Files
lmms/include/AudioEngine.h
Dalton Messmer 18252088ba Refactor Effect processing (#7484)
* Move common effect processing code to wrapper method

- Introduce `processImpl` and `sleepImpl` methods, and adapt each effect
plugin to use them
- Use double for RMS out sum in Compressor and LOMM
- Run `checkGate` for GranularPitchShifterEffect
- Minor changes to LadspaEffect
- Remove dynamic allocations and VLAs from VstEffect's process method
- Some minor style/formatting fixes

* Fix VstEffect regression

* GranularPitchShifterEffect should not call `checkGate`

* Apply suggestions from code review

Co-authored-by: saker <sakertooth@gmail.com>

* Follow naming convention for local variables

* Add `MAXIMUM_BUFFER_SIZE` and use it in VstEffect

* Revert "GranularPitchShifterEffect should not call `checkGate`"

This reverts commit 67526f0ffe.

* VstEffect: Simplify setting "Don't Run" state

* Rename `sleepImpl` to `processBypassedImpl`

* Use `MAXIMUM_BUFFER_SIZE` in SetupDialog

* Pass `outSum` as out parameter; Fix LadspaEffect mutex

* Move outSum calculations to wrapper method

* Fix Linux build

* Oops

* Apply suggestions from code review

Co-authored-by: Johannes Lorenz <1042576+JohannesLorenz@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: saker <sakertooth@gmail.com>

---------

Co-authored-by: saker <sakertooth@gmail.com>
Co-authored-by: Johannes Lorenz <1042576+JohannesLorenz@users.noreply.github.com>
2024-09-20 20:00:36 -04:00

413 lines
8.2 KiB
C++

/*
* AudioEngine.h - device-independent audio engine for LMMS
*
* Copyright (c) 2004-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef LMMS_AUDIO_ENGINE_H
#define LMMS_AUDIO_ENGINE_H
#include <mutex>
#include <QThread>
#include <samplerate.h>
#include <memory>
#include <vector>
#include "lmms_basics.h"
#include "SampleFrame.h"
#include "LocklessList.h"
#include "FifoBuffer.h"
#include "AudioEngineProfiler.h"
#include "PlayHandle.h"
namespace lmms
{
class AudioDevice;
class MidiClient;
class AudioPort;
class AudioEngineWorkerThread;
constexpr fpp_t MINIMUM_BUFFER_SIZE = 32;
constexpr fpp_t DEFAULT_BUFFER_SIZE = 256;
constexpr fpp_t MAXIMUM_BUFFER_SIZE = 4096;
constexpr int BYTES_PER_SAMPLE = sizeof(sample_t);
constexpr int BYTES_PER_INT_SAMPLE = sizeof(int_sample_t);
constexpr int BYTES_PER_FRAME = sizeof(SampleFrame);
constexpr float OUTPUT_SAMPLE_MULTIPLIER = 32767.0f;
class LMMS_EXPORT AudioEngine : public QObject
{
Q_OBJECT
public:
/**
* @brief RAII helper for requestChangesInModel.
* Used by AudioEngine::requestChangesGuard.
*/
class RequestChangesGuard {
friend class AudioEngine;
private:
RequestChangesGuard(AudioEngine* audioEngine)
: m_audioEngine{audioEngine}
{
m_audioEngine->requestChangeInModel();
}
public:
RequestChangesGuard()
: m_audioEngine{nullptr}
{
}
RequestChangesGuard(RequestChangesGuard&& other)
: RequestChangesGuard()
{
std::swap(other.m_audioEngine, m_audioEngine);
}
// Disallow copy.
RequestChangesGuard(const RequestChangesGuard&) = delete;
RequestChangesGuard& operator=(const RequestChangesGuard&) = delete;
~RequestChangesGuard() {
if (m_audioEngine) {
m_audioEngine->doneChangeInModel();
}
}
private:
AudioEngine* m_audioEngine;
};
struct qualitySettings
{
enum class Interpolation
{
Linear,
SincFastest,
SincMedium,
SincBest
} ;
Interpolation interpolation;
qualitySettings(Interpolation i) :
interpolation(i)
{
}
int libsrcInterpolation() const
{
switch( interpolation )
{
case Interpolation::Linear:
return SRC_ZERO_ORDER_HOLD;
case Interpolation::SincFastest:
return SRC_SINC_FASTEST;
case Interpolation::SincMedium:
return SRC_SINC_MEDIUM_QUALITY;
case Interpolation::SincBest:
return SRC_SINC_BEST_QUALITY;
}
return SRC_LINEAR;
}
} ;
void initDevices();
void clear();
void clearNewPlayHandles();
// audio-device-stuff
bool renderOnly() const { return m_renderOnly; }
// Returns the current audio device's name. This is not necessarily
// the user's preferred audio device, in case you were thinking that.
inline const QString & audioDevName() const
{
return m_audioDevName;
}
inline bool audioDevStartFailed() const
{
return m_audioDevStartFailed;
}
//! Set new audio device. Old device will be deleted,
//! unless it's stored using storeAudioDevice
void setAudioDevice( AudioDevice * _dev,
const struct qualitySettings & _qs,
bool _needs_fifo,
bool startNow );
void storeAudioDevice();
void restoreAudioDevice();
inline AudioDevice * audioDev()
{
return m_audioDev;
}
// audio-port-stuff
inline void addAudioPort(AudioPort * port)
{
requestChangeInModel();
m_audioPorts.push_back(port);
doneChangeInModel();
}
void removeAudioPort(AudioPort * port);
// MIDI-client-stuff
inline const QString & midiClientName() const
{
return m_midiClientName;
}
inline MidiClient * midiClient()
{
return m_midiClient;
}
// play-handle stuff
bool addPlayHandle( PlayHandle* handle );
void removePlayHandle( PlayHandle* handle );
inline PlayHandleList& playHandles()
{
return m_playHandles;
}
void removePlayHandlesOfTypes(Track * track, PlayHandle::Types types);
// methods providing information for other classes
inline fpp_t framesPerPeriod() const
{
return m_framesPerPeriod;
}
AudioEngineProfiler& profiler()
{
return m_profiler;
}
int cpuLoad() const
{
return m_profiler.cpuLoad();
}
int detailLoad(const AudioEngineProfiler::DetailType type) const
{
return m_profiler.detailLoad(type);
}
const qualitySettings & currentQualitySettings() const
{
return m_qualitySettings;
}
sample_rate_t baseSampleRate() const;
sample_rate_t outputSampleRate() const;
sample_rate_t inputSampleRate() const;
inline float masterGain() const
{
return m_masterGain;
}
inline void setMasterGain(const float mo)
{
m_masterGain = mo;
}
static inline sample_t clip(const sample_t s)
{
if (s > 1.0f)
{
return 1.0f;
}
else if (s < -1.0f)
{
return -1.0f;
}
return s;
}
bool criticalXRuns() const;
inline bool hasFifoWriter() const
{
return m_fifoWriter != nullptr;
}
void pushInputFrames( SampleFrame* _ab, const f_cnt_t _frames );
inline const SampleFrame* inputBuffer()
{
return m_inputBuffer[ m_inputBufferRead ];
}
inline f_cnt_t inputBufferFrames() const
{
return m_inputBufferFrames[ m_inputBufferRead ];
}
inline const SampleFrame* nextBuffer()
{
return hasFifoWriter() ? m_fifo->read() : renderNextBuffer();
}
void changeQuality(const struct qualitySettings & qs);
//! Block until a change in model can be done (i.e. wait for audio thread)
void requestChangeInModel();
void doneChangeInModel();
RequestChangesGuard requestChangesGuard()
{
return RequestChangesGuard{this};
}
static bool isAudioDevNameValid(QString name);
static bool isMidiDevNameValid(QString name);
signals:
void qualitySettingsChanged();
void sampleRateChanged();
void nextAudioBuffer(const lmms::SampleFrame* buffer);
private:
using Fifo = FifoBuffer<SampleFrame*>;
class fifoWriter : public QThread
{
public:
fifoWriter( AudioEngine * audioEngine, Fifo * fifo );
void finish();
private:
AudioEngine * m_audioEngine;
Fifo * m_fifo;
volatile bool m_writing;
void run() override;
void write(SampleFrame* buffer);
} ;
AudioEngine( bool renderOnly );
~AudioEngine() override;
void startProcessing(bool needsFifo = true);
void stopProcessing();
AudioDevice * tryAudioDevices();
MidiClient * tryMidiClients();
void renderStageNoteSetup();
void renderStageInstruments();
void renderStageEffects();
void renderStageMix();
const SampleFrame* renderNextBuffer();
void swapBuffers();
void clearInternal();
bool m_renderOnly;
std::vector<AudioPort *> m_audioPorts;
fpp_t m_framesPerPeriod;
SampleFrame* m_inputBuffer[2];
f_cnt_t m_inputBufferFrames[2];
f_cnt_t m_inputBufferSize[2];
int m_inputBufferRead;
int m_inputBufferWrite;
std::unique_ptr<SampleFrame[]> m_outputBufferRead;
std::unique_ptr<SampleFrame[]> m_outputBufferWrite;
// worker thread stuff
std::vector<AudioEngineWorkerThread *> m_workers;
int m_numWorkers;
// playhandle stuff
PlayHandleList m_playHandles;
// place where new playhandles are added temporarily
LocklessList<PlayHandle *> m_newPlayHandles;
ConstPlayHandleList m_playHandlesToRemove;
struct qualitySettings m_qualitySettings;
float m_masterGain;
// audio device stuff
void doSetAudioDevice( AudioDevice *_dev );
AudioDevice * m_audioDev;
AudioDevice * m_oldAudioDev;
QString m_audioDevName;
bool m_audioDevStartFailed;
// MIDI device stuff
MidiClient * m_midiClient;
QString m_midiClientName;
// FIFO stuff
Fifo * m_fifo;
fifoWriter * m_fifoWriter;
AudioEngineProfiler m_profiler;
bool m_clearSignal;
std::recursive_mutex m_changeMutex;
friend class Engine;
friend class AudioEngineWorkerThread;
friend class ProjectRenderer;
} ;
} // namespace lmms
#endif // LMMS_AUDIO_ENGINE_H