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lmms/include/Sample.h
2024-08-04 11:01:26 -04:00

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C++

/*
* Sample.h - State for container-class SampleBuffer
*
* Copyright (c) 2023 saker <sakertooth@gmail.com>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#ifndef LMMS_SAMPLE_H
#define LMMS_SAMPLE_H
#include <cmath>
#include <memory>
#include "AudioResampler.h"
#include "Note.h"
#include "SampleBuffer.h"
#include "lmms_export.h"
namespace lmms {
class LMMS_EXPORT Sample
{
public:
// values for buffer margins, used for various libsamplerate interpolation modes
// the array positions correspond to the converter_type parameter values in libsamplerate
// if there appears problems with playback on some interpolation mode, then the value for that mode
// may need to be higher - conversely, to optimize, some may work with lower values
static constexpr auto s_interpolationMargins = std::array<int, 5>{64, 64, 64, 4, 4};
enum class Loop
{
Off,
On,
PingPong
};
class LMMS_EXPORT PlaybackState
{
public:
PlaybackState(bool varyingPitch = false, int interpolationMode = SRC_LINEAR)
: m_resampler(interpolationMode, DEFAULT_CHANNELS)
, m_varyingPitch(varyingPitch)
{
}
auto resampler() -> AudioResampler& { return m_resampler; }
auto frameIndex() const -> int { return m_frameIndex; }
auto varyingPitch() const -> bool { return m_varyingPitch; }
auto backwards() const -> bool { return m_backwards; }
void setFrameIndex(int frameIndex) { m_frameIndex = frameIndex; }
void setVaryingPitch(bool varyingPitch) { m_varyingPitch = varyingPitch; }
void setBackwards(bool backwards) { m_backwards = backwards; }
private:
AudioResampler m_resampler;
int m_frameIndex = 0;
bool m_varyingPitch = false;
bool m_backwards = false;
friend class Sample;
};
Sample() = default;
Sample(const QByteArray& base64, int sampleRate = Engine::audioEngine()->outputSampleRate());
Sample(const SampleFrame* data, size_t numFrames, int sampleRate = Engine::audioEngine()->outputSampleRate());
Sample(const Sample& other);
Sample(Sample&& other);
explicit Sample(const QString& audioFile);
explicit Sample(std::shared_ptr<const SampleBuffer> buffer);
auto operator=(const Sample&) -> Sample&;
auto operator=(Sample&&) -> Sample&;
auto play(SampleFrame* dst, PlaybackState* state, size_t numFrames, float desiredFrequency = DefaultBaseFreq,
Loop loopMode = Loop::Off) const -> bool;
auto sampleDuration() const -> std::chrono::milliseconds;
auto sampleFile() const -> const QString& { return m_buffer->audioFile(); }
auto sampleRate() const -> int { return m_buffer->sampleRate(); }
auto sampleSize() const -> size_t { return m_buffer->size(); }
auto toBase64() const -> QString { return m_buffer->toBase64(); }
auto data() const -> const SampleFrame* { return m_buffer->data(); }
auto buffer() const -> std::shared_ptr<const SampleBuffer> { return m_buffer; }
auto startFrame() const -> int { return m_startFrame.load(std::memory_order_relaxed); }
auto endFrame() const -> int { return m_endFrame.load(std::memory_order_relaxed); }
auto loopStartFrame() const -> int { return m_loopStartFrame.load(std::memory_order_relaxed); }
auto loopEndFrame() const -> int { return m_loopEndFrame.load(std::memory_order_relaxed); }
auto amplification() const -> float { return m_amplification.load(std::memory_order_relaxed); }
auto frequency() const -> float { return m_frequency.load(std::memory_order_relaxed); }
auto reversed() const -> bool { return m_reversed.load(std::memory_order_relaxed); }
void setStartFrame(int startFrame) { m_startFrame.store(startFrame, std::memory_order_relaxed); }
void setEndFrame(int endFrame) { m_endFrame.store(endFrame, std::memory_order_relaxed); }
void setLoopStartFrame(int loopStartFrame) { m_loopStartFrame.store(loopStartFrame, std::memory_order_relaxed); }
void setLoopEndFrame(int loopEndFrame) { m_loopEndFrame.store(loopEndFrame, std::memory_order_relaxed); }
void setAllPointFrames(int startFrame, int endFrame, int loopStartFrame, int loopEndFrame);
void setAmplification(float amplification) { m_amplification.store(amplification, std::memory_order_relaxed); }
void setFrequency(float frequency) { m_frequency.store(frequency, std::memory_order_relaxed); }
void setReversed(bool reversed) { m_reversed.store(reversed, std::memory_order_relaxed); }
private:
void playRaw(SampleFrame* dst, size_t numFrames, const PlaybackState* state, Loop loopMode) const;
void advance(PlaybackState* state, size_t advanceAmount, Loop loopMode) const;
private:
std::shared_ptr<const SampleBuffer> m_buffer = SampleBuffer::emptyBuffer();
std::atomic<int> m_startFrame = 0;
std::atomic<int> m_endFrame = 0;
std::atomic<int> m_loopStartFrame = 0;
std::atomic<int> m_loopEndFrame = 0;
std::atomic<float> m_amplification = 1.0f;
std::atomic<float> m_frequency = DefaultBaseFreq;
std::atomic<bool> m_reversed = false;
};
} // namespace lmms
#endif