Files
lmms/include/MixerView.h
Kevin Zander c2fdb8cfd2 Move confirmation to remove mixer channels outside MixerView::deleteChannel #7154)
Moves the confirmation to remove mixer channels outside of `MixerView::deleteChannel` and into `MixerChannelView::removeChannel`. This is so that the confirmation only applies when the user uses the context menu to remove a channel, which is important since no confirmation should apply when, for example, the mixer view is cleared with calls to `MixerView::clear`.
2024-03-25 19:22:37 -04:00

137 lines
3.4 KiB
C++

/*
* MixerView.h - effect-mixer-view for LMMS
*
* Copyright (c) 2008-2014 Tobias Doerffel <tobydox/at/users.sourceforge.net>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef LMMS_GUI_MIXER_VIEW_H
#define LMMS_GUI_MIXER_VIEW_H
#include <QWidget>
#include <QHBoxLayout>
#include <QStackedLayout>
#include <QScrollArea>
#include "MixerChannelView.h"
#include "ModelView.h"
#include "Engine.h"
#include "Fader.h"
#include "PixmapButton.h"
#include "embed.h"
#include "EffectRackView.h"
namespace lmms
{
class Mixer;
}
namespace lmms::gui
{
class LMMS_EXPORT MixerView : public QWidget, public ModelView,
public SerializingObjectHook
{
Q_OBJECT
public:
MixerView(Mixer* mixer);
void keyPressEvent(QKeyEvent* e) override;
void saveSettings(QDomDocument& doc, QDomElement& domElement) override;
void loadSettings(const QDomElement& domElement) override;
inline MixerChannelView* currentMixerChannel()
{
return m_currentMixerChannel;
}
inline MixerChannelView* channelView(int index)
{
return m_mixerChannelViews[index];
}
void setCurrentMixerChannel(MixerChannelView* channel);
void setCurrentMixerChannel(int channel);
void clear();
// display the send button and knob correctly
void updateMixerChannel(int index);
// notify the view that a mixer channel was deleted
void deleteChannel(int index);
// delete all unused channels
void deleteUnusedChannels();
// move the channel to the left or right
void moveChannelLeft(int index);
void moveChannelLeft(int index, int focusIndex);
void moveChannelRight(int index);
void renameChannel(int index);
// make sure the display syncs up with the mixer.
// useful for loading projects
void refreshDisplay();
public slots:
int addNewChannel();
protected:
void closeEvent(QCloseEvent* ce) override;
private slots:
void updateFaders();
// TODO This should be improved. Currently the solo and mute models are connected via
// the MixerChannelView's constructor with the MixerView. It would already be an improvement
// if the MixerView connected itself to each new MixerChannel that it creates/handles.
void toggledSolo();
void toggledMute();
private:
Mixer* getMixer() const;
void updateAllMixerChannels();
void connectToSoloAndMute(int channelIndex);
void disconnectFromSoloAndMute(int channelIndex);
private:
QVector<MixerChannelView*> m_mixerChannelViews;
MixerChannelView* m_currentMixerChannel;
QScrollArea* channelArea;
QHBoxLayout* chLayout;
QWidget* m_channelAreaWidget;
QStackedLayout* m_racksLayout;
QWidget* m_racksWidget;
Mixer* m_mixer;
void updateMaxChannelSelector();
friend class MixerChannelView;
} ;
} // namespace lmms::gui
#endif // LMMS_GUI_MIXER_VIEW_H