mirror of
https://github.com/LMMS/lmms.git
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272 lines
5.8 KiB
C++
272 lines
5.8 KiB
C++
/*
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* Effect.h - base class for effects
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*
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* Copyright (c) 2006-2007 Danny McRae <khjklujn/at/users.sourceforge.net>
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* Copyright (c) 2006-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef LMMS_EFFECT_H
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#define LMMS_EFFECT_H
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#include "Plugin.h"
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#include "Engine.h"
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#include "AudioEngine.h"
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#include "AutomatableModel.h"
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#include "TempoSyncKnobModel.h"
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namespace lmms
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{
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class EffectChain;
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class EffectControls;
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namespace gui
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{
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class EffectView;
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} // namespace gui
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class LMMS_EXPORT Effect : public Plugin
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{
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Q_OBJECT
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public:
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Effect( const Plugin::Descriptor * _desc,
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Model * _parent,
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const Descriptor::SubPluginFeatures::Key * _key );
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~Effect() override;
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void saveSettings( QDomDocument & _doc, QDomElement & _parent ) override;
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void loadSettings( const QDomElement & _this ) override;
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inline QString nodeName() const override
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{
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return "effect";
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}
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//! Returns true if audio was processed and should continue being processed
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bool processAudioBuffer(SampleFrame* buf, const fpp_t frames);
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inline ch_cnt_t processorCount() const
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{
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return m_processors;
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}
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inline void setProcessorCount( ch_cnt_t _processors )
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{
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m_processors = _processors;
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}
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inline bool isOkay() const
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{
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return m_okay;
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}
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inline void setOkay( bool _state )
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{
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m_okay = _state;
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}
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inline bool isRunning() const
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{
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return m_running;
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}
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inline void startRunning()
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{
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m_bufferCount = 0;
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m_running = true;
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}
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inline void stopRunning()
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{
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m_running = false;
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}
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inline bool isEnabled() const
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{
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return m_enabledModel.value();
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}
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inline f_cnt_t timeout() const
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{
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const float samples = Engine::audioEngine()->outputSampleRate() * m_autoQuitModel.value() / 1000.0f;
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return 1 + ( static_cast<int>( samples ) / Engine::audioEngine()->framesPerPeriod() );
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}
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inline float wetLevel() const
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{
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return m_wetDryModel.value();
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}
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inline float dryLevel() const
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{
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return 1.0f - m_wetDryModel.value();
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}
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inline float gate() const
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{
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const float level = m_gateModel.value();
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return level*level * m_processors;
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}
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inline f_cnt_t bufferCount() const
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{
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return m_bufferCount;
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}
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inline void resetBufferCount()
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{
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m_bufferCount = 0;
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}
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inline void incrementBufferCount()
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{
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++m_bufferCount;
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}
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inline bool dontRun() const
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{
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return m_noRun;
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}
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inline void setDontRun( bool _state )
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{
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m_noRun = _state;
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}
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inline TempoSyncKnobModel* autoQuitModel()
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{
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return &m_autoQuitModel;
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}
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EffectChain * effectChain() const
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{
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return m_parent;
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}
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virtual EffectControls * controls() = 0;
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static Effect * instantiate( const QString & _plugin_name,
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Model * _parent,
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Descriptor::SubPluginFeatures::Key * _key );
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protected:
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enum class ProcessStatus
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{
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//! Unconditionally continue processing
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Continue,
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//! Calculate the RMS out sum and call `checkGate` to determine whether to stop processing
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ContinueIfNotQuiet,
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//! Do not continue processing
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Sleep
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};
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/**
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* The main audio processing method that runs when plugin is not asleep
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*/
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virtual ProcessStatus processImpl(SampleFrame* buf, const fpp_t frames) = 0;
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/**
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* Optional method that runs when plugin is sleeping (not enabled,
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* not running, not in the Okay state, or in the Don't Run state)
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*/
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virtual void processBypassedImpl() {}
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gui::PluginView* instantiateView( QWidget * ) override;
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// some effects might not be capable of higher sample-rates so they can
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// sample it down before processing and back after processing
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inline void sampleDown( const SampleFrame* _src_buf,
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SampleFrame* _dst_buf,
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sample_rate_t _dst_sr )
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{
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resample( 0, _src_buf,
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Engine::audioEngine()->outputSampleRate(),
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_dst_buf, _dst_sr,
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Engine::audioEngine()->framesPerPeriod() );
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}
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inline void sampleBack( const SampleFrame* _src_buf,
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SampleFrame* _dst_buf,
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sample_rate_t _src_sr )
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{
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resample( 1, _src_buf, _src_sr, _dst_buf,
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Engine::audioEngine()->outputSampleRate(),
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Engine::audioEngine()->framesPerPeriod() * _src_sr /
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Engine::audioEngine()->outputSampleRate() );
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}
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void reinitSRC();
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virtual void onEnabledChanged() {}
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private:
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/**
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If the setting "Keep effects running even without input" is disabled,
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after "decay" ms of a signal below "gate", the effect is turned off
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and won't be processed again until it receives new audio input
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*/
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void checkGate(double outSum);
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EffectChain * m_parent;
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void resample( int _i, const SampleFrame* _src_buf,
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sample_rate_t _src_sr,
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SampleFrame* _dst_buf, sample_rate_t _dst_sr,
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const f_cnt_t _frames );
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ch_cnt_t m_processors;
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bool m_okay;
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bool m_noRun;
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bool m_running;
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f_cnt_t m_bufferCount;
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BoolModel m_enabledModel;
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FloatModel m_wetDryModel;
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FloatModel m_gateModel;
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TempoSyncKnobModel m_autoQuitModel;
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bool m_autoQuitDisabled;
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SRC_DATA m_srcData[2];
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SRC_STATE * m_srcState[2];
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friend class gui::EffectView;
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friend class EffectChain;
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} ;
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using EffectKey = Effect::Descriptor::SubPluginFeatures::Key;
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using EffectKeyList = Effect::Descriptor::SubPluginFeatures::KeyList;
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} // namespace lmms
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#endif // LMMS_EFFECT_H
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