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lmms/include/Controller.h
2023-08-24 19:16:02 +01:00

186 lines
4.1 KiB
C++

/*
* Controller.h - declaration of class controller, which provides a
* standard for all controllers and controller plugins
*
* Copyright (c) 2008-2009 Paul Giblock <pgllama/at/gmail.com>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef LMMS_CONTROLLER_H
#define LMMS_CONTROLLER_H
#include "lmms_export.h"
#include "Engine.h"
#include "Model.h"
#include "JournallingObject.h"
#include "ValueBuffer.h"
namespace lmms
{
class Controller;
class ControllerConnection;
namespace gui
{
class ControllerDialog;
} // namespace gui
using ControllerVector = std::vector<Controller*>;
class LMMS_EXPORT Controller : public Model, public JournallingObject
{
Q_OBJECT
public:
enum class ControllerType
{
Dummy,
Lfo,
Midi,
Peak,
/*
XY,
Equation
*/
} ;
Controller( ControllerType _type, Model * _parent,
const QString & _display_name );
~Controller() override;
virtual float currentValue( int _offset );
// The per-controller get-value-in-buffers function
virtual ValueBuffer * valueBuffer();
inline bool isSampleExact() const
{
return m_sampleExact;
}
void setSampleExact( bool _exact )
{
m_sampleExact = _exact;
}
inline ControllerType type() const
{
return( m_type );
}
// return whether this controller updates models frequently - used for
// determining when to update GUI
inline bool frequentUpdates() const
{
switch( m_type )
{
case ControllerType::Lfo: return( true );
case ControllerType::Peak: return( true );
default:
break;
}
return( false );
}
virtual const QString & name() const
{
return( m_name );
}
void saveSettings( QDomDocument & _doc, QDomElement & _this ) override;
void loadSettings( const QDomElement & _this ) override;
QString nodeName() const override;
static Controller * create( ControllerType _tt, Model * _parent );
static Controller * create( const QDomElement & _this,
Model * _parent );
inline static float fittedValue( float _val )
{
return std::clamp(_val, 0.0f, 1.0f);
}
static long runningPeriods()
{
return s_periods;
}
static unsigned int runningFrames();
static float runningTime();
static void triggerFrameCounter();
static void resetFrameCounter();
//Accepts a ControllerConnection * as it may be used in the future.
void addConnection( ControllerConnection * );
void removeConnection( ControllerConnection * );
int connectionCount() const;
bool hasModel( const Model * m ) const;
public slots:
virtual gui::ControllerDialog * createDialog( QWidget * _parent );
virtual void setName( const QString & _new_name )
{
m_name = _new_name;
}
protected:
// The internal per-controller get-value function
virtual float value( int _offset );
virtual void updateValueBuffer();
// buffer for storing sample-exact values in case there
// are more than one model wanting it, so we don't have to create it
// again every time
ValueBuffer m_valueBuffer;
// when we last updated the valuebuffer - so we know if we have to update it
long m_bufferLastUpdated;
float m_currentValue;
bool m_sampleExact;
int m_connectionCount;
QString m_name;
ControllerType m_type;
static ControllerVector s_controllers;
static long s_periods;
signals:
// The value changed while the audio engine isn't running (i.e: MIDI CC)
void valueChanged();
friend class gui::ControllerDialog;
} ;
} // namespace lmms
#endif // LMMS_CONTROLLER_H