Files
lmms/plugins/Sf2Player/PatchesDialog.cpp
2024-01-30 10:57:07 -05:00

382 lines
10 KiB
C++

/*
* PatchesDialog.cpp - display sf2 patches
*
* Copyright (c) 2008 Paul Giblock <drfaygo/at/gmail/dot/com>
*
* This file is part of LMMS - https://lmms.io
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program (see COPYING); if not, write to the
* Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA.
*
*/
#include "PatchesDialog.h"
#include <fluidsynth.h>
#include <QHeaderView>
//#include <QFileInfo>
#include <QLabel>
#include "fluidsynthshims.h"
namespace lmms::gui
{
// Custom list-view item (as for numerical sort purposes...)
class PatchItem : public QTreeWidgetItem
{
public:
// Constructor.
PatchItem( QTreeWidget *pListView,
QTreeWidgetItem *pItemAfter )
: QTreeWidgetItem( pListView, pItemAfter ) {}
// Sort/compare overriden method.
bool operator< ( const QTreeWidgetItem& other ) const override
{
int iColumn = QTreeWidgetItem::treeWidget()->sortColumn();
const QString& s1 = text( iColumn );
const QString& s2 = other.text( iColumn );
if( iColumn == 0 || iColumn == 2 )
{
return( s1.toInt() < s2.toInt() );
}
else
{
return( s1 < s2 );
}
}
};
// Constructor.
PatchesDialog::PatchesDialog( QWidget *pParent, Qt::WindowFlags wflags )
: QDialog( pParent, wflags )
{
// Setup UI struct...
setupUi( this );
m_pSynth = nullptr;
m_iChan = 0;
m_iBank = 0;
m_iProg = 0;
// Soundfonts list view...
QHeaderView *pHeader = m_progListView->header();
// pHeader->setResizeMode(QHeaderView::Custom);
pHeader->setDefaultAlignment(Qt::AlignLeft);
// pHeader->setDefaultSectionSize(200);
pHeader->setSectionsMovable(false);
pHeader->setStretchLastSection(true);
m_progListView->resizeColumnToContents(0); // Prog.
//pHeader->resizeSection(1, 200); // Name.
// Initial sort order...
m_bankListView->sortItems(0, Qt::AscendingOrder);
m_progListView->sortItems(0, Qt::AscendingOrder);
// UI connections...
QObject::connect(m_bankListView,
SIGNAL(currentItemChanged(QTreeWidgetItem*,QTreeWidgetItem*)),
SLOT(bankChanged()));
QObject::connect(m_progListView,
SIGNAL(currentItemChanged(QTreeWidgetItem*,QTreeWidgetItem*)),
SLOT(progChanged(QTreeWidgetItem*,QTreeWidgetItem*)));
QObject::connect(m_progListView,
SIGNAL(itemActivated(QTreeWidgetItem*,int)),
SLOT(accept()));
QObject::connect(m_okButton,
SIGNAL(clicked()),
SLOT(accept()));
QObject::connect(m_cancelButton,
SIGNAL(clicked()),
SLOT(reject()));
}
// Dialog setup loader.
void PatchesDialog::setup ( fluid_synth_t * pSynth, int iChan,
const QString & _chanName,
LcdSpinBoxModel * _bankModel,
LcdSpinBoxModel * _progModel,
QLabel * _patchLabel )
{
// We'll going to changes the whole thing...
m_dirty = 0;
m_bankModel = _bankModel;
m_progModel = _progModel;
m_patchLabel = _patchLabel;
// Set the proper caption...
setWindowTitle( _chanName + " - Soundfont patches" );
// set m_pSynth to NULL so we don't trigger any progChanged events
m_pSynth = nullptr;
// Load bank list from actual synth stack...
m_bankListView->setSortingEnabled(false);
m_bankListView->clear();
// now it should be safe to set internal stuff
m_pSynth = pSynth;
m_iChan = iChan;
QTreeWidgetItem *pBankItem = nullptr;
// For all soundfonts (in reversed stack order) fill the available banks...
int cSoundFonts = ::fluid_synth_sfcount(m_pSynth);
for (int i = 0; i < cSoundFonts; i++) {
fluid_sfont_t *pSoundFont = ::fluid_synth_get_sfont(m_pSynth, i);
if (pSoundFont) {
#ifdef CONFIG_FLUID_BANK_OFFSET
int iBankOffset = ::fluid_synth_get_bank_offset(m_pSynth, fluid_sfont_get_id(pSoundFont));
#endif
fluid_sfont_iteration_start(pSoundFont);
#if FLUIDSYNTH_VERSION_MAJOR < 2
fluid_preset_t preset;
fluid_preset_t *pCurPreset = &preset;
#else
fluid_preset_t *pCurPreset = nullptr;
#endif
while ((pCurPreset = fluid_sfont_iteration_next_wrapper(pSoundFont, pCurPreset))) {
int iBank = fluid_preset_get_banknum(pCurPreset);
#ifdef CONFIG_FLUID_BANK_OFFSET
iBank += iBankOffset;
#endif
if (!findBankItem(iBank)) {
pBankItem = new PatchItem(m_bankListView, pBankItem);
if (pBankItem)
pBankItem->setText(0, QString::number(iBank));
}
}
}
}
m_bankListView->setSortingEnabled(true);
// Set the selected bank.
m_iBank = 0;
fluid_preset_t *pPreset = ::fluid_synth_get_channel_preset(m_pSynth, m_iChan);
if (pPreset) {
m_iBank = fluid_preset_get_banknum(pPreset);
#ifdef CONFIG_FLUID_BANK_OFFSET
m_iBank += ::fluid_synth_get_bank_offset(m_pSynth, fluid_sfont_get_id(fluid_preset_get_sfont(sfont)));
#endif
}
pBankItem = findBankItem(m_iBank);
m_bankListView->setCurrentItem(pBankItem);
m_bankListView->scrollToItem(pBankItem);
bankChanged();
// Set the selected program.
if (pPreset)
m_iProg = fluid_preset_get_num(pPreset);
QTreeWidgetItem *pProgItem = findProgItem(m_iProg);
m_progListView->setCurrentItem(pProgItem);
m_progListView->scrollToItem(pProgItem);
// Done with setup...
//m_iDirtySetup--;
}
// Stabilize current state form.
void PatchesDialog::stabilizeForm()
{
m_okButton->setEnabled(validateForm());
}
// Validate form fields.
bool PatchesDialog::validateForm()
{
bool bValid = true;
bValid = bValid && (m_bankListView->currentItem() != nullptr);
bValid = bValid && (m_progListView->currentItem() != nullptr);
return bValid;
}
// Realize a bank-program selection preset.
void PatchesDialog::setBankProg ( int iBank, int iProg )
{
if (m_pSynth == nullptr)
return;
// just select the synth's program preset...
::fluid_synth_bank_select(m_pSynth, m_iChan, iBank);
::fluid_synth_program_change(m_pSynth, m_iChan, iProg);
// Maybe this is needed to stabilize things around.
::fluid_synth_program_reset(m_pSynth);
}
// Validate form fields and accept it valid.
void PatchesDialog::accept()
{
if (validateForm()) {
// Unload from current selected dialog items.
int iBank = (m_bankListView->currentItem())->text(0).toInt();
int iProg = (m_progListView->currentItem())->text(0).toInt();
// And set it right away...
setBankProg(iBank, iProg);
if (m_dirty > 0) {
m_bankModel->setValue( iBank );
m_progModel->setValue( iProg );
m_patchLabel->setText( m_progListView->
currentItem()->text( 1 ) );
}
// Do remember preview state...
// if (m_pOptions)
// m_pOptions->bPresetPreview = m_ui.PreviewCheckBox->isChecked();
// We got it.
QDialog::accept();
}
}
// Reject settings (Cancel button slot).
void PatchesDialog::reject ()
{
// Reset selection to initial selection, if applicable...
if (m_dirty > 0)
setBankProg(m_bankModel->value(), m_progModel->value());
// Done (hopefully nothing).
QDialog::reject();
}
// Find the bank item of given bank number id.
QTreeWidgetItem *PatchesDialog::findBankItem ( int iBank )
{
QList<QTreeWidgetItem *> banks
= m_bankListView->findItems(
QString::number(iBank), Qt::MatchExactly, 0);
QListIterator<QTreeWidgetItem *> iter(banks);
if (iter.hasNext())
return iter.next();
else
return nullptr;
}
// Find the program item of given program number id.
QTreeWidgetItem *PatchesDialog::findProgItem ( int iProg )
{
QList<QTreeWidgetItem *> progs
= m_progListView->findItems(
QString::number(iProg), Qt::MatchExactly, 0);
QListIterator<QTreeWidgetItem *> iter(progs);
if (iter.hasNext())
return iter.next();
else
return nullptr;
}
// Bank change slot.
void PatchesDialog::bankChanged ()
{
if (m_pSynth == nullptr)
return;
QTreeWidgetItem *pBankItem = m_bankListView->currentItem();
if (pBankItem == nullptr)
return;
int iBankSelected = pBankItem->text(0).toInt();
// Clear up the program listview.
m_progListView->setSortingEnabled(false);
m_progListView->clear();
QTreeWidgetItem *pProgItem = nullptr;
// For all soundfonts (in reversed stack order) fill the available programs...
int cSoundFonts = ::fluid_synth_sfcount(m_pSynth);
for (int i = 0; i < cSoundFonts && !pProgItem; i++) {
fluid_sfont_t *pSoundFont = ::fluid_synth_get_sfont(m_pSynth, i);
if (pSoundFont) {
#ifdef CONFIG_FLUID_BANK_OFFSET
int iBankOffset = ::fluid_synth_get_bank_offset(m_pSynth, fluid_sfont_get_id(pSoundFont));
#endif
fluid_sfont_iteration_start(pSoundFont);
#if FLUIDSYNTH_VERSION_MAJOR < 2
fluid_preset_t preset;
fluid_preset_t *pCurPreset = &preset;
#else
fluid_preset_t *pCurPreset = nullptr;
#endif
while ((pCurPreset = fluid_sfont_iteration_next_wrapper(pSoundFont, pCurPreset))) {
int iBank = fluid_preset_get_banknum(pCurPreset);
#ifdef CONFIG_FLUID_BANK_OFFSET
iBank += iBankOffset;
#endif
int iProg = fluid_preset_get_num(pCurPreset);
if (iBank == iBankSelected && !findProgItem(iProg)) {
pProgItem = new PatchItem(m_progListView, pProgItem);
if (pProgItem) {
pProgItem->setText(0, QString::number(iProg));
pProgItem->setText(1, fluid_preset_get_name(pCurPreset));
//pProgItem->setText(2, QString::number(fluid_sfont_get_id(pSoundFont)));
//pProgItem->setText(3, QFileInfo(
// fluid_sfont_get_name(pSoundFont).baseName());
}
}
}
}
}
m_progListView->setSortingEnabled(true);
// Stabilize the form.
stabilizeForm();
}
// Program change slot.
void PatchesDialog::progChanged (QTreeWidgetItem * _curr, QTreeWidgetItem * _prev)
{
if (m_pSynth == nullptr || _curr == nullptr)
return;
// Which preview state...
if( validateForm() ) {
// Set current selection.
int iBank = (m_bankListView->currentItem())->text(0).toInt();
int iProg = _curr->text(0).toInt();
// And set it right away...
setBankProg(iBank, iProg);
// Now we're dirty nuff.
m_dirty++;
}
// Stabilize the form.
stabilizeForm();
}
} // namespace lmms::gui