPixmap( - ( hover.width() / 2) - 1, - ( hover.height() / 2 ), hover );
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QRectF textRect = QRectF ( rectX, rectY, 80, 30 );
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QRectF textRect2 = QRectF ( rectX+1, rectY+1, 80, 30 );
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QString freq = QString::number( xPixelToFreq( EqHandle::x(), m_width ) );
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QString res;
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if ( getType() != EqHandleType::Para )
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{
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res = tr( "Reso: ") + QString::number( getResonance() );
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}
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else
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{
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res = tr( "BW: " ) + QString::number( getResonance() );
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}
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painter->setFont(adjustedToPixelSize(painter->font(), SMALL_FONT_SIZE));
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painter->setPen( Qt::black );
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painter->drawRect( textRect );
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painter->fillRect( textRect, QBrush( QColor( 6, 106, 43, 180 ) ) );
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painter->setPen ( QColor( 0, 0, 0 ) );
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painter->drawText( textRect2, Qt::AlignCenter,
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QString( tr( "Freq: " ) + freq + "\n" + res ) );
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painter->setPen( QColor( 255, 255, 255 ) );
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painter->drawText( textRect, Qt::AlignCenter,
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QString( tr( "Freq: " ) + freq + "\n" + res ) );
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}
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}
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QPainterPath EqHandle::getCurvePath()
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{
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QPainterPath path;
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float y = m_heigth * 0.5;
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for ( float x = 0 ; x < m_width; x++ )
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{
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if ( m_type == EqHandleType::HighPass ) y = getLowCutCurve( x );
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if ( m_type == EqHandleType::LowShelf ) y = getLowShelfCurve( x );
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if ( m_type == EqHandleType::Para ) y = getPeakCurve( x );
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if ( m_type == EqHandleType::HighShelf ) y = getHighShelfCurve( x );
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if ( m_type == EqHandleType::LowPass ) y = getHighCutCurve( x );
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if ( x == 0 ) path.moveTo( x, y ); // sets the begin of Path
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path.lineTo( x, y );
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}
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return path;
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}
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void EqHandle::loadPixmap()
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{
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auto fileName = "handle" + std::to_string(m_numb + 1);
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if (!isActiveHandle()) { fileName += "inactive"; }
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m_circlePixmap = PLUGIN_NAME::getIconPixmap(fileName);
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}
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bool EqHandle::mousePressed() const
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{
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return m_mousePressed;
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}
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float EqHandle::getPeakCurve( float x )
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{
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using namespace std::numbers;
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double freqZ = xPixelToFreq( EqHandle::x(), m_width );
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double w0 = 2 * pi * freqZ / Engine::audioEngine()->outputSampleRate();
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double c = std::cos(w0);
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double s = std::sin(w0);
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double Q = getResonance();
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double A = fastPow10f(yPixelToGain(EqHandle::y(), m_heigth, m_pixelsPerUnitHeight) / 40);
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double alpha = s * std::sinh(ln2 / 2 * Q * w0 / std::sin(w0));
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//calc coefficents
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double b0 = 1 + alpha * A;
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double b1 = -2 * c;
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double b2 = 1 - alpha * A;
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double a0 = 1 + alpha / A;
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double a1 = -2 * c;
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double a2 = 1 - alpha / A;
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//normalise
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b0 /= a0;
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b1 /= a0;
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b2 /= a0;
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a1 /= a0;
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a2 /= a0;
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a0 = 1;
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double freq = xPixelToFreq( x, m_width );
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double gain = calculateGain( freq, a1, a2, b0, b1, b2 );
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float y = gainToYPixel( gain, m_heigth, m_pixelsPerUnitHeight );
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return y;
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}
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float EqHandle::getHighShelfCurve( float x )
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{
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double freqZ = xPixelToFreq( EqHandle::x(), m_width );
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double w0 = 2 * std::numbers::pi * freqZ / Engine::audioEngine()->outputSampleRate();
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double c = std::cos(w0);
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double s = std::sin(w0);
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double A = fastPow10f(yPixelToGain(EqHandle::y(), m_heigth, m_pixelsPerUnitHeight) * 0.025);
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double beta = std::sqrt(A) / m_resonance;
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//calc coefficents
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double b0 = A * ((A + 1) + (A - 1) * c + beta * s);
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double b1 = -2 * A * ((A - 1) + (A + 1) * c);
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double b2 = A * ((A + 1) + (A - 1) * c - beta * s);
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double a0 = (A + 1) - (A - 1) * c + beta * s;
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double a1 = 2 * ((A - 1) - (A + 1) * c);
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double a2 = (A + 1) - (A - 1) * c - beta * s;
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//normalise
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b0 /= a0;
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b1 /= a0;
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b2 /= a0;
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a1 /= a0;
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a2 /= a0;
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a0 = 1;
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double freq = xPixelToFreq( x, m_width );
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double gain = calculateGain( freq, a1, a2, b0, b1, b2 );
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float y = gainToYPixel( gain, m_heigth, m_pixelsPerUnitHeight );
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return y;
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}
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float EqHandle::getLowShelfCurve( float x )
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{
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double freqZ = xPixelToFreq( EqHandle::x(), m_width );
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double w0 = 2 * std::numbers::pi * freqZ / Engine::audioEngine()->outputSampleRate();
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double c = std::cos(w0);
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double s = std::sin(w0);
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double A = fastPow10f(yPixelToGain(EqHandle::y(), m_heigth, m_pixelsPerUnitHeight) / 40);
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double beta = std::sqrt(A) / m_resonance;
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//calc coefficents
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double b0 = A * ((A + 1) - (A - 1) * c + beta * s);
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double b1 = 2 * A * ((A - 1) - (A + 1) * c);
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double b2 = A * ((A + 1) - (A - 1) * c - beta * s);
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double a0 = (A + 1) + (A - 1) * c + beta * s;
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double a1 = -2 * ((A - 1) + (A + 1) * c);
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double a2 = (A + 1) + (A - 1) * c - beta * s;
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//normalise
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b0 /= a0;
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b1 /= a0;
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b2 /= a0;
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a1 /= a0;
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a2 /= a0;
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a0 = 1;
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double freq = xPixelToFreq( x, m_width );
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double gain = calculateGain( freq, a1, a2, b0, b1, b2 );
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float y = gainToYPixel( gain, m_heigth, m_pixelsPerUnitHeight );
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return y;
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}
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float EqHandle::getLowCutCurve( float x )
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{
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double freqZ = xPixelToFreq( EqHandle::x(), m_width );
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double w0 = 2 * std::numbers::pi * freqZ / Engine::audioEngine()->outputSampleRate();
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double c = std::cos(w0);
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double s = std::sin(w0);
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double resonance = getResonance();
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double alpha = s / (2 * resonance);
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double b0 = (1 + c) * 0.5;
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double b1 = (-(1 + c));
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double b2 = (1 + c) * 0.5;
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double a0 = 1 + alpha;
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double a1 = (-2 * c);
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double a2 = 1 - alpha;
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//normalise
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b0 /= a0;
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b1 /= a0;
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b2 /= a0;
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a1 /= a0;
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a2 /= a0;
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a0 = 1;
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double freq = xPixelToFreq( x, m_width );
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double gain = calculateGain( freq, a1, a2, b0, b1, b2 );
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if ( m_hp24 )
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{
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gain = gain * 2;
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}
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if ( m_hp48 )
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{
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gain = gain * 3;
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}
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float y = gainToYPixel( gain, m_heigth, m_pixelsPerUnitHeight );
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return y;
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}
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float EqHandle::getHighCutCurve( float x )
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{
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double freqZ = xPixelToFreq( EqHandle::x(), m_width );
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double w0 = 2 * std::numbers::pi * freqZ / Engine::audioEngine()->outputSampleRate();
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double c = std::cos(w0);
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double s = std::sin(w0);
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double resonance = getResonance();
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double alpha = s / (2 * resonance);
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double b0 = (1 - c) * 0.5;
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double b1 = 1 - c;
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double b2 = (1 - c) * 0.5;
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double a0 = 1 + alpha;
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double a1 = -2 * c;
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double a2 = 1 - alpha;
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//normalise
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b0 /= a0;
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b1 /= a0;
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b2 /= a0;
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a1 /= a0;
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a2 /= a0;
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a0 = 1;
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double freq = xPixelToFreq( x, m_width );
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double gain = calculateGain( freq, a1, a2, b0, b1, b2 );
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if ( m_lp24 )
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{
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gain = gain * 2;
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}
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if ( m_lp48 )
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{
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gain = gain * 3;
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}
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float y = gainToYPixel( gain, m_heigth, m_pixelsPerUnitHeight );
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return y;
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}
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float EqHandle::getResonance()
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{
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return m_resonance;
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}
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int EqHandle::getNum()
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{
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return m_numb;
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}
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void EqHandle::setType( EqHandleType t )
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{
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EqHandle::m_type = t;
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}
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void EqHandle::setResonance( float r )
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{
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EqHandle::m_resonance = r;
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}
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bool EqHandle::isMouseHover()
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{
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return m_mouseHover;
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}
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void EqHandle::setMouseHover( bool d )
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{
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m_mouseHover = d;
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}
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EqHandleType EqHandle::getType()
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{
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return m_type;
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}
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bool EqHandle::isActiveHandle()
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{
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return m_active;
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}
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void EqHandle::setHandleActive( bool a )
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{
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EqHandle::m_active = a;
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}
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void EqHandle::sethp12()
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{
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m_hp12 = true;
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m_hp24 = false;
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m_hp48 = false;
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}
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void EqHandle::sethp24()
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{
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m_hp12 = false;
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m_hp24 = true;
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m_hp48 = false;
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}
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void EqHandle::sethp48()
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{
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m_hp12 = false;
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m_hp24 = false;
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m_hp48 = true;
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}
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void EqHandle::setlp12()
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{
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m_lp12 = true;
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m_lp24 = false;
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m_lp48 = false;
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}
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void EqHandle::setlp24()
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{
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m_lp12 = false;
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m_lp24 = true;
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m_lp48 = false;
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}
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void EqHandle::setlp48()
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{
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m_lp12 = false;
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m_lp24 = false;
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m_lp48 = true;
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}
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double EqHandle::calculateGain(const double freq, const double a1, const double a2, const double b0, const double b1, const double b2 )
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{
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const double w = std::sin(std::numbers::pi * freq / Engine::audioEngine()->outputSampleRate());
|
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const double PHI = w * w * 4;
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|
|
|
auto bb = b0 + b1 + b2;
|
|
auto aa = 1 + a1 + a2;
|
|
double gain = 10 * std::log10(bb * bb + (b0 * b2 * PHI - (b1 * (b0 + b2) + 4 * b0 * b2)) * PHI)
|
|
- 10 * std::log10(aa * aa + (1 * a2 * PHI - (a1 * (1 + a2) + 4 * 1 * a2)) * PHI);
|
|
return gain;
|
|
}
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|
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|
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void EqHandle::mousePressEvent( QGraphicsSceneMouseEvent *event )
|
|
{
|
|
if( event->button() == Qt::LeftButton )
|
|
{
|
|
m_mousePressed = true;
|
|
QGraphicsItem::mousePressEvent( event );
|
|
}
|
|
}
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|
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|
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void EqHandle::mouseReleaseEvent( QGraphicsSceneMouseEvent *event )
|
|
{
|
|
if( event->button() == Qt::LeftButton )
|
|
{
|
|
m_mousePressed = false;
|
|
QGraphicsItem::mouseReleaseEvent( event );
|
|
}
|
|
}
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|
|
|
|
|
|
|
|
|
void EqHandle::wheelEvent( QGraphicsSceneWheelEvent *wevent )
|
|
{
|
|
float highestBandwich = m_type != EqHandleType::Para ? 10 : 4;
|
|
int numDegrees = wevent->delta() / 120;
|
|
float numSteps = 0;
|
|
if( wevent->modifiers() == Qt::ControlModifier )
|
|
{
|
|
numSteps = numDegrees * 0.01;
|
|
}
|
|
else
|
|
{
|
|
numSteps = numDegrees * 0.15;
|
|
}
|
|
|
|
if( wevent->orientation() == Qt::Vertical )
|
|
{
|
|
m_resonance = std::clamp(m_resonance + numSteps, 0.1f, highestBandwich);
|
|
|
|
emit positionChanged();
|
|
}
|
|
wevent->accept();
|
|
}
|
|
|
|
|
|
|
|
|
|
void EqHandle::hoverEnterEvent( QGraphicsSceneHoverEvent *hevent )
|
|
{
|
|
setMouseHover( true );
|
|
}
|
|
|
|
|
|
|
|
|
|
void EqHandle::hoverLeaveEvent( QGraphicsSceneHoverEvent *hevent )
|
|
{
|
|
setMouseHover( false );
|
|
}
|
|
|
|
|
|
|
|
|
|
QVariant EqHandle::itemChange( QGraphicsItem::GraphicsItemChange change, const QVariant &value )
|
|
{
|
|
if( change == ItemPositionChange )
|
|
{
|
|
// pass filter don't move in y direction
|
|
if ( m_type == EqHandleType::HighPass || m_type == EqHandleType::LowPass )
|
|
{
|
|
float newX = value.toPointF().x();
|
|
if( newX < 0 )
|
|
{
|
|
newX = 0;
|
|
}
|
|
if( newX > m_width )
|
|
{
|
|
newX = m_width;
|
|
}
|
|
return QPointF(newX, m_heigth/2);
|
|
}
|
|
}
|
|
|
|
QPointF newPos = value.toPointF();
|
|
QRectF rect = QRectF( 0, 0, m_width, m_heigth );
|
|
if( !rect.contains( newPos ) )
|
|
{
|
|
// Keep the item inside the scene rect.
|
|
newPos.setX( qMin( rect.right(), qMax( newPos.x(), rect.left() ) ) );
|
|
newPos.setY( qMin( rect.bottom(), qMax( newPos.y(), rect.top() ) ) );
|
|
return newPos;
|
|
}
|
|
return QGraphicsItem::itemChange( change, value );
|
|
}
|
|
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------
|
|
//
|
|
// Class EqCurve
|
|
//
|
|
// Every Handle calculates its own curve.
|
|
// But EqCurve generates an average curve.
|
|
//
|
|
// ----------------------------------------------------------------------
|
|
|
|
EqCurve::EqCurve( QList<EqHandle*> *handle, int x, int y ) :
|
|
m_handle( handle ),
|
|
m_width( x ),
|
|
m_heigth( y ),
|
|
m_alpha( 0 ),
|
|
m_modelChanged( false )
|
|
{
|
|
}
|
|
|
|
|
|
|
|
|
|
QRectF EqCurve::boundingRect() const
|
|
{
|
|
return QRect( 0, 0, m_width, m_heigth );
|
|
}
|
|
|
|
|
|
|
|
|
|
void EqCurve::paint( QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget )
|
|
{
|
|
painter->setRenderHint( QPainter::Antialiasing, true );
|
|
if( m_modelChanged )
|
|
{
|
|
setModelChanged( false );
|
|
//counts the active bands
|
|
int activeHandles=0;
|
|
for ( int thatHandle = 0; thatHandle<m_handle->count(); thatHandle++ )
|
|
{
|
|
if ( m_handle->at(thatHandle)->isActiveHandle() == true )
|
|
{
|
|
activeHandles++;
|
|
}
|
|
}
|
|
//Computes the main curve
|
|
//if a band is active the curve will be computed by averaging the curves of each band
|
|
QMap<float,float> mainCurve;
|
|
for ( int thatHandle = 0; thatHandle<m_handle->count(); thatHandle++ )
|
|
{
|
|
if ( m_handle->at(thatHandle)->isActiveHandle() == true )
|
|
{
|
|
for ( int x = 0; x < m_width ; x=x+1 )
|
|
{
|
|
if ( m_handle->at( thatHandle )->getType() == EqHandleType::HighPass )
|
|
{
|
|
mainCurve[x]= ( mainCurve[x] + ( m_handle->at( thatHandle )->getLowCutCurve( x ) * ( activeHandles ) ) - ( ( activeHandles * ( m_heigth/2 ) ) - m_heigth ) );
|
|
}
|
|
if ( m_handle->at(thatHandle)->getType() == EqHandleType::LowShelf )
|
|
{
|
|
mainCurve[x]= ( mainCurve[x] + ( m_handle->at( thatHandle )->getLowShelfCurve( x ) * ( activeHandles ) ) - ( ( activeHandles * ( m_heigth/2 ) ) - m_heigth ) );
|
|
}
|
|
if ( m_handle->at( thatHandle )->getType() == EqHandleType::Para )
|
|
{
|
|
mainCurve[x]= ( mainCurve[x] + ( m_handle->at( thatHandle )->getPeakCurve( x ) * ( activeHandles ) ) - ( ( activeHandles * ( m_heigth/2 ) ) - m_heigth ) );
|
|
}
|
|
if ( m_handle->at( thatHandle )->getType() == EqHandleType::HighShelf )
|
|
{
|
|
mainCurve[x]= ( mainCurve[x] + ( m_handle->at( thatHandle )->getHighShelfCurve( x ) * ( activeHandles ) ) - ( ( activeHandles * ( m_heigth/2 ) ) - m_heigth ) );
|
|
}
|
|
if ( m_handle->at(thatHandle)->getType() == EqHandleType::LowPass )
|
|
{
|
|
mainCurve[x]= ( mainCurve[x] + ( m_handle->at( thatHandle )->getHighCutCurve( x ) * ( activeHandles ) ) - ( ( activeHandles * ( m_heigth/2 ) ) - m_heigth ) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//compute a QPainterPath
|
|
m_curve = QPainterPath();
|
|
//only draw the EQ curve if there are any activeHandles
|
|
if (activeHandles != 0)
|
|
{
|
|
for (int x = 0; x < m_width; x++)
|
|
{
|
|
mainCurve[x] = ((mainCurve[x] / activeHandles)) - (m_heigth / 2);
|
|
if (x == 0)
|
|
{
|
|
m_curve.moveTo(x, mainCurve[x]);
|
|
}
|
|
m_curve.lineTo(x, mainCurve[x]);
|
|
}
|
|
}
|
|
//we cache the curve painting in a pixmap for saving cpu
|
|
QPixmap cacheMap( boundingRect().size().toSize() );
|
|
cacheMap.fill( QColor( 0, 0, 0, 0 ) );
|
|
QPainter cachePainter( &cacheMap );
|
|
cachePainter.setRenderHint( QPainter::Antialiasing, true );
|
|
QPen pen;
|
|
pen.setWidth( 2 );
|
|
pen.setColor( Qt::white );
|
|
cachePainter.setPen( pen );
|
|
cachePainter.drawPath( m_curve );
|
|
cachePainter.end();
|
|
|
|
m_curvePixmapCache.fill( QColor( 0, 0, 0, 0 ) );
|
|
m_curvePixmapCache.swap( cacheMap );
|
|
}
|
|
//we paint our cached curve pixmap
|
|
painter->drawPixmap( 0, 0, m_width, m_heigth, m_curvePixmapCache );
|
|
// if mouse hover a handle, m_alpha counts up slow for blend in the filled EQ curve
|
|
// todo: a smarter way of this "if-monster"
|
|
QColor curveColor;
|
|
if( m_handle->at( 0 )->isMouseHover()
|
|
|| m_handle->at( 1 )->isMouseHover()
|
|
|| m_handle->at( 2 )->isMouseHover()
|
|
|| m_handle->at( 3 )->isMouseHover()
|
|
|| m_handle->at( 4 )->isMouseHover()
|
|
|| m_handle->at( 5 )->isMouseHover()
|
|
|| m_handle->at( 6 )->isMouseHover()
|
|
|| m_handle->at( 7 )->isMouseHover()
|
|
)
|
|
{
|
|
if ( m_alpha < 40 )
|
|
{
|
|
m_alpha = m_alpha + 10;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( m_alpha > 0 )
|
|
{
|
|
m_alpha = m_alpha - 10;
|
|
}
|
|
}
|
|
//draw on mouse hover the curve of hovered filter in different colors
|
|
for ( int i = 0; i < m_handle->count(); i++ )
|
|
{
|
|
if ( m_handle->at(i)->isMouseHover() )
|
|
{
|
|
curveColor = QColor( qRgba( 6, 106, 43, 242 ));
|
|
QPen pen ( curveColor);
|
|
pen.setWidth( 2 );
|
|
painter->setPen( pen );
|
|
painter->drawPath( m_handle->at( i )->getCurvePath() );
|
|
}
|
|
}
|
|
//draw on mouse hover the EQ curve filled. with m_alpha it blends in and out smooth
|
|
QPainterPath cPath;
|
|
cPath.addPath( m_curve );
|
|
cPath.lineTo( cPath.currentPosition().x(), m_heigth );
|
|
cPath.lineTo( cPath.elementAt( 0 ).x , m_heigth );
|
|
painter->fillPath( cPath, QBrush ( QColor( 255,255,255, m_alpha ) ) );
|
|
}
|
|
|
|
|
|
|
|
|
|
void EqCurve::setModelChanged( bool mc )
|
|
{
|
|
m_modelChanged = mc;
|
|
}
|
|
|
|
|
|
} // namespace lmms::gui
|