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* Add fast fma functions * Use fast fma functions * Add fast pow function * Use fast pow function * Fix build * Remove fastFma * Avoid UB in fastPow On GCC with -O1 or -O2 optimizations, this new implementation generates identical assembly to the old union-based implementation
268 lines
6.5 KiB
C++
268 lines
6.5 KiB
C++
/*
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* lmms_math.h - defines math functions
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*
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* Copyright (c) 2004-2008 Tobias Doerffel <tobydox/at/users.sourceforge.net>
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*
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* This file is part of LMMS - https://lmms.io
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public
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* License along with this program (see COPYING); if not, write to the
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* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA.
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*
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*/
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#ifndef LMMS_MATH_H
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#define LMMS_MATH_H
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#include <QtGlobal>
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#include <algorithm>
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#include <cassert>
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#include <cmath>
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#include <cstdint>
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#include <cstring>
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#include "lmms_constants.h"
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#include "lmmsconfig.h"
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namespace lmms
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{
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inline bool approximatelyEqual(float x, float y)
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{
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return x == y ? true : std::abs(x - y) < F_EPSILON;
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}
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/*!
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* @brief Returns the fractional part of a float, a value between -1.0f and 1.0f.
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*
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* fraction( 2.3) => 0.3
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* fraction(-2.3) => -0.3
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*
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* Note that if the return value is used as a phase of an oscillator, that the oscillator must support
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* negative phases.
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*/
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inline float fraction(const float x)
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{
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return x - std::trunc(x);
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}
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/*!
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* @brief Returns the wrapped fractional part of a float, a value between 0.0f and 1.0f.
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*
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* absFraction( 2.3) => 0.3
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* absFraction(-2.3) => 0.7
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*
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* Note that this not the same as the absolute value of the fraction (as the function name suggests).
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* If the result is interpreted as a phase of an oscillator, it makes that negative phases are
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* converted to positive phases.
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*/
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inline float absFraction(const float x)
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{
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return x - std::floor(x);
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}
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constexpr float FAST_RAND_RATIO = 1.0f / 32767;
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inline int fast_rand()
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{
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static unsigned long next = 1;
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next = next * 1103515245 + 12345;
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return( (unsigned)( next / 65536 ) % 32768 );
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}
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inline float fastRandf(float range)
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{
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return fast_rand() * range * FAST_RAND_RATIO;
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}
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//! Round `value` to `where` depending on step size
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template<class T>
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static void roundAt(T& value, const T& where, const T& stepSize)
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{
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if (std::abs(value - where) < F_EPSILON * std::abs(stepSize))
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{
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value = where;
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}
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}
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//! Source: http://martin.ankerl.com/2007/10/04/optimized-pow-approximation-for-java-and-c-c/
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inline double fastPow(double a, double b)
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{
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double d;
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std::int32_t x[2];
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std::memcpy(x, &a, sizeof(x));
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x[1] = static_cast<std::int32_t>(b * (x[1] - 1072632447) + 1072632447);
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x[0] = 0;
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std::memcpy(&d, x, sizeof(d));
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return d;
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}
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//! returns 1.0f if val >= 0.0f, -1.0 else
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inline float sign(float val)
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{
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return val >= 0.0f ? 1.0f : -1.0f;
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}
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//! if val >= 0.0f, returns sqrtf(val), else: -sqrtf(-val)
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inline float sqrt_neg(float val)
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{
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return std::sqrt(std::abs(val)) * sign(val);
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}
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//! @brief Exponential function that deals with negative bases
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inline float signedPowf(float v, float e)
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{
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return std::pow(std::abs(v), e) * sign(v);
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}
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//! @brief Scales @value from linear to logarithmic.
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//! Value should be within [0,1]
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inline float logToLinearScale(float min, float max, float value)
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{
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if( min < 0 )
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{
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const float mmax = std::max(std::abs(min), std::abs(max));
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const float val = value * ( max - min ) + min;
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float result = signedPowf( val / mmax, F_E ) * mmax;
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return std::isnan( result ) ? 0 : result;
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}
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float result = powf( value, F_E ) * ( max - min ) + min;
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return std::isnan( result ) ? 0 : result;
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}
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//! @brief Scales value from logarithmic to linear. Value should be in min-max range.
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inline float linearToLogScale(float min, float max, float value)
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{
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static const float EXP = 1.0f / F_E;
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const float valueLimited = std::clamp(value, min, max);
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const float val = ( valueLimited - min ) / ( max - min );
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if( min < 0 )
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{
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const float mmax = std::max(std::abs(min), std::abs(max));
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float result = signedPowf( valueLimited / mmax, EXP ) * mmax;
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return std::isnan( result ) ? 0 : result;
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}
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float result = powf( val, EXP ) * ( max - min ) + min;
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return std::isnan( result ) ? 0 : result;
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}
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//! @brief Converts linear amplitude (0-1.0) to dBFS scale. Handles zeroes as -inf.
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//! @param amp Linear amplitude, where 1.0 = 0dBFS.
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//! @return Amplitude in dBFS. -inf for 0 amplitude.
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inline float safeAmpToDbfs(float amp)
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{
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return amp == 0.0f
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? -INFINITY
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: log10f( amp ) * 20.0f;
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}
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//! @brief Converts dBFS-scale to linear amplitude with 0dBFS = 1.0. Handles infinity as zero.
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//! @param dbfs The dBFS value to convert: all infinites are treated as -inf and result in 0
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//! @return Linear amplitude
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inline float safeDbfsToAmp(float dbfs)
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{
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return std::isinf( dbfs )
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? 0.0f
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: std::pow(10.f, dbfs * 0.05f );
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}
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//! @brief Converts linear amplitude (>0-1.0) to dBFS scale.
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//! @param amp Linear amplitude, where 1.0 = 0dBFS. ** Must be larger than zero! **
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//! @return Amplitude in dBFS.
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inline float ampToDbfs(float amp)
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{
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return log10f(amp) * 20.0f;
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}
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//! @brief Converts dBFS-scale to linear amplitude with 0dBFS = 1.0
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//! @param dbfs The dBFS value to convert. ** Must be a real number - not inf/nan! **
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//! @return Linear amplitude
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inline float dbfsToAmp(float dbfs)
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{
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return std::pow(10.f, dbfs * 0.05f);
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}
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//! Returns the linear interpolation of the two values
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template<class T, class F>
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constexpr T lerp(T a, T b, F t)
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{
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return (1. - t) * a + t * b;
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}
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// @brief Calculate number of digits which LcdSpinBox would show for a given number
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// @note Once we upgrade to C++20, we could probably use std::formatted_size
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inline int numDigitsAsInt(float f)
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{
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// use rounding:
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// LcdSpinBox sometimes uses std::round(), sometimes cast rounding
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// we use rounding to be on the "safe side"
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int asInt = static_cast<int>(std::round(f));
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int digits = 1; // always at least 1
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if(asInt < 0)
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{
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++digits;
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asInt = -asInt;
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}
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// "asInt" is positive from now
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int power = 1;
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for (int i = 1; i < 10; ++i)
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{
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power *= 10;
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if (asInt >= power) { ++digits; } // 2 digits for >=10, 3 for >=100
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else { break; }
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}
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return digits;
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}
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template <typename T>
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class LinearMap
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{
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public:
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LinearMap(T x1, T y1, T x2, T y2)
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{
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T const dx = x2 - x1;
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assert (dx != T(0));
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m_a = (y2 - y1) / dx;
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m_b = y1 - m_a * x1;
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}
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T map(T x) const
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{
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return m_a * x + m_b;
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}
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private:
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T m_a;
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T m_b;
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};
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} // namespace lmms
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#endif // LMMS_MATH_H
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